serg
New Member
Posts: 5
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Guns
Dec 28, 2014 2:51:08 GMT -6
Post by serg on Dec 28, 2014 2:51:08 GMT -6
Hello! I need expert advice :-) The question is how simulate specific guns for my own scenarios. For example it seems that fort Sedd el Bahr had such complement of guns (2x280/22, 2x260/22 2x240/22) in such configuration i.e about 1 gun per side. In Elli scenario which included in SAI the main 2x10" with 4x6" secondaries were are choosen. But I am not sure is it the best solution. I under impression that in SAI WW1 only modern guns presented like a 11"&10"/45. So what guns I can choose for replacement in this case? Regards, Sergei
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Guns
Dec 28, 2014 9:07:07 GMT -6
Post by Fredrik W on Dec 28, 2014 9:07:07 GMT -6
Older guns like the 22 calibre length guns are not really accurately modelled in SAI, but you could get a reasonable approximation by giving them a -2 quality modifier. Also, SAI ships (or land fortifications in this case) can only have three kinds of guns. I would suggest you use a main battery of 6 * 10 in - 2 for a reasonable compromise.
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serg
New Member
Posts: 5
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Guns
Dec 28, 2014 13:39:17 GMT -6
Post by serg on Dec 28, 2014 13:39:17 GMT -6
Thanks! Another problem that the Turkish mount may only fire through a narrow arc, not more than 90 degrees. But I didn't find angle of fire in the SAI manuals. Is it 180 for any wing gun?
What is the difference between quality modifier 0 and -2? Is it accuracy or maybe gun range and/or rate of fire?
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Guns
Dec 29, 2014 3:37:31 GMT -6
Post by Fredrik W on Dec 29, 2014 3:37:31 GMT -6
0 is an average gun of that calibre. -1 has slightly lower range and penetration, -2 is additional lower range and penetration and a ROF penalty. The -2 modifier was made specifically for simulating older guns.
Wing turrets F, G, H, I, J, K have an arc of 120 degrees from abeam IIRC. The forward and after wing turrets have a slightly larger arc ahead and astern. That is the closest similar turret in SAI.
I should add that while SAI can simulate duels between ships and land forts, it is not really well suited for simulating longer operations like the Dardanelles, especially not in confined waters. The AI is not really adapted to navigating in narrow waters, and engaging forts on two sides will tend to confuse it.
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Guns
Dec 29, 2014 8:40:33 GMT -6
Post by mrnkovac on Dec 29, 2014 8:40:33 GMT -6
0 is an average gun of that calibre. -1 has slightly lower range and penetration, -2 is additional lower range and penetration and a ROF penalty. The -2 modifier was made specifically for simulating older guns. Wing turrets F, G, H, I, J, K have an arc of 120 degrees from abeam IIRC. The forward and after wing turrets have a slightly larger arc ahead and astern. That is the closest similar turret in SAI. I should add that while SAI can simulate duels between ships and land forts, it is not really well suited for simulating longer operations like the Dardanelles, especially not in confined waters. The AI is not really adapted to navigating in narrow waters, and engaging forts on two sides will tend to confuse it. I was already wondering what does gun quality affect.
So it affects: - range - penetration - ROF
2 more questions for me arise:
Does the gun quality affect accuracy? Or is the accuracy affected just by fire control (local firce control being the worst)? (not counting the other factors like national characteristic, firing ship damage, smoke....)
And does the gun quality affect amount of damage caused (if the shot penetrates)?
Thx
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Guns
Dec 29, 2014 12:09:11 GMT -6
Post by Fredrik W on Dec 29, 2014 12:09:11 GMT -6
Gun quality does not affect accuracy directly, but there is a modifier to accuracy that depends on the range in relation to the effective range of the gun, so there will be a slight indirect effect on accuracy.
Gun quality does not affect damage.
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