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Post by yemo on Jul 19, 2019 13:24:14 GMT -6
The Germans managed to send surface ships through the channel.
There is no reason whatsoever that a blockade should prevent ships from changing the sea zone just because the enemy has 10% higher ship "value" count in a sea zone. These are not 14knot freighters, these are 33 knot cruisers.
A "breakout" battle/chase scenario would make sense. But simply blocking all movement, what the hell?
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Post by rimbecano on Jul 19, 2019 15:02:01 GMT -6
Ships set to raider can leave the sea zone, and once it can be set to whatever duty you wish.
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Post by yemo on Jul 19, 2019 19:23:50 GMT -6
Ships set to raider can leave the sea zone, and once it can be set to whatever duty you wish. thank you, at least I now have a workaround for the bug.
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Post by rimbecano on Jul 20, 2019 2:26:13 GMT -6
I really wouldn't call it a bug, it's exactly as documented in the manual, and it makes sense: if Germany just runs a squadron of battlecruisers, half a dozen screening cruisers, and twenty destroyers through the channel*, or through the GIUK gap trying to get to Africa and thence to the Far East, the RN is bound to detect and intercept them**. They have to go separately or in small groups, and be sneaky, like raiders, so needing to set them to be raiders makes sense.
*There is, of course, the Channel Dash, but that required exceptional genius and good luck for the Germans and exceptional blundering and bad luck for the British, with bad weather all around, and even then it was a Pyrrhic victory for the Germans (among other things, Gneisenau never sailed again).
**Unless they want to be intercepted. I'm generally not in favor of the suggestions that have been made that a blockaded nation should be able to force the blockading nation to accept a fleet battle or have the blockade broken, but it is a potential improvement that could be made for this particular situation (except with the consequence being the escaping force leaving the sea zone, not the blockade being completely broken). We could have a "mass blockade run" duty that ships could be set to. Whenever this duty is set for any ship in a blockaded zone (or entering a blockaded zone), a battle is started (unless declined) and all the ships leaving the blockaded zone for (or entering from) a particular zone are put into one force, with an objective to reach a point on the map far away in the direction of the destination zone (or, if entering, to reach a friendly port). Any ships with mass blockade run duty set that have no movement orders form a separate escort force that assists with combat if the enemy manages to intercept, but returns to base afterward and does not leave the zone. The whole enemy AF fleet is then sortied, and must find and bring to action the force performing the blockade run.
If the escaping force reaches the target point, or the battle is declined, all surviving ships move to the destination zone. Otherwise, the surviving ships, if any, remain in the zone.
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Post by sloanjh on Jul 20, 2019 10:20:32 GMT -6
[SNIP] **Unless they want to be intercepted. I'm generally not in favor of the suggestions that have been made that a blockaded nation should be able to force the blockading nation to accept a fleet battle or have the blockade broken, but it is a potential improvement that could be made for this particular situation (except with the consequence being the escaping force leaving the sea zone, not the blockade being completely broken). We could have a "mass blockade run" duty that ships could be set to. Whenever this duty is set for any ship in a blockaded zone (or entering a blockaded zone), a battle is started (unless declined) and all the ships leaving the blockaded zone for (or entering from) a particular zone are put into one force, with an objective to reach a point on the map far away in the direction of the destination zone (or, if entering, to reach a friendly port). Any ships with mass blockade run duty set that have no movement orders form a separate escort force that assists with combat if the enemy manages to intercept, but returns to base afterward and does not leave the zone. The whole enemy AF fleet is then sortied, and must find and bring to action the force performing the blockade run. If the escaping force reaches the target point, or the battle is declined, all surviving ships move to the destination zone. Otherwise, the surviving ships, if any, remain in the zone. I love this idea! Have you contemplated putting it in Suggestions?
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