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Post by victormagnus on Aug 22, 2019 16:17:37 GMT -6
Like most players, I've seen quite a few 'odd' battles in RtW. Opposing CV forces never finding each other by aircraft during the day, but getting into a raging 8"-4" gunfight at <3km during the night with each other while the hapless battle-lines wander fruitlessly elsewhere in the ocean, DDs spraying silver paint all over their bridge before ramming a 50,000-ton BB to death, etc. And today, I decided to get into the spirit of my first French playthrough by not only focusing on torpedo-DDs as the main strike power of the fleet (which doesn't exactly work well in Admiral's Mode, but it's funny to watch), but finally getting my 3 top-of-the-line 35,000-ton BBs into a <200-yard shootout with 3 Italian BCs. So for about ~15 minutes, almost 200,000 tons of Capital Ships sailed along mostly-parallel, exchanging fire at ranges where the gunnery crews could probably have aimed just by looking down the barrel between shots. Terrible even pulled up to less than 200 yards from poor Leonardo da Vinci before slapping the poor BC silly. Hilarious to picture (and someone probably got very fired over putting 1/2 of France's BBs in such ludicrous danger for no good reason), but I did sadly miss both attempted rams. So, what's the flat-out strangest battles you've seen in the game?
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Post by kriegsmeister on Aug 22, 2019 17:00:26 GMT -6
Had a joint Anglo-French invasion attempt on my Japanese colony of Tangynika. Protecting their dozen or so transports were 2 CA's, a CL, and a handful of DDs. Versus my defending fleet of 2 BCs, 6 CLs, 2 dozen DDs and most importantly 6 CVs with 100 aircraft each and 3 CVLs with 34 aircraft for a grand total of 702 aircraft........
Let's just say Tangynika was defended.
One of the CAs took just under 20 torpedoes and a dozen or so heavy bomb hits. The other one....41 torpedoes and 20 bombs, I doubt there was a piece of metal bigger than a square meter left of her.
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Post by brucesim2003 on Aug 22, 2019 18:21:12 GMT -6
Had a joint Anglo-French invasion attempt on my Japanese colony of Tangynika. Protecting their dozen or so transports were 2 CA's, a CL, and a handful of DDs. Versus my defending fleet of 2 BCs, 6 CLs, 2 dozen DDs and most importantly 6 CVs with 100 aircraft each and 3 CVLs with 34 aircraft for a grand total of 702 aircraft........ Let's just say Tangynika was defended. One of the CAs took just under 20 torpedoes and a dozen or so heavy bomb hits. The other one....41 torpedoes and 20 bombs, I doubt there was a piece of metal bigger than a square meter left of her. With those sort of odds, the invasion shouldn't have even triggered. But, 'the AI plays by the same rules' /sarc.
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Post by jishmael on Aug 23, 2019 0:30:52 GMT -6
Had a joint Anglo-French invasion attempt on my Japanese colony of Tangynika. Protecting their dozen or so transports were 2 CA's, a CL, and a handful of DDs. Versus my defending fleet of 2 BCs, 6 CLs, 2 dozen DDs and most importantly 6 CVs with 100 aircraft each and 3 CVLs with 34 aircraft for a grand total of 702 aircraft........ Let's just say Tangynika was defended. One of the CAs took just under 20 torpedoes and a dozen or so heavy bomb hits. The other one....41 torpedoes and 20 bombs, I doubt there was a piece of metal bigger than a square meter left of her. With those sort of odds, the invasion shouldn't have even triggered. But, 'the AI plays by the same rules' /sarc. Well it depends, where those Cas the only fleet there or just the only ones that spawned? Was it the first invasion battle or a battle in support of land combat? (the original invasion starting with different fleets, then ships move or get damaged) or was it the bug where a successful invasion trigger in one sea zone triggers random invasion battles in others?
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Post by imadethistopostship on Aug 23, 2019 0:35:11 GMT -6
During one game i had four or so American Fast Battleships hunting Russian ships in terrible weather. I had search radar but not fire control radar. This resulted in being able to track the enemy ships while not quite being able to identify the ships for targeting. Getting frustrated and dusk approaching i directed one line of battleships to make a radar guided ram of the biggest ship i could find. Shortly after the weather cleared up enough for the ships now within bayonet range to start shooting. It wasn't until i saw the After Action Report that i saw my battleship had 30K tonnes on the ship it hit.
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Post by kriegsmeister on Aug 23, 2019 5:47:39 GMT -6
With those sort of odds, the invasion shouldn't have even triggered. But, 'the AI plays by the same rules' /sarc. Well it depends, where those Cas the only fleet there or just the only ones that spawned? Was it the first invasion battle or a battle in support of land combat? (the original invasion starting with different fleets, then ships move or get damaged) or was it the bug where a successful invasion trigger in one sea zone triggers random invasion battles in others? It was the bug, as I had just invaded Papua.
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Post by zardoz on Aug 23, 2019 6:23:44 GMT -6
I made a similar experience ... but with different roles. Played Japan starting with 1920 and was in a war with the UK. At the beginning ther were only a few UK big ships which were easily sunk. Then, I tried an invasion in SE Asia but do not remember the actual place.
It was night and my security force run on point blank range into British battlehips. They lost somthing, I lost something, the aramda travelled further to the coast and then more and more British big ships popped up. Slowely, I noticed that I was hopeless outnumbered and my force was more and more crippled.
However, the freighters reached unharmed the invasion spot and I tried to retreated my heavily damaged force. And than happened something I had forget. The sun rised. Shortely after the whole RN was there. All my big ships were sunk.
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Post by flamedraken on Aug 23, 2019 10:43:13 GMT -6
My last battle as Germany tops the weirdest battle I've had. One of my precious few CV, the CVL Elbe was on patrol out in the North Sea by itself for god knows what reason. It may have been a training cruise for all I know, the war was in the Baltic and I had the Russian Fleet bottled up.
I'm not sure what caught the captain's attention about the merchant ship, but being a carrier and all, he decided to close within 2500 yards. Maybe he figured that the 8 4 inch guns would intimidate the merchant skipper, maybe he thought that the dastardly merchant would escape, who knows.
What I do know is that the merchant was a Russian Q-ship armed with a 3 gun 5 inch broadside managed to place 10 shots into the carrier at point blank range in 10 minutes before the CVL landed its 1st hit. Once brought to bear, the remaining six guns made quick work of the Q-ship, pounding through the equally armored ship and sinking it within 30 minutes of the battle's start. Fortunately the fire started by the Q-ship was quickly brought under control and only minor damage was sustained by the Elbe.
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lakel
New Member
Posts: 7
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Post by lakel on Aug 24, 2019 0:23:23 GMT -6
Playing a major battle in Admiral mode as Germany vs Japan, trying to disengage as night fell to avoid my big ships getting torpedoed. Suddenly this one DD of mine, S16, breaks off from the fleet, and dives straight into the Japanese fleet (2BBs, 2BCs, CVL, and a few DDs left at the time), and proceeds to lay into the Japanese with all 8 5" guns and 8 torpedoes. crazy captain came out of that scoring a capital kill, and no damage received. I like to think the Leeroy was strong in that one.
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spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
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Post by spacenerd4 on Jul 27, 2020 14:26:01 GMT -6
Sinking 8 French BCs as Germany in 4 months.
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Post by gornik on Jul 27, 2020 16:33:32 GMT -6
Very Clever Japanese Admiral sent his worst BC (8x12 in guns) at solo convoy hunt. She met the convoy, protected with French BC (8x16 in). Well, we are samurai, we are ready for death! First shot of hopeless battle. At least, it hits enemy... Wait, where the French ship is? And what this smoke pillar at the horizon means? (Yes, direct magazine hit. with no armour intervention)
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Post by rimbecano on Jul 27, 2020 22:48:31 GMT -6
It was the bug, as I had just invaded Papua. In which case I have to say to brucesim that, yes, the AI does play by the same (buggy) rules, and in this case got screwed over royally by them.
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Post by arminpfano on Jul 28, 2020 3:28:09 GMT -6
Recently I encountered something like a standard BB battle, 3 - 4 of my capitals against 3 - 4 enemies. They came into sight during sunrise. A nice big CV went with my fleet, I had prepared strike planes on the deck already. But when the enemy came in sight I was confident to sink the ships by guns before the strike could be launched, so I took back the CV by some miles, to keep it out of harms way.
Unfortunately there was a second enemy fleet with some CLs and DDs, which I didn´t notice first, because I was busy fighting. When I saw them my CV was just in shooting distance, before I could withdraw. One single 6 inch shell hit and set the planes aflame. This was sufficient to start a fire which killed the ship later, because even at speed 0 and without any enemies in range the crew didn´t manage to put out this fire.
I felt like Nagumo at Midway...
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Post by xt6wagon on Jul 28, 2020 10:11:00 GMT -6
I've had some funny ones where CA's were chasing my KE around because apparently the battle generator refused to put in the B. Never sunk one as its early game and they can't hit a moving target more than 1-2% of the time even under 5K yards.
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Post by mycophobia on Jul 28, 2020 11:38:17 GMT -6
UK BC flashfired 3 times in a battle by 6" secondary HE TT hits, and survived all those with only turret burnt out.
At this point you don't know if its lucky or unlucky anymore.
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