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Post by dizzy on Mar 1, 2020 4:24:19 GMT -6
Pretty cool demo of airpower at the time. I bet Japan paid rapt attention.
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Post by dizzy on Mar 1, 2020 4:34:20 GMT -6
This video makes me wonder if RTW simulates early era ships sinking like they should. Every ship has a 'Floatation' statistic in RTW, once exhausted a ship sinks. Instead of a ship flooding to the point of reaching it's floatation max, all you have to do is get it to roll over like in the above video? Does RTW simulate this?
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Post by dorn on Mar 1, 2020 5:01:31 GMT -6
This video makes me wonder if RTW simulates early era ships sinking like they should. Every ship has a 'Floatation' statistic in RTW, once exhausted a ship sinks. Instead of a ship flooding to the point of reaching it's floatation max, all you have to do is get it to roll over like in the above video? Does RTW simulate this? RTW simulates this by flotation points. So some hit means higher flotation points loss because of listing etc. It is simple but for the scenarios we have it is nice simplification.
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Post by dorn on Mar 1, 2020 5:09:06 GMT -6
It is important to note, that ship was stationary and without damage control. Her 2.5" deck protect her against all type of bombs except the heaviest 1000 kg. As she has not AoN type of armour and her torpedo protection was not as extensive as for modern warship, near misses were crucial.
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Post by dizzy on Mar 1, 2020 5:15:33 GMT -6
This video makes me wonder if RTW simulates early era ships sinking like they should. Every ship has a 'Floatation' statistic in RTW, once exhausted a ship sinks. Instead of a ship flooding to the point of reaching it's floatation max, all you have to do is get it to roll over like in the above video? Does RTW simulate this? RTW simulates this by flotation points. So some hit means higher flotation points loss because of listing etc. It is simple but for the scenarios we have it is nice simplification. Is it so 'simple' that it doesn't record which side of the boat torpedoes hit on? Japan's Battleship Musashi took 19 or so torpedoes before she sank. It's estimated that had they all hit on the same side, less than half that number would have done the trick.
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Post by williammiller on Mar 1, 2020 10:17:35 GMT -6
She went down pretty quick - I recall some researchers believe that possibly the ship did not have its watertight doors shut to, ahhh... enhance...the demonstration.
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Post by dorn on Mar 1, 2020 13:13:41 GMT -6
RTW simulates this by flotation points. So some hit means higher flotation points loss because of listing etc. It is simple but for the scenarios we have it is nice simplification. Is it so 'simple' that it doesn't record which side of the boat torpedoes hit on? Japan's Battleship Musashi took 19 or so torpedoes before she sank. It's estimated that had they all hit on the same side, less than half that number would have done the trick. But if you have detailed damage control, what will be advantage to have it? It has only meaning if you can control as player. But it would be quite a micromanagement and at the end handled by AI damage control. So at the end as player you will evaluate only how ship is damage and how dangerous is her situation. So you practically in your mind will do to make flotation point. The game does it for you and you do not need to A remember GNB series where you can do that as player or you can let it handle by AI. AI was much worse than you as player but it was a lot of micromanagement you do not to have. So at the end you did it only for ships which you evaluate you will lose them if you let it done by AI. You get advantage over AI fleet by doing something you do not want. It is completely meaningless.
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Post by oldpop2000 on Mar 1, 2020 13:31:37 GMT -6
This video makes me wonder if RTW simulates early era ships sinking like they should. Every ship has a 'Floatation' statistic in RTW, once exhausted a ship sinks. Instead of a ship flooding to the point of reaching it's floatation max, all you have to do is get it to roll over like in the above video? Does RTW simulate this? It's a shame that level bombing of a real battleship under way, didn't work that well. It worked in Pearl Harbor with stationary ships, but at sea, ships don't just sit, they move. Interesting video. airandspace.si.edu/stories/editorial/general-william-%E2%80%9Cbilly%E2%80%9D-mitchell-and-sinking-ostfriesland-consideration
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Post by Antediluvian Monster on Mar 1, 2020 15:24:15 GMT -6
Ideally there should a difference between capsize and sinking on even keel since the former is a low energy failure in ability to stay afloat. I belive D.K. Brown wrote something along the lines that a well designed ship does not capsize due to damage, which I though was pretty harsh on his predecessors given the battle history of many ships. And if it was a mechanic we could fit these waterproof centerline bulkheads into our ships in order to make them easier to sink as e.g. Japanese and British were apt to do (and then we'd get to research ability to not put them there, as Americans eventually figured).
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