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Post by dizzy on Oct 30, 2019 13:45:05 GMT -6
Not sure this is a bug, but I'm getting really frequent rudder hits on my BB/BC's. What's unusual is that the enemy doesnt seem to suffer as many rudder hits as me. I'm maybe 2 to 1 in that regard. If I could change it... I'd reduce the frequency just a little.
I do appreciate you all adjusting the two adjacent turrets get hit frequency. I still get them now, but they dont happen as often. Its a good ratio now.
Also, maybe I'm designing or armoring my ships wrong. What causes rudder hits?
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Post by rodentnavy on Oct 30, 2019 15:02:26 GMT -6
I do not know if there is a disparity between player controlled and opposition ships but I have definitely also had the feeling that rudder hits occur with way too much frequency.
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Post by rimbecano on Oct 30, 2019 16:41:17 GMT -6
I find myself frustrated with the frequency, but I'd have to see detailed statistics to say that it's not historical.
Two of four major actions in the Russo-Japanese war, and one of two in WWI involved ships taking steering damage (in one case in the Russo-Japanese war it was actually that the helm got knocked to one side and jammed by a bridge hit, not rudder damage, but in gameplay terms it might as well have been the rudder). I'm not sure of the exact count of battles or rudder hits in WWII, but I can think immediately of two rudder hits (Bismark and Chokai) among maybe ten or so actions.
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Post by dohboy on Oct 30, 2019 17:24:08 GMT -6
Rudder or linkage damage seems to have been pretty common historically. When you get into detailed accounts it happened a lot. Many times a ship could still be herded in the correct general direction with propulsion though, if the rudder wasn't jammed hard over. I think damage should result in slower reaction and meandering course more, rather than a hard lockup every time.
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Post by rimbecano on Oct 30, 2019 21:52:33 GMT -6
All of the incidents I listed, except Bismark, were hard lockups, and Bismark was fairly close to one.
The rudder and screws were incredibly difficult to protect adequately, as they were necessarily exposed. Prince of Wales lost a fair bit of her propulsion to damage to a propeller shaft, and eventually lost electrical power to the stern, which incidentally disabled the steering gear, which was electric (even thigh the rudder itself seems to have been intact).
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Post by dorn on Oct 31, 2019 1:33:40 GMT -6
The rudder locks in RTW2 are more like as HMS Warspite during Jutland.
What can happen is quite complex as system on ships, so to make it simply as in RTW in just one possible way is quite reasonable.
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Post by dizzy on Oct 31, 2019 1:39:02 GMT -6
There are rudder critical hits and rudder jams in rtw2 and maybe other types of rudder hits.
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Post by dorn on Oct 31, 2019 2:55:34 GMT -6
There are rudder critical hits and rudder jams in rtw2 and maybe other types of rudder hits. I cannot see any other effect than temporary lock of rudder.
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Post by dizzy on Oct 31, 2019 3:42:20 GMT -6
The damage log shows different types of rudder damage. I'm not arguing the effect.
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Post by mycophobia on Oct 31, 2019 3:46:43 GMT -6
Meanwhile fire control remain the safest place on a RTW ship lol.....
Rudder damage frequency mostly feels okay-ish. But FC position are almost indestructible. I get direct hit should be rare, but with the superstructure sufficiently damaged I dont see FC position being able to survive as the main mast potentially collapses on itself.
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Post by dohboy on Oct 31, 2019 6:24:27 GMT -6
The spinning in circles is ok, if very irritating, in my opinion. It's the hard course lockup in a straight line for 30 miles that bugs me. The Intrepid was able to mostly maintain the desired heading, with a +-15° yaw, with it's rudder jammed at 6-1/2°. If a rudder is jammed in something like a neutral position the ship should still be able to achieve the desired heading, with a +-10° or so yaw. The yaw should be increased if a strong wind is coming from the 30-60° range off the bow. There should be a minor loss in max speed and a drastic loss when changing heading (and a very large turning radius).
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