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Post by BathTubAdmiral on Mar 19, 2020 4:41:27 GMT -6
I wonder if it's "working as designed" that I got 4 non-penetrating belt hits from within 5° of the bow on my CA (stern chase), with an substantial amount of structural damage?
Here the ships log (without all the hits Aoba scored) - the 5th, penetrating hit added all the floatation damage, but only maybe 1 of the 5 picks of structural damage:
22:47 9 in 7576 yds Engine room hit B (CA Blücher, AP) 22:58 7 in 6114 yds Engine room hit B (CA Blücher, AP) 23:18 Turret A jammed! 23:30 Turret A back in action! 23:39 9 in 8486 yds Engine room hit B (CA Blücher, AP) 23:45 7 in 8099 yds Engine room hit B (CA Blücher, AP) 00:16 9 in 4335 yds Fore/aft hull hit * (CA Blücher, AP) 00:28 Turret A jammed! 00:31 Turret A back in action!
I never noticed this effect before and wonder if the game mechanics are working as intended?
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Post by rimbecano on Mar 19, 2020 10:27:45 GMT -6
"Structure" refers to superstructure damage, and covers damage to parts of the ship that aren't relevant to floatation. Non-penetrating hits, or hits too high up to contact belt or deck armor, will do structure damage.
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Post by BathTubAdmiral on Mar 19, 2020 11:22:34 GMT -6
Non-penetrating hits, ..., will do structure damage. And this is exactly the point I have some trouble with ... imagine a 2" gun shooting HE against a 14" armour plate ... In how much "structural damage" this is supposed to result?
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Post by Fredrik W on Mar 19, 2020 11:28:26 GMT -6
This is WAD. Even non penetrating hits can do some superstructure damage, thogh it depends on the calibre. In your case it was 7 and 9 in hits ad the damage seems reasonable in proportion.
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Post by BathTubAdmiral on Mar 19, 2020 11:33:30 GMT -6
How much damage, %-wise, are those shells, glacing off from the armour belt at an angle <15°, are supposed to do? Now, if that 5" armour belt had to stop the shells coming in at close to 90°, I could see the potential for some quite pronounced structural damage, even if the armour plate itself is not breached. But with hits glancing off? Or does the game not account for this?
Actually, thinking about it - the hit location seems to be quite strange as well, doesn't it?
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Post by Fredrik W on Mar 19, 2020 12:04:45 GMT -6
How much damage, %-wise, are those shells, glacing off from the armour belt at an angle <15°, are supposed to do? Now, if that 5" armour belt had to stop the shells coming in at close to 90°, I could see the potential for some quite pronounced structural damage, even if the armour plate itself is not breached. But with hits glancing off? Or does the game not account for this? Actually, thinking about it - the hit location seems to be quite strange as well, doesn't it? Engine room belt hits should be rare from astern yes.
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Post by rimbecano on Mar 19, 2020 20:15:41 GMT -6
Well, for a sloped deck ship, with the deck joining the belt at the bottom rather than the top, the shell could actually be hitting the belt from the inside in an end-on engagement. For a flat deck, shells hitting the belt from the outside could still send splinters, hot gasses, etc, up the side of the ship, which could cause superstructure damage, depending on the amount of tumblehome.
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Post by Adseria on Mar 20, 2020 7:48:50 GMT -6
BathTubAdmiral
A shell hits the belt and detonates. Even if it doesn't penetrate, the blast wave (and probably shell splinters) will still damage the unarmoured superstructure above the point of impact.
With larger shells (particularly HE) you'd also get spalling, which is actually more effective against thicker armour (to an extent).
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