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Post by cabalamat on Aug 17, 2019 19:40:57 GMT -6
So i successfully invaded Corsica, got all the transports to the invasion spot with no loses.
But the computer says the result of the battle does not support the invasion attempt, as it I had lost. This was possibly because i had lost a BC before the French fleet ran away.
The system shouldn't work like that. If the enemy really are stronger, they can prove it by sinking my bloody ships. If they can't, they do not have control of the seas. They shouldn't be able to run away, without sinking my invasion transports, and say they won.
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Post by tomthehand on Aug 20, 2019 12:33:28 GMT -6
I've been frustrated by the opposite issue: I sank all of another country's invasion transports, but took heavy losses, and the invasion succeeded. In the case of invasion battles, it seems to me that success should depend more on the transports than on the raw overall score.
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Post by mycophobia on Aug 20, 2019 12:54:04 GMT -6
I've been frustrated by the opposite issue: I sank all of another country's invasion transports, but took heavy losses, and the invasion succeeded. In the case of invasion battles, it seems to me that success should depend more on the transports than on the raw overall score. Well, in that scenario you can always imagine that they can always send more transports while your fleet recuperate from their losses in port. Same goes with delivering the transport but with heavy losses, since the enemy fleet can always return to bombard your troops on the beach. If the Japanese were successful bombarding the landed US troops on the beach in Leyte, that could've set back the invasion, though probably not stopping it all together. The AI running away after inflicting light damage, and thus able to get a "win" does seems to be a problem. I do think the value of the TR should be increased to compensate, but if you really did lose half your fleet to deliver the invasion, it probably wont receive enough support to succeed anyway.
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Post by tomthehand on Aug 20, 2019 17:22:43 GMT -6
I've been frustrated by the opposite issue: I sank all of another country's invasion transports, but took heavy losses, and the invasion succeeded. In the case of invasion battles, it seems to me that success should depend more on the transports than on the raw overall score. Well, in that scenario you can always imagine that they can always send more transports while your fleet recuperate from their losses in port. Same goes with delivering the transport but with heavy losses, since the enemy fleet can always return to bombard your troops on the beach. If the Japanese were successful bombarding the landed US troops on the beach in Leyte, that could've set back the invasion, though probably not stopping it all together. The AI running away after inflicting light damage, and thus able to get a "win" does seems to be a problem. I do think the value of the TR should be increased to compensate, but if you really did lose half your fleet to deliver the invasion, it probably wont receive enough support to succeed anyway. They could send more transports, but wouldn't it take until at least next month? And isn't the enemy fleet returning to bombard unsupported troops best simulated by... having the enemy fleet return to bombard the unsupported troops? The Guadalcanal campaign seems like a fine real-world example of this sort of thing. The Battle of Savo Island was a tactical defeat for the US, but it prevented the Japanese from getting to the invasion transports. In the game, losing four CAs without sinking any enemy ships would result in a failure of the invasion, even if it kept the transports safe.
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Post by cabalamat on Aug 27, 2019 6:33:16 GMT -6
I've been frustrated by the opposite issue: I sank all of another country's invasion transports, but took heavy losses, and the invasion succeeded. In the case of invasion battles, it seems to me that success should depend more on the transports than on the raw overall score. That's silly. Obviously the invasion shouldn't work if the transports are sunk.
Are the invading troops expected to swim?
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Post by JagdFlanker on Aug 28, 2019 4:48:57 GMT -6
winning invasion battles is NOT about sinking enemy transports or preserving your transports at the cost of your fleet - the winner of the battle is decided by who has the most points at the end of the battle
for example say the battle is an enemy invasion - if you pull back your fleet and do an airstrike on the enemy and get a single torp hit on a DD, and at the end of the battle you took no damage while the enemy had just 1 DD damaged by a torp, then the enemy invasion will NOT proceed
i'm not 100% certain this is the case, but i am very certain this is how it works from my experience
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Post by stevethecat on Aug 29, 2019 14:00:33 GMT -6
The way I see it, a turn is amonth long, you control one action in the Month. Doing well or badly in that one action is important but doesn't dictate everything else that happens in that month.
There's also the element that you only run the naval aspects, there's the rest of the month for the Army to screw up the invasion or pull something out of a hat.
Well that's my internal reasoning for bizarre happenings anyway!
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