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Post by dorn on Mar 21, 2020 4:02:38 GMT -6
I have just finished a war as Germany against France in 1933-4 when I have been blockading enemy about a year so he sent his cruisers to raid my shipping. I did make countermeasures, my 6 cruisers designed for raiding duty (long range, scout plane) was assigned to trade protection in Europe. On top of that I assigned in average additional 2-4 cruisers (all have scout plane, some were long range) to trade protection. Another several cruisers were on active duty.
Sometimes I have of my cruisers thwarting enemy raider (not in trade warfare screen as was before but in turn messages). However my only battle not only fought but even offered as later enemy did not accept a lot of battles was when one of his ships try to move out of Northern Europe.
I have no raider interception for year even if enemy raiders were operating in Northern Europe and I put about 10 cruisers to trade protection.
It is quite difference against RTW1 when a lot of battle were against raiders. What can be done to hunt and destroy such raiders?
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Post by cabusha on Mar 21, 2020 8:13:07 GMT -6
It's counter intuitive, but ships on raiding status can generate interception battles with enemy raiders. I don't know why this behavior it was changed from RTW1.
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Post by aeson on Mar 21, 2020 8:22:19 GMT -6
It's counter intuitive, but ships on raiding status can generate interception battles with enemy raiders. I don't know why this behavior it was changed from RTW1. That's not a change from RTW1.
Also, I don't see raiders encountering raiders encountering raiders and fighting as all that counterintuitive; they may be on a mission to capture or sink merchant shipping, but destroying an enemy combatant is still a potentially-valuable use of their time, and moreover fighting an engagement with a peer opponent likely has a greater appeal than overawing merchantmen and overwhelming light escort warships or poorly-trained and poorly-equipped AMCs.
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Post by BathTubAdmiral on Mar 21, 2020 10:03:55 GMT -6
I recently had a raiding AMC sink my raiding AMC in a raider intercept battle. Sadly, I had hit "auto" before I realised that not a CL but an AMC intercepted my AMC - had rather played this out personally And I just had a convoy defense, a handful of my TP-DDs vs. 2 AMCs ... that tought me not to build the cheapest AMC possible, but to slap a good bit of firepower on them - those had only 6x 6in guns but wrecked my 700t DDs in 3 hits ... both sides had local FC only, so to-hit-% where quite similar ... and one of the f***s dropped mines into the area, so one of my badly mauled DDs blew up upon returning into harbour!! So it looks like you're having a string of bad luck ... or there's something about the interception-chance calculation that goes awry in the late game (floatplanes subtracting instead of adding, or somesuch ... I heard things like this sometimes happen in software development ); As I never get past 1930 before a new patch hits and I start from scratch, I have no clue if this might be the case
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Post by dorn on Mar 21, 2020 11:00:33 GMT -6
I understand that raiders can sometimes meet in combat with enemy raiders.
But ships dedicated to trade protection should have higher chance to intercept raiders. I do not expect that cruisers on trade protection duty is only convoy escort, it is more really part of active hunter group to use advantage of range and speed.
Just an example, HMS Cumberland with top speed over 31 knots making more than 1000 nm within half and a day.
But so many cruisers hunting enemy raiders without success and some reports of my cruisers thwarting enemy cruisers, it is a little strange. Especially that hunter knows about my cruiser and my ship does not. As otherwise hunt of that raider will start.
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Post by jwsmith26 on Mar 21, 2020 11:08:56 GMT -6
As I never get past 1930 before a new patch hits and I start from scratch, I have no clue if this might be the case BathTubAdmiral, you may already know this but you really don't need to start a new game each time a patch is released. I'm a playtester and I never do this unless specifically told to do so by Fredrik. The vast majority of RTW2 patches will not break ongoing games.
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Post by garrisonchisholm on Mar 21, 2020 12:51:29 GMT -6
As I never get past 1930 before a new patch hits and I start from scratch, I have no clue if this might be the case BathTubAdmiral , you may already know this but you really don't need to start a new game each time a patch is released. I'm a playtester and I never do this unless specifically told to do so by Fredrik. The vast majority of RTW2 patches will not break ongoing games. I on the other-hand am paranoid, and virtually Always start a new game with each new version. (but he's right, you really don't need to)
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Post by cabusha on Mar 22, 2020 15:53:58 GMT -6
It's counter intuitive, but ships on raiding status can generate interception battles with enemy raiders. I don't know why this behavior it was changed from RTW1. That's not a change from RTW1.
Also, I don't see raiders encountering raiders encountering raiders and fighting as all that counterintuitive; they may be on a mission to capture or sink merchant shipping, but destroying an enemy combatant is still a potentially-valuable use of their time, and moreover fighting an engagement with a peer opponent likely has a greater appeal than overawing merchantmen and overwhelming light escort warships or poorly-trained and poorly-equipped AMCs.
Considering there is a stance specifically for trade protection, which doesn't generate sea battles against raiders, it's absolutely counter intuitive that it's the only way to intercept a raider. In RTW1, ships in AF could intercept raiders, with a bonus chance if you had long range (or a reduced chance if short range, something of the like). Anyway, in RTW2, these AF engagements no longer occur, leaving the only stance to counter a raider being, well, raiding. that is the behavior that changed from RTW1.
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Post by cabusha on Mar 22, 2020 16:02:36 GMT -6
In RTW1, I would regularly build large, fast BCs specifically to catch enemy raiders, and leave them in the AF. Given enough turns, they'd eventually generate an interception mission from the AF role. By contrast, in RTW2, I would have to put those same BCs in Raiding status to generate these engagements. Unfortunately, even in friendly waters this can lead to your ship being interned for the war, now pulling a prime capital ship out of your navy.
Honestly, it's yet another of RTW2s backward design decisions.
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Post by kastratore on Mar 22, 2020 16:04:50 GMT -6
Are you sure about that? In my current Italy game in a recent war against A-H i'm pretty sure i never used raider stance, as i was constantly blockading them, and i got raider interceptions rather regularly. Now, i can't tell you for sure if it was with cruisers on TP or AF specifically, but i think i got both of them involved.
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Post by cabusha on Mar 22, 2020 16:11:50 GMT -6
Are you sure about that? In my current Italy game in a recent war against A-H i'm pretty sure i never used raider stance, as i was constantly blockading them, and i got raider interceptions rather regularly. Now, i can't tell you for sure if it was with cruisers on TP or AF specifically, but i think i got both of them involved. The only interceptions I have seen have been with raiders. I've moved capital ships, CAs and BCs back and forth in AF to try to generate an interception in zones raided by enemy ships. Nothing. Either I'm extremely unlucky, or something has changed in the game. Capital ships in TP will occasionally generate a message about thwarting an enemy ship, but that's been it.
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Post by dorn on Mar 22, 2020 17:20:01 GMT -6
Are you sure about that? In my current Italy game in a recent war against A-H i'm pretty sure i never used raider stance, as i was constantly blockading them, and i got raider interceptions rather regularly. Now, i can't tell you for sure if it was with cruisers on TP or AF specifically, but i think i got both of them involved. But do you get raider interception battles because some ship trying to run the blockade or you just intercept some ship raiding your trade lines? I would like know: 1. how to intercept raiders and what to do to increase chance that battle "raider interception" happen 2. is it work as intended as it seems that these battles are quite rare and raiders practically cannot be intercepted
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Post by cabusha on Mar 23, 2020 3:45:53 GMT -6
It just occurred to me. It might be like this:
1) You're blockading a target and the enemy raider has to run the blockade to escape. AF ships can attempt to intercept.
2). Raider is already abroad. Only ships in Raider stance can intercept, regardless of blockade stance.
These rules would make sense to me, since it would explain my most recent Japan game. Multiple wars with Germany, France, RU, even one with Britain. My only interceptions were with Raiders, even when blockading RU. However, RU builds in Northern Europe, so its raiders never have to run the blockade. Thus I would never see an AF interception.
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Post by dorn on Mar 23, 2020 4:12:16 GMT -6
It just occurred to me. It might be like this: 1) You're blockading a target and the enemy raider has to run the blockade to escape. AF ships can attempt to intercept. 2). Raider is already abroad. Only ships in Raider stance can intercept, regardless of blockade stance. These rules would make sense to me, since it would explain my most recent Japan game. Multiple wars with Germany, France, RU, even one with Britain. My only interceptions were with Raiders, even when blockading RU. However, RU builds in Northern Europe, so its raiders never have to run the blockade. Thus I would never see an AF interception. Thanks, I am aware of 1), but I am not about 2) and it seems strange. And manual says "Raiders have no effect if you are blockading the enemy (enemy merchant shipping is assumed to have been reduced to a minimum by the blockade)." I was in war with France, so same area and most of their raiders were in Northern Europe when I have on top of cruisers on trade protection duty, cruisers on active fleet duty.
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