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Post by Fredrik W on Jan 29, 2015 10:17:25 GMT -6
Britain, France, Germany, USA, Japan, Austria-Hungary, Russia and Italy.
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Post by bshaftoe on Jan 29, 2015 10:22:36 GMT -6
Is there any possibility of more countries on later versions, or with any mod of the game database? I mean, I would like to play with Spain (no matter the inactivity or odds). Also, it would be great if the timeframe was 1890s-1920s, instead of 1900s-1920s. My knowledge of naval history is not that great, but I guess those 10 years could be funny.
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Post by Fredrik W on Jan 29, 2015 10:36:45 GMT -6
The plan is that it should be possible for players to edit and add custom nations to the game.
As for the timeframe, yes, you have a good point, but extending the timeframe would increase the complication and the development time of the game...
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Post by bshaftoe on Jan 29, 2015 10:43:29 GMT -6
The plan is that it should be possible for players to edit and add custom nations to the game. As for the timeframe, yes, you have a good point, but extending the timeframe would increase the complication and the development time of the game... Oh, if the game is moddable, that's great. That solves that issue, minor nations can be added (or will they replace current nations) by other players. About the complexity, thank you for your answer.
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Post by kasuga on Jan 30, 2015 7:46:04 GMT -6
Good point the moddable area.
A little questions about game... you only have 1 campaign totally random OR there is an option to use a historical campaign (to finish in 1914 with WWI and when this event arrive all is "random").
I read again the manual upload and i have a question about rebuild a ship main armament
"triple turrets can be changed to double turrets with larger guns. Double can be changed to single turrets or vice versa"
This include change double turrets to triple turrets???
And in compatible calibres appear 8 and 10 but what about 11??? for example if i want design an armored cruiser/heavy cruiser ala "Deuchland" i need design it with 11 guns from the begining or i can design it with 8 or 10 guns in double turrets and update it to triple 11 guns for example???
Thanks.
PD: expect the work goes fine, i have this title on top 3 in my list hehehe.
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Post by Fredrik W on Jan 30, 2015 10:32:41 GMT -6
Political developments in each game will be different, not totally random, but influenced by player actions. There will be no predetermined WW1. Actually, it is more likely with several smaller wars of RJW size and length.
The turret rebuild question is somewhat complicated to explain at length, but only some combinations are allowed where the gun size and weight is similar. You cannot fit an 11 in triple turret on a barbette intended for double 8 in.
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Post by cleveland on Jan 30, 2015 11:11:06 GMT -6
Will the land fighting always be the same between the same countries? for example will a Japanese-USA war always fight over, say, the Philippines? And will there be new naval missions added (escort, blockade etc)? I guess I should ask if there will even be naval missions like there is now.
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Post by Fredrik W on Jan 30, 2015 11:16:35 GMT -6
The land fighting is highly abstracted. The naval battles will be randomly generated but more in size and scope of a SAI scenario than the campaign missions in the campaign game. A US-Japanese war, to continue your example, will be very likely to feature battles around the Philippines, but other locations can occur.
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Post by cleveland on Jan 30, 2015 11:34:44 GMT -6
ah, I see. Thanks. So no bombardment missions etc.
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Post by kasuga on Jan 30, 2015 13:16:32 GMT -6
Thanks for the fast reply.
I see, then there is a single campaign mode orientated to what if situations with bigger chances to see small local conflicts over wait until preasure explote in a big war like WWI.
Ummm i understand but if you rebuild the ship is posible you rebuild it to fit a bigger turret with bigger guns... any way if i can design a ship with triple turret and rebuild it with a double turret with bigger guns is for me the same because i dont plan ships with less than 3 turrets.
Again thanks for the fast reply and good luck.
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Post by Fredrik W on Jan 30, 2015 14:45:56 GMT -6
ah, I see. Thanks. So no bombardment missions etc. I didn't say that. But I'll not go into too much detail at this point.
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Post by brucesim2003 on Jan 30, 2015 16:48:56 GMT -6
A question about scenario generation. Will it be totally generated by the computer using available ships, or will the player have some input as to which ships sortie? If it's the former, how will the computer handle a mission which calls for a specific type if ship, but has not been built (i.e. coastal bombardment, but the fleet has no battle/heavy cruisers)? Also, if it's the former, will the computer sortie whole squadrons before choosing other ships of the type. (concerned the AI will sortie battlecruisers with slow old light cruisers for example). Basically wondering if there will be a way to tell the AI THIS ship doesn't work well with THAT ship. I know at times you gotta work with what you have, but many games seem to take perverse pleasure is giving dis-similar forces. Sorry for the mumbling Cheers Bruce Any response to this?
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Post by Fredrik W on Jan 30, 2015 17:14:52 GMT -6
The forces for each battle will be taken from what active ships the player has, and it will meet a similarly sized enemy force. There will be some variation of course, and if one side hasn't built any battlecruisers for example, their armoured cruisers might be in for some hard times. But the player will have the option of declining battle if he suspects his forces are not up to the job.
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Post by mrnkovac on Jan 30, 2015 17:15:01 GMT -6
I also wonder, whether Fleet battle means always battle of complete fleets. It would be nice, if whole BB/BC fleet of one nation had chance to engage only part of the BB fleet or BC fleet of the other nations. As Germans in WW1 tried do to this several times, and almost succeeded on December 16th 1914, when they almost engaged 6 British BBs and 4 BCs with entire Hochseeflotte. With chance of such encounter it would be funnier to play underdog nations. I would love to have this answered
edit: this might be answer "and it will meet a similarly sized enemy force" - no unbalanced battles?
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Post by brucesim2003 on Jan 31, 2015 5:08:05 GMT -6
The forces for each battle will be taken from what active ships the player has, and it will meet a similarly sized enemy force. There will be some variation of course, and if one side hasn't built any battlecruisers for example, their armoured cruisers might be in for some hard times. But the player will have the option of declining battle if he suspects his forces are not up to the job. So the player will have no real control over which ships are sortied? Because I can just see the pc deciding to sortie 26kt battlecruisers with old 23kt light cruisers. Will it be possible to influence which ships tend to sortie together by fleet organisation? For example, the player may organise the battlecruisers with a certain class of light cruisers, and the battlefleet with different classes of light cruisers. So the pc would then know to sortie the battlecruiser cruisers with the battlecruisers, and not the battlefleet ones. An alternative would be similar to the scenario generator we have now, allowing the player to choose the sortieing ships up to a point cap, with the largest ship locked. Cheers Bruce
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