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Post by jwsmith26 on Sept 22, 2019 13:26:52 GMT -6
I want to point out a change that did not make it into the changelist for v1.09. Air-specific geostrategic information has been largely missing in RTW2 up to this point making it very difficult to determine your actual air strength in a region. There is now some information about regional air strength in the region reports. You can see this information in the region strength panel that pops up when you hover over a region. It is also included in the Map details screen that opens when you click on a region. It is likely additional air-specific information will be included in future releases.
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Post by axe99 on Sept 22, 2019 16:17:01 GMT -6
A great addition, and more info definitely welcome in future, cheers
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Post by dizzy on Sept 22, 2019 22:52:03 GMT -6
I like that. Good on ya guys. On a separate note, What's a healthy number of total aircraft? 10% of your monthly budget? 20%? During Peace, during War? What era? 1930's? 1940's? 1950's? I'd like to see where the AI keeps their numbers. Imo, their expenditures for naval aircraft are bankrupting their nations in later stages of the game, around 1944-46 and somewhere during and after that, ships are getting scrapped for planes they shouldn't be buying and maintaining especially during peace. So how you guys gonna fix that? Edit: THIS is where some things shouldnt be hard coded. Be nice if we had slider bars we could drag back and forth to adjust for all that stuff. Let us ultra-customize the game just the way we like it. jwsmith26
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Post by dorn on Sept 23, 2019 1:47:23 GMT -6
I like that. Good on ya guys. On a separate note, What's a healthy number of total aircraft? 10% of your monthly budget? 20%? During Peace, during War? What era? 1930's? 1940's? 1950's? I'd like to see where the AI keeps their numbers. Imo, their expenditures for naval aircraft are bankrupting their nations in later stages of the game, around 1944-46 and somewhere during and after that, ships are getting scrapped for planes they shouldn't be buying and maintaining especially during peace. So how you guys gonna fix that? Edit: THIS is where some things shouldnt be hard coded. Be nice if we had slider bars we could drag back and forth to adjust for all that stuff. Let us ultra-customize the game just the way we like it. jwsmith26 I think that very low, there are too expesive and except carriers they use is limited by geography. So if you play Italy/AH and you expect most fighting near your coast, it is good investment but otherwise it is better to have some regular squadron you just relocate where it is needed. And having large airpower overseas is just too costly. It is much better to have airpower in base near enemy coast if you have such base. And if needed you can fight the first month defensively and build up your strength. note: AI usually spends to much funds on airpower without getting back that investment.
If you want to know how much AI spends on different areas, you can edit save (suggestion to back up your save). Edit RTWGame1.bcs (number is same as slot) 1. You need to exchange [Nation0 to [NationX where X is number of nation you would like to see. And opposite [NationX needs to be changed to [Nation0. 2. You need to exchange Nation=0 to Nation=X where X is number of nation you would like to see. And opposite Nation=X needs to be changed to Nation=0.
You will get save when you can see AI. You cannot play as ship files were not changed. I did no try it but I think if you rename all ships files it could even work. But if you want to see what is AI situation, this work.
You can get income, maintenance costs (details of by ships, "coastal fortifications"), research, airpower maintenance costs, intelligence
Note: I am not sure if intelligence information is correct but it is not significant.
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