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Post by dizzy on Oct 22, 2019 3:46:47 GMT -6
I'd like to see a game start option we can check that would cause events to trigger for oil discoveries only when and where they occurred historically. So on 22 December 1910, oil was struck after 130 metres of drilling at the well in Miri, Borneo by the Royal Dutch Shell company. So an event in December of 1910 for Borneo Oil discovery would be appropriate as an historical event. Persia, May 26, 1908 by a British Company led by William D'Arcy, etc...
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Post by cplrumrunner on Oct 22, 2019 11:46:29 GMT -6
Sounds like a great idea to me.
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Post by oldpop2000 on Oct 22, 2019 13:04:40 GMT -6
I'd like to see a game start option we can check that would cause events to trigger for oil discoveries only when and where they occurred historically. So on 22 December 1910, oil was struck after 130 metres of drilling at the well in Miri, Borneo by the Royal Dutch Shell company. So an event in December of 1910 for Borneo Oil discovery would be appropriate as an historical event. Persia, May 26, 1908 by a British Company led by William D'Arcy, etc... Interesting idea but how do we cope with the transportation problem of getting oil from the wells to other nations and will the game build cracking plants. At Miri Field, the cracking plant took four years to be built. The US, by 1920 was producing 62% of the worlds oil, 5.5 million barrels, Miri did not even get close.
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Post by dizzy on Oct 22, 2019 16:14:26 GMT -6
I'd like to see a game start option we can check that would cause events to trigger for oil discoveries only when and where they occurred historically. So on 22 December 1910, oil was struck after 130 metres of drilling at the well in Miri, Borneo by the Royal Dutch Shell company. So an event in December of 1910 for Borneo Oil discovery would be appropriate as an historical event. Persia, May 26, 1908 by a British Company led by William D'Arcy, etc... Interesting idea but how do we cope with the transportation problem of getting oil from the wells to other nations and will the game build cracking plants. At Miri Field, the cracking plant took four years to be built. The US, by 1920 was producing 62% of the worlds oil, 5.5 million barrels, Miri did not even get close. True but given time Miri was cranking out oil until it wasn't. Allies bombed it. Any oil discovery is significant when the U.S. threatens to cut off oil because you can produce it domestically. The problem was the price was so low, U.S. oil saturated the market and reduced demand making it unaffordable to most nations to develop their fields, let alone build refineries. I'm not sure that was U.S. strategy, but that's the way it worked. It was a decades long commitment fraught with uncertainties.
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Post by oldpop2000 on Oct 22, 2019 16:20:38 GMT -6
Interesting idea but how do we cope with the transportation problem of getting oil from the wells to other nations and will the game build cracking plants. At Miri Field, the cracking plant took four years to be built. The US, by 1920 was producing 62% of the worlds oil, 5.5 million barrels, Miri did not even get close. True but given time Miri was cranking out oil until it wasn't. Allies bombed it. Any oil discovery is significant when the U.S. threatens to cut off oil because you can produce it domestically. The problem was the price was so low, U.S. oil saturated the market and reduced demand making it unaffordable to most nations to develop their fields, let alone build refineries. I'm not sure that was U.S. strategy, but that's the way it worked. It was a decades long commitment fraught with uncertainties. The Dutch sabotaged the cracking plants and the Japanese had to use the oil straight out of the ground. The oil was very sulfurous which destroyed the engines in their ships. The only way they could use the oil properly was to ship it to their cracking plants in Japan. Nice idea, except we had instituted unlimited submarine warfare and they began to lose the few tankers that they had. Before the embargo of oil, we carried almost all of the oil for them. So, taking an oil field is nice, but it can have effects that were not counted on... like having to station most of your fleet in Singapore instead of Japan where the repair yards were. Oops.
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Post by oldpop2000 on Oct 22, 2019 20:06:47 GMT -6
One of the most interesting facts about the origins of WW2, is that in 1932, the parliamentary system in Japan collapsed and the military took over. At the same time, Hitler and the Nazis, took power in Germany. Now, both nations began a process of increased militarization. That increase, caused a need for more natural resources like Iron ore, coal, oil, rubber, nickel, cadmium and the list goes on. This increased need for these natural resources forced both nations to go after the areas that had those precious resources. When they went after those natural resources, they crossed the three most powerful nations in the world, two of whom had more natural resources than anyone else.
It's interesting; This simultaneity of their actions and the eventual results. We trace all this to possibly one event. The 1929 crash of the Stock Market and subsequent depression. This event seems to have shown at least these two nations that capitalism was dying and now totalitarianism was necessary. Now can the game reproduce these events? I don't know but it might be interesting to try.
Thanks.
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