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Post by stevethecat on Jun 18, 2019 7:33:52 GMT -6
As in for a campaign rather than a single war. Lasting to the end? Setting a record for prestige? Finishing with the most territory or the biggest fleet?
What makes a game a career well spent for you, or is that secondary to having an immersive experience or challenging gameplay.
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Post by alsadius on Jun 18, 2019 8:35:36 GMT -6
My current game I'm playing Italy with the objective of claiming every possible colony in the Med. My next game, I intend to play the UK and do the same thing globally. Ambitious goals, but ones that are plausible if I play well.
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Post by southkraut on Jun 18, 2019 8:52:07 GMT -6
Breaking my earlier prestige records. Which rarely works, because prestige ultimately depends mostly on either getting the right events or farming the right kinds of battles; the first being out of my control and the latter being distasteful to me.
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Post by rodentnavy on Jun 18, 2019 8:56:23 GMT -6
As GB it is usually not to be overtaken on base resources by the USA, one day I shall make it to 1956!
As anyone else it is mostly about having fun and seeing where I get. I try not to pursue wars for the sake of wars and leave a fleet that I think will not fall apart.
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Post by stevethecat on Jun 18, 2019 8:57:23 GMT -6
Breaking my earlier prestige records. Which rarely works, because prestige ultimately depends mostly on either getting the right events or farming the right kinds of battles; the first being out of my control and the latter being distasteful to me. And prestige can be a tempting currency to spend, although in a 'gamey' way. Oh you want to give me money to build 20 cruisers? Yeah I'll get right on that... Just make sure I get the money in advance!
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Post by alsadius on Jun 18, 2019 9:13:32 GMT -6
Breaking my earlier prestige records. Which rarely works, because prestige ultimately depends mostly on either getting the right events or farming the right kinds of battles; the first being out of my control and the latter being distasteful to me. And prestige can be a tempting currency to spend, although in a 'gamey' way. Oh you want to give me money to build 20 cruisers? Yeah I'll get right on that... Just make sure I get the money in advance! It's not even that gamey. Consider the term "large light cruiser".
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Post by oldpop2000 on Jun 18, 2019 9:24:57 GMT -6
As in for a campaign rather than a single war. Lasting to the end? Setting a record for prestige? Finishing with the most territory or the biggest fleet? What makes a game a career well spent for you, or is that secondary to having an immersive experience or challenging gameplay. My objective in any game or career is to rise to about 35 to 40 prestige points, fight few wars, few being less than two, and stay out of decisive engagements which only destroy ships and men. When I fight, I use guerre de course with submarines and cruiser-destroyer forces to wreck convoys. That is my ultimate goal, minimize losses in ships and men.
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Post by hoffmads on Jun 18, 2019 10:54:21 GMT -6
I try to have a fleet of well-designed ships that I can be proud of, a winning war record, to keep my fleet from being limited by treaties, and generally to have a better outcome for my country than was historically the case.
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Post by aeson on Jun 18, 2019 11:15:00 GMT -6
I play games to have fun, so I suppose a 'win,' for me, would be any campaign that I have fun playing through. If I decide to set myself any particular objectives during the game, then accomplishing those would be a bonus. The real-world examples that I can think of off the top of my head - including the 'large light cruiser' - mostly deal with circumventing a construction limit/prohibition, not with fulfilling a construction requirement. The Courageous class was ordered in a period when the Royal Navy wasn't supposed to be laying down any capital ships, so it's a "light cruiser." Ryujo is not an aircraft carrier by the definition set out in the 1922 Washington Naval Treaty and so technically would not have counted against Japan's limit. The 1930 Treaty of London limited the number of 8" cruisers which could be built by the major powers, so most of the major navies built 6" cruisers about as large and well-armored and powerful as any of the 8" cruisers had been. Pretty much the opposite happens in the game - you get asked to build 10 cruisers and build a class of 2,100t ships armed with half a dozen 5" guns, or you get asked for a battleship and lay down something that could pass for a large river monitor.
The real-world and in-game examples are similar inasmuch as they're following the letter while disobeying the spirit of the law, to a greater or lesser extent, but the way that they disobey the spirit of the law is very different, and they probably also differ in the reason why they disobey the spirit - the real-world examples are mostly "we want to build more X but are not allowed to do so" whereas the in-game examples are mostly "we are required to build more Y but cannot afford or do not want to do so."
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Post by alsadius on Jun 18, 2019 11:42:51 GMT -6
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Post by klavohunter on Jun 18, 2019 11:43:18 GMT -6
If I'm having fun while playing the game, I've won.
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Post by mycophobia on Jun 18, 2019 11:48:03 GMT -6
When I get home from work and turn on the game.
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Post by ramjb on Jun 18, 2019 11:51:20 GMT -6
Prestige. Is the obvious parameter that stands out by the end of the game. With most nations competing for tonnage is just out of the reasonable (the US is almost impossible to match for anything that's not the UK), and I've never been interested in games where "painting the map" was the goal, so I never do it here either .
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Post by oldpop2000 on Jun 18, 2019 11:58:44 GMT -6
If I'm having fun while playing the game, I've won. I agree with your idea, if I am playing and enjoying it, I've won. It's just a game and I have nothing to prove.
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Post by mycophobia on Jun 18, 2019 13:29:36 GMT -6
Jokes a side, I also play for an immersive experience, and I don’t mind “losing” as l feel that is part of the experience. If anything I’d almost wish that the AI is better and can soundly beat me more often in more or less fair engagements.
Overall i find that I have more fun if the ai genuinely surprise me and defeat me in a fair engagement than me beating them. In more one sided engagements , “losing” doesn’t matter as much either as long as I go down fighting and fought well. Honestly the only scenario that Mildly annoys me are those uneventful enemy coast raids where nothing happens and you just wait for the scenario to end.
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