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Post by rimbecano on Apr 27, 2020 21:44:01 GMT -6
I'm not posting this as a bug because I don't think it has to do with an error in coding.
In RTW, and in the early game of RTW2, end of war budget cuts are crippling. I don't really have a problem with this, it's a good mechanic. However in RTW2 from about 1915 to 1925, they are devastating, and beyond 1925 they are eviscerating. I just won a war in 1936 as the USA, with a budget drop off about 33 million per month / 400 million per year at the end, on a total budget of a billion (so about 40%). And it's not even aircraft costs that are doing it, my primary budget items are still far and away ship construction and maintenance. Even a 3-month brushfire war against an opponent you can handily defeat with no combat losses becomes a catastrophe (actually, especially a short war, because you don't get to offset the massive fiscal loss with a long period of war budget).
I'd really, really like to request that this be rebalanced, because it makes the late game a lot less fun when the prospect of war with even the Navy of Liechtenstein (a single MTB on the Rhein) makes the USN or RN want to dump prestige into appeasement at any cost.
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Post by secondcomingofzeno on Apr 27, 2020 23:59:17 GMT -6
After a war, the budget should slowly decline unless you persuade the government to keep up the spending, which should make unrest.
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Post by rob06waves2018 on Apr 28, 2020 10:23:58 GMT -6
I suppose in real life there are two types. After the first and second world wars, budgets plummeted (same after the 1991 end of the cold war). But these were total wars where nations quite literally bankrupted themselves to win the war. These are modelled in the game very well by the horrendous drops in budget after a war.
The other type is not as well modelled. The 'stompfests'. Now, there weren't many in the 20th century but they are basically colonial wars or wars with minor nations. I suppose the Russo-Japanese war was kind of one and possibly the Falklands. After these, budgets don't really change (because they were so easy to win and no one back home really noticed a day-to-day difference) or actually increased ("those rotten savages had the audacity to oppose us? Teach them a lesson and make sure it doesn't happen again!" etc.). This is probably best modelled in the game where Britain fights Russia or Italy. It's basically impossible to lose. But your budgets act as though you're in a life or death struggle. I think the budget rise at the start of the war should relate to the force comparisons. It should be almost non-existent if you have overwhelming superiority but more if it's against a peer or a more powerful opponent. Similarly, if you took the war with very few losses and blockaded them the whole time, the budget drop should actually be offset by the reparations or new colonies so you shouldn't notice.
Obviously if you lose a war your budget should plummet because you.... er.... lost.
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Post by rimbecano on Apr 28, 2020 22:26:18 GMT -6
I'll note that this is especially frustrating as the US as you'll have a fairly good budgetary lead over the British on raw economy size, which will overpower their preeminence maintenance budget increases before and during a war. They'll take as big a hit as you from the end of the war, but you'll both now be well within the budget their economy can maintain, so they'll recover from the war much faster than you, and once your recovery gets going will keep pace with it for quite a while. By the time you start to outstrip them again, they've built up a good lead again and you're pulling every trick you can just to get back to parity. Just about the time you catch up, another war starts. And you can't even take hawkish options to get more budget, because you absolutely can't risk starting said war early, or you'll be even further behind. Once a war starts, you have to keep it going for as long as you can, long after the enemy fleet has been pounded infinite scrap. It's really demoralizing.
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Post by sagaren on Apr 30, 2020 21:32:22 GMT -6
I have to weigh in on this now I fear. I just wrapped up a war with Japan as the USA in 1950 and saw my budget go from +20,000 to -170,000. This with all my airbases on reserve. I did some basic math. I could have scrapped my entire fleet and still not come close to making up that kind of deficit. It was so bad I resigned immediately from an otherwise very successful game.
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Post by rimbecano on May 1, 2020 0:29:16 GMT -6
I have to weigh in on this now I fear. I just wrapped up a war with Japan as the USA in 1950 and saw my budget go from +20,000 to -170,000. This with all my airbases on reserve. I did some basic math. I could have scrapped my entire fleet and still not come close to making up that kind of deficit. It was so bad I resigned immediately from an otherwise very successful game. 170,000??? Yeesh. I've apparently been lucky...
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Post by sagaren on May 1, 2020 2:33:39 GMT -6
I have to weigh in on this now I fear. I just wrapped up a war with Japan as the USA in 1950 and saw my budget go from +20,000 to -170,000. This with all my airbases on reserve. I did some basic math. I could have scrapped my entire fleet and still not come close to making up that kind of deficit. It was so bad I resigned immediately from an otherwise very successful game. 170,000??? Yeesh. I've apparently been lucky... Yep, that was not the incorrect number of zeros.
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Post by potrero on May 6, 2020 10:11:53 GMT -6
I have to weigh in on this now I fear. I just wrapped up a war with Japan as the USA in 1950 and saw my budget go from +20,000 to -170,000. This with all my airbases on reserve. I did some basic math. I could have scrapped my entire fleet and still not come close to making up that kind of deficit. It was so bad I resigned immediately from an otherwise very successful game. Wow. If it can be that bad, maybe we need an option to go pirate to generate revenue.
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