|
Post by Fredrik W on Oct 18, 2013 12:06:10 GMT -6
I see that the subject of torpedo hits has been up. I think this was discussed in the old forum, but I will restate it here.
The ship graphics are about double the true size of the ship to improve visibility in the game. That means that a torpedo that seems to hit the ship might in fact have missed it. In addition, there is a hit chance calculation to take account of last minute evasive actions by the target etc. This chance has been carefully adjusted to get historical hit rates for torpedoes. So even if I torpedo seems to hit but does not, it doesn't mean anything is wrong.
Hit rates for torpedoes at Jutland were roughly 6% for the British and 3% for the Germans.
|
|
|
Post by jdkbph on Oct 19, 2013 9:56:19 GMT -6
Just curious... what do you expect the success rate (hit + detonation) should be for an optimum coup de grace situation?
EG, Torpedo boat or Destroyer at slow speed shooting at a stationary or nearly stationary, non-maneuvering BB or BC type target, good visibility, calm seas, at less than 500 yards distance with a 90 degree track angle.
JD
|
|
|
Post by Fredrik W on Oct 20, 2013 1:17:30 GMT -6
In the game it is around 60%, depending a little on range, sea state and target visibility.
|
|
|
Post by jdkbph on Oct 20, 2013 13:03:16 GMT -6
Ok so one hit, on average, for every two torpedos fired, under perfect conditions.
That should be easy enough to set up in the scenario editor.
Thanks
JD
|
|
|
Post by Fredrik W on Oct 20, 2013 14:04:55 GMT -6
Well, it is a little more complicated than that, as the course for the torpedo depends on the estimate of the torpedo officer, which is also a little fudged to account for errors in estimating target speed or course etc. But provided the torpedo is fired straight at the target ship under the conditions you describe, the hit chance should be around 60%.
|
|