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Post by dorn on Jan 23, 2020 12:59:22 GMT -6
After several tests I have some conclusions how armour quality has effect.
Each ship at time of designs get value "Armormod" based on actual technology of nation designing that ship. The value represents quality of armour and percentage decrease of penetration value.
Eg. 1920 starts has armour technology of lvl 0 to 9, Armormod value of 12, meaning that enemy shells fired upon ship designed at that time has 12 % less penetration potential than legacy fleet ships with same armour protection thickness This also means that the first 10 levels give not 10 points but 12 points.
Another interesting point is that invented inclined belt not only allow inclined belt but automatically increase Armormod value from 10 to 12, increasing effectivness of armour about 1 % no matter if you use inclined belt on ship design and that is a little strange.
The increase of effectivness of armour is quite low however still probably reasonable simplification that all legacy fleet has almost krupp quality armour could be omitted.
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Post by captainloggy on Jan 23, 2020 13:48:07 GMT -6
Perhaps the armormod increase is to reflect decapping effects of the actual hull plating over the inclined belt itself? I know that there is a specialized decapping belt technology, but this might model some earlier, less intentional effects of that.
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Post by oldpop2000 on Jan 23, 2020 18:13:27 GMT -6
Perhaps the armored increase is to reflect decapping effects of the actual hull plating over the inclined belt itself? I know that there is a specialized decapping belt technology, but this might model some earlier, less intentional effects of that. Here is a good article on decapping at Navweaps. There are two, this is the later. www.navweaps.com/index_tech/tech-085.php
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