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Post by jztemple on Jul 27, 2015 20:55:08 GMT -6
I built a "B" class battleship and designed it with the "L" for Long Range. It now occurs to me that I'm not sure that it's of any value unless I want to use it as a Raider. Is that true, that the value of Long Range is only for raiders?
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Post by ccip on Jul 27, 2015 21:35:59 GMT -6
well, I mean, it doesn't have to be a raider - you can have a whole fleet of them and operate them as a squadron if you wish. It will also help, for example, if you have to traverse long distances in wartime between bases (e.g. bringing a Russian fleet from Europe to the Pacific).
But in practice, what you say is pretty much true - there's not really much value unless you're planning to use it as a raider. For the most part, you do not need to build battleships for long range if you're planning to deploy them in a battle fleet.
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Post by Sven on Jul 28, 2015 0:17:43 GMT -6
guess it depends on who you play. For the USA it might make sense if you plan on transfering part of your battle fleet to the Pacific or to europe to blockade a nation. Having long range means that your risk of running out of fuel and beeing interned is reduced, esspecially if the Pananma-canal hasn´t been built yet. It probably does not make sense for the european nations but for the USA it might make sense.
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krawa
Junior Member
Posts: 90
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Post by krawa on Jul 28, 2015 2:54:03 GMT -6
Can ships get interned when just transfering them from one Region to another? I thought this can only happen if you send out the ships as raiders?
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Post by gornik on Jul 28, 2015 3:06:53 GMT -6
Can ships get interned when just transfering them from one Region to another? I thought this can only happen if you send out the ships as raiders? They can. If ship have mecanical breakdown in region you haven't got bases, she is likely to be interned. I saw this when tried to concentrate all Russian ships in Europe during the war with Germany - Retvisan was interned in the Indian Ocean due to engine problems.
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krawa
Junior Member
Posts: 90
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Post by krawa on Jul 28, 2015 3:16:37 GMT -6
Wouldn't it help more to install engines optimized for reliabilty instead of increasing the range to avoid such situations?
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Post by Sven on Jul 28, 2015 3:28:51 GMT -6
i guess that both helps since they can also get interned for running out of fuel. btw, ships with just short range cannot be transferred at all during wartime.
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Post by ccip on Jul 28, 2015 3:52:19 GMT -6
As I understand it, the "reliability" you get to choose in the design has to do with performance in battle, and nothing to do with transiting between map areas. The more reliable the engine, the more chance it will run for a long time at high speed without exhausting the stokers and without deteriorating performance. Engines built for speed will be lighter and faster, but are not meant for sustained high speed and will quickly deteriorate (but they're a lot lighter).
And you can transfer ships with short range during wartime, but only directly between areas where you have enough base support.
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krawa
Junior Member
Posts: 90
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Post by krawa on Jul 28, 2015 5:26:39 GMT -6
As I understand it, the "reliability" you get to choose in the design has to do with performance in battle, and nothing to do with transiting between map areas. The more reliable the engine, the more chance it will run for a long time at high speed without exhausting the stokers and without deteriorating performance. Engines built for speed will be lighter and faster, but are not meant for sustained high speed and will quickly deteriorate (but they're a lot lighter). And you can transfer ships with short range during wartime, but only directly between areas where you have enough base support. If this is true then I don't see the Point in having "reliable" engines over normal ones. I mean with speedy engines you regularly get Messages of ships having engine Trouble, but with normal ones I can't remember even one non combat related engine Problem. Even fouling grates or exhausted stoker are no real Problem as from time to time you have to slow down allowing your ships to enter Formation again, and at worst it's only a 1-2 kn loss. Mitigating this already small problem with a permanent 1kn Speed loss (suspecting everything remains the same) for a reliable engine doesn't seem to be a wise design trade off...
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Post by Fredrik W on Jul 28, 2015 7:30:45 GMT -6
To clear this up:
Ships with long range will: * Have better chances to escape interception as raiders. * Better chances of sinking merchants if raiders. * Better chance of intercepting raiders. * Less risk of being interned or scuttled from lack of fuel. * More fuel when a scenario starts (rarely of importance).
Ships with reliable engines will have: * Less chance of engine problems in scenarios. * Less chance of needing to return to base area when at sea (getting a *). * Less risk of being interned or scuttled from engine problems.
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krawa
Junior Member
Posts: 90
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Post by krawa on Jul 28, 2015 9:07:14 GMT -6
Thanks for clearing this up Frederik!
Regards, Krawa
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