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Post by shvaks on Dec 26, 2019 17:59:57 GMT -6
Start time: 1900
Player Nation: Japan
Start options: Slow aircraft development, manual build of legacy fleet, 90% research rate
Issue: The almanac and the data window shows different speed for AI ships. In the attached example, The Almanac shows that the Charles Martel has a speed of 18 in the list, while the detailed ship data window shows the Charles Martel has a speed of 21. This bug does not affect player nation.
Expected behavior: The almanac and the detailed data view should provide the same speed data for an AI designed ship. I understand it could be a design choice to give player false ship data in almanac to simulate inaccurate intel, but the data provided in different windows should be consistent.
How to reproduce the bug: The bug shows up in a normal playthrough so playing the game and the bug should show itself. Game version: 1.14
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Post by shvaks on Dec 26, 2019 18:07:08 GMT -6
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Post by williammiller on Dec 27, 2019 16:17:53 GMT -6
Thanks for the report and the save shvaks .
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Post by antonindvorak on Mar 14, 2020 22:53:22 GMT -6
Almanac speed is still wrong in 1.18.
New game: 1920, Germany, all settings at default.
To reproduce: start new game (as above or likely any other combination)
Open almanac. Compare speed as given in almanac and as given by 'data' (right-click on the line, select 'data') screen for a few classes.
More than 50% of the ship classes (of all foreign nations) are off. Many just by 1 knot. But a number are ... really off.
Looking through those with greater discrepancies, the following emerged: - The speed as listed in the almanac is from the respective "EnemySpeed" entry in the save game file of the class. This is almost sure the correct info.
- The speed shown in 'data' is from "OSpeed" entry. This is almost sure to be incorrect.
Proposed corrective action: Let the speed in the "data" screen come from the "EnemySpeed" entry (instead of the "OSpeed" entry) unless it is our vessel.
Most of the "speed" entries are clear in their meaning
- EnemySpeed --- what other nations think the speed is
- DesignSpeed --- what the ship was designed to reach (if all calculations were right etc)
- Speed --- the maximum speed the ship can make
- OriginalSpeed --- what speed the vessel could make originally, before bulges were added or the engine replaced etc.
But what "OSpeed" means is unclear --- and the values do not make any sense to me.
Data: All cases in my completely new game where the difference was more than just 1 knot off
Nation
| Type
| Name (class)
| Year built
| weight
| almanac speed
| "Data" speed
| SaveGame EnemySpeed
| SaveGame DesignSpeed
| SaveGame Speed
| SaveGame OSpeed
| SaveGame OriginalSpeed
| US | DD
| Walke
| 1906 | 1,000t | 28 knots
| 33 knots
| 28
| 31
| 28
| 33
| 28
|
| DD
| Macdonough
| 1906
| 600t
| 28 knots
| 25 knots
| 28
| 31
| 28
| 25
| 28
|
| DD
| Barry
| 1904
| 500t
| 26 knots
| 28 knots
| 26
| 28
| 26
| 28
| 26
|
| CL
| Galveston
| 1916
| 5,500t
| 30 knots
| 22 knots
| 30
| 30
| 30
| 22
| 30
|
| BC
| Pueblo
| 1912
| 19,100t
| 26 knots
| 19 knots
| 26
| 26
| 26
| 19
| 24
|
| BC
| Pittsburgh
| 1912
| 15,400t
| 24 knots
| 19 knots
| 24
| 25
| 24
| 19
| 23
|
| BC
| Rochester
| 1911
| 19,100t
| 26 knots
| 19 knots
| 26
| 26
| 26
| 19
| 24
| Japan
| DD
| Yunagi
| 1906
| 600t
| 28 knots
| 25 knots
| 28
| 31
| 28
| 25
| 28
|
| DD
| Sawakaze
| 1906
| 1,000t
| 28 knots
| 33 knots
| 28
| 31
| 28
| 33
| 28
|
| DD
| Nokaze (Akikaze)
| 1904
| 500t
| 26 knots
| 28 knots
| 26
| 28
| 26
| 28
| 26
|
| CL
| Itsukushima
| 1917
| 4,500t
| 29 knots
| 20 knots
| 29
| 28
| 28
| 20
| 28
|
| CL
| Izumi
| 1915
| 5,500t
| 30 knots
| 22 knots
| 30
| 30
| 30
| 22
| 30
| USSR
| DD
| Bodry
| 1906
| 1,000t
| 28 knots
| 33 knots
| 28
| 32
| 28
| 33
| 28
| Italy
| DD
| Impavido
| 1906
| 1,000t
| 29 knots
| 33 knots
| 29
| 32
| 28
| 33
| 28
|
| CL
| Nino Bixio
| 1917
| 5,200t
| 26 knots
| 20 knots
| 26
| 29
| 26
| 20
| 26
|
| BC
| Vettor Pisani
| 1911
| 19,100t
| 26 knots
| 19 knots
| 26
| 26
| 26
| 19
| 24
| France
| DD
| Pertusiane (Pique)
| 1906
| 1,000t
| 28 knots
| 33 knots
| 28
| 31
| 28
| 33
| 28
|
| BC
| Admiral Charner
| 1912
| 19,100t
| 26 knots
| 19 knots
| 26
| 26
| 26
| 19
| 24
|
| BB
| Indomptable
| 1911
| 24,000t
| 23 knots
| 20 knots
| 23
| 21
| 23
| 20
| 23
| GB
| DD
| Stour
| 1906
| 1,000t
| 28 knots
| 33 knots
| 28
| 32
| 28
| 33
| 28
|
| CL
| Curacoa
| 1915
| 5,500t
| 31 knots
| 22 knots
| 31
| 30
| 30
| 22
| 30
|
| CL
| Psyche
| 1904
| 5,000t
| 22 knots
| 20 knots
| 22
| 22
| 22
| 20
| 22
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Savegame:
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 17, 2020 8:22:29 GMT -6
I can confirm this. The problem hasnt been solved.
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Post by BathTubAdmiral on Mar 19, 2020 6:24:37 GMT -6
... I'd like to add:
As soon as the player gets his hands on the blueprint (intel event), he should be presented with the correct values everywhere in the game!
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Post by williammiller on Mar 19, 2020 9:58:16 GMT -6
... I'd like to add: As soon as the player gets his hands on the blueprint (intel event), he should be presented with the correct values everywhere in the game! Yes, I do agree with this - thanks.
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