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Post by bcoopactual on Jul 29, 2017 6:24:14 GMT -6
The numbers in the Almanac are based on imperfect intelligence. Even apparently your own navy because I have a consistent 19kt battleline speed and several of my battleships are listed at 18 knots. I guess this represents what information the enemy AI's can see for your ships. No idea why it's listing the wrong speed on the picture because I get the correct speed even if I bring up the data picture from the Almanac for a ship with the wrong speed listed.
Edit - Note, for coal powered ships, your top speed will go down during a scenario by a couple of knots even without battle damage if you run at high speed for a long time. It represents the stokers getting tired, needing to clean the grates and possibly the extra distance required to move coal as the closer bunkers are exhausted. Not sure if exhaustion and/or battle damage affects the max speed shown in the ship's data when you bring it up though.
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Post by boomboomf22 on Jul 29, 2017 9:28:50 GMT -6
nws-online.proboards.com/user/997 How did you get the flag and naming to switch over from Russian empire to soviet union? When I have a revolution it doesn't flip for me.
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Post by cv10 on Jul 29, 2017 11:55:34 GMT -6
nws-online.proboards.com/user/997 How did you get the flag and naming to switch over from Russian empire to soviet union? When I have a revolution it doesn't flip for me. I created a Soviet Union mod. It's in the Custom Nations section
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Post by boomboomf22 on Jul 29, 2017 12:52:44 GMT -6
Ahhhh, I see
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Post by Enderminion on Jul 29, 2017 13:08:11 GMT -6
nws-online.proboards.com/user/997 How did you get the flag and naming to switch over from Russian empire to soviet union? When I have a revolution it doesn't flip for me. I created a Soviet Union mod. It's in the Custom Nations section which tells you how many people read that
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Post by rimbecano on Jul 29, 2017 13:39:54 GMT -6
That shows 26 knots. I don't so much question the number of guns as their placement. A battlecruiser needs as much tonnage free for armor and propulsion as possible, so more than 8 guns is excessive and six tends to be a good number, but that ship could probably put an extra knot or two in the same tonnage (or get the same speed cheaper with less tonnage) by using 2x3 in an all-forward arrangement. which opens the door to be out flanked and killed while not being able to return fire by smaller faster ships, and one hit taking out 1/2 instead of 1/3 of the heavy guns CLs and DDs are dispatched handily by the secondary armament, and the main armament is generally heavily enough armored to avoid turret penetrations except by the same or greater caliber at close range. German-style or British-style battlecruisers might close the range, but neither will get turret penetrations without closing to a range where I can penetrate their turrets handily. Low-gun-count BCs might also close the range, but won't be as fast as my own unless they either also have an all-forward arrangement, or else are substantially heavier (in which case I lay down a ship of equivalent tonnage as soon as I see theirs start building).
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Post by rimbecano on Jul 29, 2017 13:58:31 GMT -6
Having AB turrets have disadvantage to have no firepower disangaging battle and having AX turret does not increase firepower when in pursuit and there is risk with only 1 turret firing. You certainly don't want to go for AX. AB has the advantage that having all turrets forward substantially reduces the weight of the ship, so you can pack more into the same tonnage. Not being able to fire when disengaging isn't a problem if you never need to disengage. I generally have 20-24 5" or 6" guns for my capital ship secondaries. (This game I've had a quality 1 5", so I haven't built anything with 6").
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Post by dorn on Jul 29, 2017 16:55:15 GMT -6
which opens the door to be out flanked and killed while not being able to return fire by smaller faster ships, and one hit taking out 1/2 instead of 1/3 of the heavy guns CLs and DDs are dispatched handily by the secondary armament, and the main armament is generally heavily enough armored to avoid turret penetrations except by the same or greater caliber at close range. German-style or British-style battlecruisers might close the range, but neither will get turret penetrations without closing to a range where I can penetrate their turrets handily. Low-gun-count BCs might also close the range, but won't be as fast as my own unless they either also have an all-forward arrangement, or else are substantially heavier (in which case I lay down a ship of equivalent tonnage as soon as I see theirs start building). I think both has advantages and disadvantages. Till ROF for triple turrets is not eliminated I would prefer 3x2 layout. I am using my battlecruisers for smaller nations in main battle. They usually flank enemy, exchange fire and slow them down or force them to change course that main battle fleet can catch enemy battle fleet or get positioning advantage. So they do not need high speed but good armor and good punch with large guns and some guns aft when disengaging. And going faster above 27 knots, especially more than 28 knots is quite expensive. As end game fast battleship design I built Richelieu. However she was not tested how her 2x4x16" would do the job. She was designed as flag ship against US and GB designs using large guns (mainly 16" guns).
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Post by cv10 on Aug 6, 2017 23:54:12 GMT -6
This is Hr.Ms. Konigin Wilhelmina, named for the reigning Queen of the Netherlands (1890-1948). She was the 3rd of the Willem de Zwijger class dreadnought, and was launched only a few months after the end of the Great Russo-Dutch War (1924-1928). In terms of firepower, she and her sisters carried 14 big 355mm rifles (14-inches in Imperial Units), which was a major step up from the previous dutch capital ships, which carried a mere six 330mm rifles (13 inches in Imperial Units). They were powered by oil-fired engines, and possessed all-or-nothing armor, and were protected by a 15 inch belt. They were considered vulnerable to plunging fire, as they only had 3 inches of deck armor. Here she is pictured at the 1929 Fleet Review which was, in part, meant to celebrate the career of Admiraal Abraham George Ellis, who was retiring after 30 years as Commander-In-Chief of Her Majesty's Navy. Embarked is Admiral Ellis himself, and Her Majesty.Her torpedo nets have been brought in. Such was the excitement aboard the ship to have its namesake aboard, the gangway was accidentally left down as the ship began to raise steam! Her guns were arranged as follows: Quadruple AB, and Y turrets, with a twin V turret.
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Post by archelaos on Aug 7, 2017 3:31:50 GMT -6
Dutch? Is there a Dutch mod, or is it you personal one?
Turret armour seems too thin to me, I'd consider dropping 2 guns (to 4x3) to increase that. That aside, she looks really great!
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Post by garrisonchisholm on Aug 7, 2017 7:08:06 GMT -6
Dutch mod?? There is a Holland mod?!? (ditto^!)
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Post by cv10 on Aug 7, 2017 7:57:29 GMT -6
Dutch? Is there a Dutch mod, or is it you personal one? Turret armour seems too thin to me, I'd consider dropping 2 guns (to 4x3) to increase that. That aside, she looks really great! I'm currently working on a Dutch mod, and this is a design from a play-through I did to test stability. It's still a WIP, as I still need to mod in some more possessions (Celebes and Western New Guinea. I tried Curacao, but it's not on the map) and edit the WarFiles to incorporate them. I'm currently using a renamed copy of the British WarFiles. Once it's ready, I'll put it in the Custom nations section.
In hindsight, turret armor was pretty light, particularly since this was a late-game design. I'd probably try to increase displacement in order to better armor the turrets, while leaving the twin-V turret it place. the big problem that I had was that I was stuck with 14 inch guns for a very long time, so I felt a need to crowd them on to make up for lacking bigger guns. I got lucky in that the Russians seemed to under-armor their own ships
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Post by garrisonchisholm on Aug 7, 2017 8:04:05 GMT -6
Dutch? Is there a Dutch mod, or is it you personal one? I'm currently working on a Dutch mod, and this is a design from a play-through I did to test stability. It's still a WIP, as I still need to mod in some more possessions (Celebes and Western New Guinea. I tried Curacao, but it's not on the map) and edit the WarFiles to incorporate them. I'm currently using a renamed copy of the British WarFiles. Once it's ready, I'll put it in the Custom nations section.
*really* looking forward to That!
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Post by cv10 on Aug 13, 2017 13:40:47 GMT -6
So this is a bit of an unusual design that I came up with playing as the British. So the British have a pretty hefty tonnage on foreign station requirement, and in order to concentrate battleships in home waters, I originally built 16,000 ton cruisers with the colonial trait. These were good for a long time, but eventually I wanted to replace them with something a bit different. So I came up with the Clive-class battleship (B), which was expressly designed for colonial service. The 4 big guns forward packed a big enough punch to threaten raiders, and the armor enabled them to have pretty good protection. They could have been faster, had bigger guns, and more torpedo protection (they had Level 2, while I had access to Level 4), however the major goal was to have them be affordable (which they were). They cost only about 30,000 pounds per month more in upkeep than the cruisers they replaced. The ships were designed with significant living space in the ship's superstructure, as each ship was supposed to be able to carry a large force of either Royal Marines or Army troops to help police the colonies. During times of war, they were also used in amphibious operations due to their troop carrying ability, plus their armament which enabled them to provide fire-support to the landing forces. In light of this, the rear of the ship was packed with cranes and davits for boats and landing craft, and each side of the ship had 3 gangways to enable swift embarkation of the boats. Here is her side profile (in peacetime paint).
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Post by axe99 on Aug 13, 2017 15:56:26 GMT -6
That is a very cool ship design cv10 .
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