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Post by greydragon on Jun 9, 2019 2:45:38 GMT -6
A simpler suggestion(I hope), since I am quite sure I can't be the only one who gets mildly annoyed when the AI builds approximately twenty trillion submarines whenever you sink their main combat fleet or prove too powerful of a surface combatant, (AH in my Russia game had about 98 by 1915 without too many losses to their surface fleet while I was playing with very large fleet size.
In another game which I did go through till the end(Italy 1900 start) I also found a similar issue with AH(Who I was basically warring with from start to finish) who had an obscene amount of subs(though I was better able to negate it with quite a quantity of flying boats and a dedicated ASW destroyer fleet.
Would a mode which turns off subs be all that difficult to do?
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Post by stevethecat on Jun 9, 2019 4:02:31 GMT -6
Find myself having to agree with this, even though I'm a huge sub-sim fan. Subs are a bit too much of a RNG game of chance and it's frustrating to do a whole combat mission to get your capital ships out safely just to be met by a 'lol it was torped on the way home!' message.
Or Maybe sub numbers can be tied to construction of sub pens? So that the numbers can be more limited and consequential plus being linked to a developement cost.
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Post by polyarmus on Jun 9, 2019 6:15:55 GMT -6
I disagree.
98 subs is nothing special.
The issue IMHO is that generally all fleets (player and AI alike) are too top heavy leaving way too few small units for trade protection, sub hunting.
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Post by tbr on Jun 9, 2019 6:24:33 GMT -6
If you want a no-subs mode it is easy to modify the ResearchAreas2.dat file. Just change all submarine technology entries so that all discovery years are well after the end of the game (i.e. 1990+):
Pressure hull;1991;Y;100;3;1001;5% increase of submarine reliability
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