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Post by cabalamat on Jul 8, 2019 21:08:53 GMT -6
I often fight battles where I have a ship that is pursuing an enemy, and then it goes beyond visual range of the main division, reverts to AI control and stops chasing the enemy.
For example in one recent game I had a fleet where the main division was a CVL division and it also had a BC division attached. To to get my BC to attack the enemy I had to more my CVLs quite close to them, which seem profoundly unrealistic to me.
Is there a way round this? I'm not sure if it's because I don't understand the game well enough yet, or whether it is a shortcoming in the game. It is possible to give orders to a ship "chase and destroy that enemy ship"?
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Post by fredsanford on Jul 8, 2019 21:38:18 GMT -6
This is all assuming playing in rear admiral mode (sounds like you are):
The likelihood that a ship or division will keep chasing an enemy unit depends on the role the chasing division has. Before your pursuing division/ship leaves your flagship's sight, go to the OB tab at the left of the screen, and make sure the chasing division is on "independent". If the pursuing unit/ship is on, say "support" or "core" or another setting, then once it leaves your sight, it will revert to attempting to fill the role it is assigned. So if it is on "support", it will break off the chase, and come back to support your flagship division.
TLDR: put the pursuing ship/division on "independent". That doesn't guarantee that it will keep chasing, but makes it more likely. Sometimes your subordinate won't be as aggressive as you'd like, just like real life. If the ship/division you have chasing the enemy is a DD division, setting flotilla attack will help also.
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Post by BathTubAdmiral on Jul 8, 2019 21:53:25 GMT -6
Sometimes, though, some divs or even single ships get really aggressive (although I suspect some sort of waypoint bug, maybe in conjunction with an overly high chance to lose contact ...)
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Post by fredsanford on Jul 8, 2019 22:01:24 GMT -6
Sometimes, though, some divs or even single ships get really aggressive (although I suspect some sort of waypoint bug, maybe in conjunction with an overly high chance to lose contact ...) Getting separated and deliberately putting a division on independent are two separate issues. Ships/divisions on independent will tend to engage with sighted enemy unless they perceive they are heavily outgunned. Ships that get separated accidentally will wander off and their behavior gives me Tourette's syndrome. I'll be twitching and swearing at them all night long. C'est la guerre, I guess...
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Post by entropyavatar on Jul 9, 2019 8:47:33 GMT -6
Is there any chance of having radios extend the range before you lose control in rear admiral mode? Or is that basically what captain's mode is for?
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Post by rodentnavy on Jul 9, 2019 9:34:04 GMT -6
Sometimes, though, some divs or even single ships get really aggressive (although I suspect some sort of waypoint bug, maybe in conjunction with an overly high chance to lose contact ...) Getting separated and deliberately putting a division on independent are two separate issues. Ships/divisions on independent will tend to engage with sighted enemy unless they perceive they are heavily outgunned. Ships that get separated accidentally will wander off and their behavior gives me Tourette's syndrome. I'll be twitching and swearing at them all night long. C'est la guerre, I guess... I am so glad I am not the only one screaming at my hapless machine
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Post by cabalamat on Jul 10, 2019 5:37:40 GMT -6
This is all assuming playing in rear admiral mode (sounds like you are): How do the modes differ from each other?
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Post by dorn on Jul 10, 2019 8:11:58 GMT -6
This is all assuming playing in rear admiral mode (sounds like you are): How do the modes differ from each other? Admiral mode - you control only flag ship of your main force and flag ships of your scout or carrier force. Read Admiral mode - you can control flag ships of all divisions which are in sight radius from your flag ship (main force). There is 10 % penalty to VP Captain mode - you can control any ship including manually targetting of each ship or firing torpedoes. There is 20 % penelty to VP.
It is up to anyone what they do prefer. I do prefer Admiral mode, but right now till RTW2 is more polished I am using Real Admiral mode. I do not like micromanagement which you have under Captain mode.
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Post by alsadius on Jul 10, 2019 8:14:19 GMT -6
This is all assuming playing in rear admiral mode (sounds like you are): How do the modes differ from each other? Admiral = You directly control the flagship and its division. All other divisions may be given general orders (e.g., "Support BC division #8", or "Screen CV division #12") if they are in visual range of your flagship, and are always AI-controlled. Rear admiral = You can control divisions within visual range of your flagship directly. Other divisions are AI-controlled, following the orders they were given when they were last in contact. Captain = You can control all divisions directly, regardless of line of sight. You can also choose to fire torpedoes manually. There are a couple minor exceptions to control - ships that have lost contact with their division are AI-controlled, for example, and some battles lock ship courses for the first half-hour(or until contact is made). But in general, that's how it's set up.
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Post by generalvikus on Jul 11, 2019 1:02:00 GMT -6
I'd like to play in Admiral's mode, but I often find, for example, that when I set a division to 'Core', it will veer off in a random direction instead of following the lead division, (I'm not talking about 'signals misunderstood; this happens as soon as the role or lead division is changed) so I feel like Rear Admiral's mode is mandatory.
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