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Post by brucesim2003 on Aug 2, 2015 10:20:58 GMT -6
You guys might be getting annoyed with me harping on about fleet organisation and scenario structure. But guess what? I'm gonna do it again. Situation is as follows. My German fleet is blockading Russia. And to do it I need to keep some predreads active. But I DON'T WANT THEM TO SORTIE WITH THE DREADNOUGHTS! Every raid/fleet action, there they are, unwanted, slowing down the fleet, and I can't 1: leave them in port. 2: send them back to port. As soon as they are out of visual range the AI takes over and wants to rejoin the sortie.
It's gotten to the point where I'm having to decline battles because I know the predreads will be there. If I mothball them, Russia blockades me!
So, here I go again saying we need some input into fleet structure. In this game it seems we are wearing 2 hats. The admiral on the spot, and the admiralty. The admiralty would be the ones organising the fleet. The current random organisation is not working IMO.
Cheers
Bruce
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Post by alchenar on Aug 2, 2015 11:13:37 GMT -6
I don't think that's fair. You put the battleships on active service, they're taking part in active blockade actions with the fleet. That means what when the Russians come out your old battleships are with the fleet. You don't get to have your cake and eat it.
I would like some ability to designate Task Forces to simulate von Spee and Craddock's groups of ships moving in concert and to be able to indicate that I'd expect certain ships to be acting together, but for the game to work it's clear that the battle generator needs to be able to do its own thing to produce balanced and interesting battles.
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Post by mariandavid on Aug 2, 2015 11:30:00 GMT -6
What's the problem: You have your old B's on Active Duty - that means there is a good chance they will sortie. If you fear for them put them on reserve and keep them there unless their loss allows a blockade against you.
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jma286
Junior Member
Posts: 97
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Post by jma286 on Aug 2, 2015 12:33:36 GMT -6
If it's not like this already, it would make sense for ships in the reserve fleet to be counted for the purposes of blockade while not being allowed to participate in actual battles.
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sage2
Junior Member
Posts: 56
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Post by sage2 on Aug 2, 2015 12:48:10 GMT -6
If it's not like this already, it would make sense for ships in the reserve fleet to be counted for the purposes of blockade while not being allowed to participate in actual battles. That doesn't really make sense. They are at sea on blockade duty, or they are not. You would be able to 'game' the blockade system by putting many ships on RF (which is cheap too!), but because they're not in battles, your opponent wouldn't be able to force a battle to remove the blockade.
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Post by kungfutreachery on Aug 2, 2015 13:15:03 GMT -6
Maybe it would be appropriate to be able to pre-define squadrons (as the Grand Fleet was, sub-divided into divisions) and assign some kind of "sortie priority" for each squadron?
Of course this priority wouldn't translate to absolute certainty that the first-line ships are actually the ones that engage, but it could tell the game to marginally adjust the RNG. Maybe a Fleet Strategy/Decision-making tech could increase the chances of the sortie priority having an effect?
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jma286
Junior Member
Posts: 97
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Post by jma286 on Aug 2, 2015 14:08:41 GMT -6
If it's not like this already, it would make sense for ships in the reserve fleet to be counted for the purposes of blockade while not being allowed to participate in actual battles. That doesn't really make sense. They are at sea on blockade duty, or they are not. You would be able to 'game' the blockade system by putting many ships on RF (which is cheap too!), but because they're not in battles, your opponent wouldn't be able to force a battle to remove the blockade. True. Maybe a new fleet option should be added which allows you to place a limited portion of your fleet expressly on blockade duty, which would leave them out of any battles except the blockade runner ones. This would have the same maintenance cost as Active Fleet.
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Post by brucesim2003 on Aug 2, 2015 14:53:29 GMT -6
That doesn't really make sense. They are at sea on blockade duty, or they are not. You would be able to 'game' the blockade system by putting many ships on RF (which is cheap too!), but because they're not in battles, your opponent wouldn't be able to force a battle to remove the blockade. True. Maybe a new fleet option should be added which allows you to place a limited portion of your fleet expressly on blockade duty, which would leave them out of any battles except the blockade runner ones. This would have the same maintenance cost as Active Fleet. That would be a workable solution. A poor one, but workable. The thing some of you don't seem to realise though is that the admiral on the spot has the authority to leave certain ships behind. Originally Scheer was going to leave the predreads at home during the Jutland sortie. It was only because their commanding admiral virtually pleaded to be allowed to sortie with the fleet that they were at Jutland. And they had the very effect that Scheer knew they would, and the same effect I'm experiencing: needlessly slowing the fleet down without adding much to the fighting power of said fleet. Cheers Bruce
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Post by alchenar on Aug 2, 2015 15:14:25 GMT -6
Having ships on active duty is you as the grand admiral stating that you don't expect them to be kept behind. If you want to break a blockade then leave your B's on reserve fleet and accept the battle with just your dreadnaughts.
But it makes no sense in game or real life terms for a Battleship to exist for terms of blockade but not for battles. Either it's out at sea doing stuff or it isn't. Either it counts as part of the fleet the enemy know they have to beat to establish naval control of the region or it doesn't.
e: I'd love to be able to set divisions as well (see above), but a big theme of the game is finding ways to constrain the player from using the benefit of hindsight to beeline for the optimal solution... too much. I think in the end it would be a bad idea and I'd just prefer the battle generator to get more tweaking.
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swang
Junior Member
Posts: 97
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Post by swang on Aug 2, 2015 16:27:59 GMT -6
To be honest, I think that B/BB should only apply in terms of blockade points up to double your opponent's points in that regard. The rest of the blockade points should come from lighter units.
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