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Post by brygun on Oct 23, 2019 15:20:25 GMT -6
Lost one of my carriers, albiet a mid range CVL, that had survived daytime fighting with 95% damage. Several times I gave it the detach command and it waddled off at half speed.
Long into the night I was hunting with my BCs when I noticed the nearly sunk CVL merrily trucking around nearby.
It would not stay on the "Detach" function. Nearly sunk it kept returning to its support role. This was in deep night when no airplane use is possible. The CVL was so damaged air operations wouldt happen even if it was daylight. The limping CVL AI was quite in error to have it move up to the BCs (who were off radar night hunting the enemy CVs)
As I did find enemy survivors from the day action (their carriers) thanks in part to this being the early radar phase of my current game there were enemy DD clusters around. Some of these found the 95% CVL "won't go home on detach" and soon finished it off.
We need something better or separate from the "Detach". We need a "Go home" "return or port" or "Station to XXX" command.
My current game can soak the loss of this CVL yet it continues so show the "detach" is too prone to being ignored improperly.
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Post by dizzy on Oct 23, 2019 15:29:56 GMT -6
This has bothered me since RTW1. Detach serves many a purpose. It should be left alone. However, as brygun says, there needs to be a 'Return to Port' function that overrides all coding that would cause said ship to return to a division or deviate from moving at the safest speed to the nearest port.
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Post by brygun on Oct 23, 2019 15:55:32 GMT -6
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Post by wlbjork on Oct 29, 2019 8:48:17 GMT -6
I think it needs to use a completely separate AI routine.
It needs to:
1)Plot a course to the nearest port, and use way-points to avoid any land masses and known/suspected minefields
2)Analyse the damage data, and reduce speed to 10knots or less in the event of flooding (as opposed to the usual throttles to max and rip open the bow method the AI seems to use at the moment)
The only time I ever successfully detached was when I moved to the port, opted to not dock my divisions but then detached the damaged ship which did proceed to dock for repairs - but that's not always an option.
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Post by Fredrik W on Oct 29, 2019 11:42:29 GMT -6
I think it needs to use a completely separate AI routine. It needs to: 1)Plot a course to the nearest port, and use way-points to avoid any land masses and known/suspected minefields 2)Analyse the damage data, and reduce speed to 10knots or less in the event of flooding (as opposed to the usual throttles to max and rip open the bow method the AI seems to use at the moment) The only time I ever successfully detached was when I moved to the port, opted to not dock my divisions but then detached the damaged ship which did proceed to dock for repairs - but that's not always an option. Actually, this is how Detach is intended to work, but apparently it does not always work as intended. I will take a look at that. Thanks for the feedback!
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Post by brygun on Oct 29, 2019 13:50:50 GMT -6
I suspect part of the issues may lay with a ship re-evalutating its state after say restoring some speed or stopping flooding. A "see Im okay now" that over rides we already told it to leave.
Still hope that in addition to the detach we can get a dedicated "return to port" order.
for example I may have 4 BB. One is horribly damaged so I want it detached and return to port. Another is moderately damaged and flooding so Id like it to detach so it can move behind the good ships and still provide some firepower, possibly returning if the flooding well managed.
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Post by rimbecano on Oct 29, 2019 14:58:01 GMT -6
I think it needs to use a completely separate AI routine. It needs to: 1)Plot a course to the nearest port, and use way-points to avoid any land masses and known/suspected minefields 2)Analyse the damage data, and reduce speed to 10knots or less in the event of flooding (as opposed to the usual throttles to max and rip open the bow method the AI seems to use at the moment) The only time I ever successfully detached was when I moved to the port, opted to not dock my divisions but then detached the damaged ship which did proceed to dock for repairs - but that's not always an option. Actually, this is how Detach is intended to work, but apparently it does not always work as intended. I will take a look at that. Thanks for the feedback! Well, there's use for following the fleet as well (for example, if a BC is crippled down to 20 kt, but otherwise in good condition, you might just want to have it reinforce your pre-dreadnoughts at the back of the line), but the problem is that there's only one detach command and it always seems to pick the behavior you don't want: you may be trying desperately to get the ship to go home, but it will follow the fleet at best speed, or you may be trying to get it to follow the fleet, and... "🎶When danger reared it's ugly head, he bravely turned his tail and fled, brave, brave, brave, brave Capt. Robin🎶".
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