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Post by galagagalaxian on Aug 24, 2015 1:38:04 GMT -6
The second half of the 1800s had seen the once mighty Ottoman Empire hemorrhage territory and prestige. At the dawn of the 20th century the Ottoman Empire was a fading world power with its economy in dire shape and sometimes referred to as "The Sick Man of Europe" by other powers. Its navy was critically underfunded by a paranoid Sultan, who feared it might be used in a coup against him. What little funds it received were often misappropriated by corrupt officers. Ultimately the navy, less than a century ago considered one of the mightiest in the world, was now filled with decrepit ships and nigh untrained crews, barely considered seaworthy, let alone capable of fighting. But maybe it didn't have t be that way? This is a custom nation I've created that allows you to play as the Ottoman Empire in Rule the Waves. To use it, simply just place the downloadable zip into your Rule the Waves install directory and unzip it. Then you just select it from the new game custom nation list and play. DOWNLOAD LINKSome notes: You might find the nation pretty challenging, even on Game Budget! The Ottoman Empire is the weakest of the European powers present in Rule the Waves, even Austria-Hungary has a slightly better economy than you. Shrewd leadership may be required to achieve superiority or even parity with the other Mediterranean powers, let alone a juggernaut like the British Empire. Unfortunately, as much as I'd love to, the Black Sea is not at all modeled in this Custom Nation. While theoretically it would be possible to include it, it would require extensive editing of data files beyond the scope of a simple custom nation mod. You'll just have to beat the Russians in the Mediterranean or sail up to the Baltic. This is an early draft! I've playtested it a bit, but I'm only one man. If you encounter any strange errors please mention them. I would also appreciate feedback, the nation is meant to be challenging, but if it is too hard, I will adjust things. This goes for the battle scenarios as well; if you encounter any strange engagements with France, Italy, or Austria-Hungary, please let me know (battles against Great Britain, Germany, and Russia are all generic scenarios as they lack Home Areas in the Mediterranean). Special thanks to Fredrik Wallin for his assistance in creating this. Screenshots:
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Post by gabeeg on Aug 24, 2015 12:36:49 GMT -6
Very exciting, thanks! Will run though a Turkish play tonight and report back.
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Post by gabeeg on Aug 25, 2015 23:51:34 GMT -6
Here is my sort of stream of consciousness run through as Turkey...
I went to war 4 times in 25 years all with Austria...it was real close with Britain once and France
I got the message about the missing $1m from the navy coffers...thats all I needed (the bastard dipped into me for a 1m like 6-7 times during the 25 years...where is he planning on retiring?)!
With 4 nations in the olive drab threat level and nearly yellow, and the rest dark green and low I got 3 turns in a row that the sultan had reduced the navy budget due to low tensions...the last one on the same turn as he raised it due to tensions growing with Britain. About 5 turns later the government complains that our 3 active battleships is not enough and we need more! The Sultan needs to open those coffers! ...Maybe they are upset that their grand admiral is an Armenian...
I did notice I got a pop-up about upheaval in North Korea...and if I decided to intervene it would increase tension with Japan...since japan is not a potential enemy of Turkey (only AH/Italy/Britain/Russia/France/Germany). I would think that it is a bit of a cheat for me since If I get NK then I do not have to worry about Japan. For giggles I intervened and it did raise tensions...but with AH, France and Britain. Not sure if you can control this when configuring a custom nation probably a game item...just mentioning it.
So the only minor issues were due to some of the events but not sure what sort of control there is over these when producing a custom nation (though the 1m theft is new!).
Turkey plays logically and as if it came with the game, excellent job! Turkey is a challenge though and I appreciate that...sort of compares with playing as Austria, maybe a slightly tougher in some ways.
Thanks for your contribution, it is very much appreciated and enjoyed!
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Post by galagagalaxian on Aug 26, 2015 10:17:59 GMT -6
Well, thank you for the feedback. It is good to hear it went well.
As for the events, without modifying the events file that all nations use I can't control the events too much. I had a colonial event in the Caribbean say it would threaten relations with the USA as well (Also not in the game) and it effected relations with another nation instead. Apparently that tension has to go somewhere, no free lunches, so to speak. You could always just say the North Korea intervention upset France and Great Britain because of their own imperialistic ambitions in the area.
As for the embezzlement event, it was part of the game already. One thing Fredrik W. shared with me was the existence of a previously unused and slightly experimental "Corruption" modifier that none of the default nations use. That is what causes the embezzlement event, it is also supposed to have one other nasty effect the first time you get into a war, but that isn't working yet.
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Post by Fredrik W on Aug 26, 2015 12:01:29 GMT -6
Well, thank you for the feedback. It is good to hear it went well. As for the events, without modifying the events file that all nations use I can't control the events too much. I had a colonial event in the Caribbean say it would threaten relations with the USA as well (Also not in the game) and it effected relations with another nation instead. Apparently that tension has to go somewhere, no free lunches, so to speak. You could always just say the North Korea intervention upset France and Great Britain because of their own imperialistic ambitions in the area. Ahem - the event actually says: "This risks increasing tension with XX considerably, and other nations might also have objections." XX is not present, so that tension is vaporised, but the effects on other nations are the same, and they will usually have some objections.
BTW, a tip: A good way to give an overview for an AAR is to post a screenshot of the events summary at the end of the game in 1.11. That is available even after ending the game, as the savefile can be opened and the end summary called up.
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Post by galagagalaxian on Aug 26, 2015 12:06:02 GMT -6
Right, didn't remember the event text off hand, sorry.
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Post by reckall on Aug 28, 2015 6:41:36 GMT -6
The "Corruption Event" IMHO should be crucial in this game. The "Terni Scandal" of 1904 (an investigation discovered that 3 billions lira were invested in sub-par steel and other vital ship parts) almost broke the back of the Italian Navy without firing a shot.
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Post by Fredrik W on Aug 28, 2015 6:51:49 GMT -6
Didn't know that corruption was bad in the Italian Navy as well. The characteristic was intended for nations like Turkey and China, but then I'll add some risk for corruption in Italy as well for the next version. Thanks for the input!
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Post by reckall on Aug 29, 2015 5:34:36 GMT -6
Reading about the "Terni Scandal" gave me and idea for RTW. I don't know if it is applicable. However... Basically, the "Acciaierie Terni" (Terni Steelworks) promised to the Italian Fleet a new kind of steel "Better than Krupp's" even if more costly. It was more costly alright, but the new steel was also *worse* than Krupp's. For some reason, for years no one checked. When suspicions were raised, and a Parliamentary commission discovered the swindle, many an hair turned white. A whole generation of Italian ships had been built with sub-par armor! (I can look for the exact difference. IIRC, it was 15-20% weaker than Krupp's). The idea is to have an (rare) event in RTW where not only you experience corruption, but all of sudden you also discover that a vital part of *your whole fleet* is sub-par. At least for the ships built from a certain date on. Again, I don't know if this is possible with the current engine, but such an event would throw both the fleet and the player into disarray...
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Post by namuras on Aug 31, 2015 9:50:52 GMT -6
Reading about the "Terni Scandal" gave me and idea for RTW. I don't know if it is applicable. However... Basically, the "Acciaierie Terni" (Terni Steelworks) promised to the Italian Fleet a new kind of steel "Better than Krupp's" even if more costly. It was more costly alright, but the new steel was also *worse* than Krupp's. For some reason, for years no one checked. When suspicions were raised, and a Parliamentary commission discovered the swindle, many an hair turned white. A whole generation of Italian ships had been built with sub-par armor! (I can look for the exact difference. IIRC, it was 15-20% weaker than Krupp's). The idea is to have an (rare) event in RTW where not only you experience corruption, but all of sudden you also discover that a vital part of *your whole fleet* is sub-par. At least for the ships built from a certain date on. Again, I don't know if this is possible with the current engine, but such an event would throw both the fleet and the player into disarray... Such an event should only fire as part of a whole event chain and if it occures it should end your game immediatly.
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