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Post by theblackbaron on Dec 9, 2019 17:16:47 GMT -6
For the life of me, I cannot get aircraft to work for me. Correction, They work properly I just fail to understand the mechanics, and yes I have read the guide on here. I send them out on missions only to completely miss the enemy and attack nothing. My ships get torpedo raped by land based TB's while being circled by my CAP. I can't seem to ever get my land based bases to do anything helpful.
Advice??
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Post by rodentnavy on Dec 10, 2019 9:28:29 GMT -6
Make sure you are on patch 1.13 (at the time of writing). 1.12 seemed to make strikes go a bit weird. I said some really rude things to my laptop as I watched air strikes fly merrily off at right angles to the course to target.
If your experience is 1.13 then early CAPs are....dubious, late game CAP is awesome so stick at it. Land based air at the present time seems a bit hit and miss, some battles they do nothing, others they crush all before them.
Now I am not the carrier expert but that might be a good thing as I have to play it cautious to make it work at all. Now as of 1.13 my feeling is that carrier based air is much better at following up contact reports so launching a strike at the one you feel most likely to produce results can be worth it. However if you are a nervous type like myself then it might be worth holding off prepping a strike till you feel the enemy is only just over the visual horizon of your ships. Then use the target reticule to sic them onto the enemy or if you are confident you are going to guess right where you think the foe will be in a short will as it takes those planes a while to form up.
The above said, launching at contacts reports does feel a lot more satisfying and effective in v1.13. I recently had a battle in which I engaged the enemy off the coast of Maine while my forces remained off Nova Scotia. Not quite Midway as it was land based air versus my carriers but satisfying none the less.
In general sending off a large co-ordinated strike (with escorts where enemy CAP is expected) if you have the option while keeping a reserve ready to deal with something nasty popping up on your horizon is a good plan. Also if the enemy lack fighter cover then later game equipping your fighters with bombs and sending them on naval strikes can be satisfying and adds to your effective bomber force. Even if not attacking carrier CAPs do prove increasingly useful as the game goes on.
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Post by garrisonchisholm on Dec 10, 2019 11:50:48 GMT -6
For the life of me, I cannot get aircraft to work for me. Correction, They work properly I just fail to understand the mechanics, and yes I have read the guide on here. I send them out on missions only to completely miss the enemy and attack nothing. My ships get torpedo raped by land based TB's while being circled by my CAP. I can't seem to ever get my land based bases to do anything helpful. Advice?? What Rodentnavy said about CAP is correct, as the steady evolution of radar should make it more effective (from maybe-sometimes to almost-always). As far as sending out strikes that find nothing, this could be several things. If you rely on your contact reports as your strike destination, it may-or-may-not find ships, while if you set a physical location as the target of your strike then it is unfortunately up to your destination selection. Also, bear in mind you can now more strictly curtail target selection, so sending a strike out with CVs as the targets might fly over battleships, find no carriers, and then maybe miss those battleships on the way back, thus yielding a low effectiveness rate. And, for an aside totally out of left field- rodentnavy , is your avatar photo original art?
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Post by rodentnavy on Dec 10, 2019 12:10:22 GMT -6
For the life of me, I cannot get aircraft to work for me. Correction, They work properly I just fail to understand the mechanics, and yes I have read the guide on here. I send them out on missions only to completely miss the enemy and attack nothing. My ships get torpedo raped by land based TB's while being circled by my CAP. I can't seem to ever get my land based bases to do anything helpful. Advice?? What Rodentnavy said about CAP is correct, as the steady evolution of radar should make it more effective (from maybe-sometimes to almost-always). As far as sending out strikes that find nothing, this could be several things. If you rely on your contact reports as your strike destination, it may-or-may-not find ships, while if you set a physical location as the target of your strike then it is unfortunately up to your destination selection. Also, bear in mind you can now more strictly curtail target selection, so sending a strike out with CVs as the targets might fly over battleships, find no carriers, and then maybe miss those battleships on the way back, thus yielding a low effectiveness rate. And, for an aside totally out of left field- rodentnavy , is your avatar photo original art? Not by me, the artist is Even Liu who does surrealist stuff on DeviantArt
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Post by oldpop2000 on Dec 10, 2019 12:54:06 GMT -6
The keys to successful naval operations are scouting effectiveness and net striking power. This was proven in WW2 in the Pacific and should be valid in this game.
Scouting means finding the enemy first, determining location, composition, course and speed. From this information you can then decide to launch your air strike. Scouting can be from flying boats and carrier based aircraft. You can use dive bombers, and fighters. The forum members can probably tell you how to do this effectively.
Net striking power is related to damage inflicted. It has to do with the air wings striking power. Unfortunately, you are limited by the number of aircraft in the air wings so you have tradeoff between scouting and attack aircraft. Generally, in real history one air wing could sink or inflict crippling damage on one carrier. Two carriers were twice as effective. Is this linear extrapolation in the game? Probably. The whole issue net striking power is a ratio between the striking power of your opponent and your own. The side that strikes first generally will win the battle because over time, the other side's striking power will diminish if you get your strike in first. History proves this.
Now, torpedo bombers are vulnerable. They have to launch from less than 100 feet, at less than 100 knots air speed. This makes them vulnerable to combat air patrols and anti-aircraft fire. They are the ship killers. In order to make them effective, you must have a coordinated attack with dive bombers and torpedo bombers. Dive bombers will attack first, getting the CAP and AAA firing at them, then at the same time the torpedo bombers can go in an launch their torpedoes. Uncoordinated attacks can be disastrous.
Defensively, you must have an inner patrol if fighters at low lever searching for submarines and watching for torpedo bombers. The CAP aircraft at altitude will have to deal with the dive bombers and enemy fighters. The AAA will be the last ring in the series defensive rings around the fleet.
Now based on the above, you can build your aircraft and fleet appropriately. If you have air bases nearby, flying boats and medium bombers can be excellent scout. Medium bombers are ineffective dropping bombs from altitude. The forum members that have more gaming experience can examine what I've said and compare it with the game.
I've just explained how real carrier battles were conducted. I hope this helps.
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