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Post by baggers on Aug 29, 2015 18:58:48 GMT -6
Hello. I just saw theses interresing videos about firing operations of a 16" gun in a 3-guns turrets of a BB: www.youtube.com/watch?v=Dg-cNmLRgiUwww.youtube.com/watch?v=dVvEPTYrcXAAnd have a question: It is better for accuracy/recoil stress purposes to fire each gun of a tree-gun turrets one after the other, or all at once? Or maybe it exist differents procedures for different purposes?
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Post by galagagalaxian on Aug 29, 2015 19:42:40 GMT -6
That is a complex question to answer, rather than answer in my own clumsy words Here is a good article about Naval Gunnery. And here is an excerpt from it specifically about firing a turret's guns in sequence or unison.
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Post by baggers on Aug 29, 2015 20:58:37 GMT -6
Thanks! It's really a interressing - and funny to read! - article.
I especially like the 6)
So, no vertical stabilisation of naval gunnery before the 1930s. But optical "bull's eye" around the roll and pitch of the boat at sea, trying to hit the "firing" button when the target show itself behing the crosshair. God! ^^ I better understand the "accuracy" of naval gunfire now ^^
I noticed that the reliability of guns/turrets is not very good too, even when the target don't fire back!
So, for my question, I assume full salvos was "standard" before the delay coils.
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Post by galagagalaxian on Aug 29, 2015 21:57:57 GMT -6
So, no vertical stabilisation of naval gunnery before the 1930s. But optical "bull's eye" around the roll and pitch of the boat at sea, trying to hit the "firing" button when the target show itself behing the crosshair. God! ^^ I better understand the "accuracy" of naval gunfire now ^^ I noticed that the reliability of guns/turrets is not very good too, even when the target don't fire back! Actually by WW1 most ships had what Rule the Waves would call Director or Improved Director fire tables, where a rather impressive mechanical computer is doing a lot of the measurements. Sufficiently advanced models (Improved or Advanced perhaps in RtW terms) could actually control the firing of the guns electronically. Basically the turret crew would signal the turret is read to fire, then the Fire control team would flip the "fire" switch, the fire control computer would then wait for the ship's pitch and roll to be correct for the positioning of the turrets before triggering the firing of the guns. These mechanical computers were really amazing marvels of engineering. If you're curious, here is a 40 minute US Navy training video from 1953 going over the components and working of a late-WW2 era fire control computer.
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Post by baggers on Aug 29, 2015 23:11:16 GMT -6
This roll me bach to school! ^^ Thanks. I alway liked these mechanism. Some of them seem familiars...
Are you sure of that?
For having the fire control computer trigger the gun at the correct pitch/roll position, you will need an accurate pitch/roll instant mesure device input for the computer.
And if you have that pitch/roll instant mesure device, you have probably all you need for a vertical stabilisation mechanism instead?
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Post by galagagalaxian on Aug 29, 2015 23:34:58 GMT -6
I admit, I could be wrong. But some kind of gyro mechanism attached to the computer to measure pitch/roll is a lot simpler/cheaper than a complex series of automated machinery to move the turret(s) in real time. Sadly, I can't find a good reference in a quick search. I found this which I believe describes the method somewhat in the first few pages, but due to the lateness of the hour where I live I am having difficulty parsing it (I was never very good at such dry technical material).
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Post by baggers on Aug 29, 2015 23:59:51 GMT -6
I admit, I could be wrong. But some kind of gyro mechanism attached to the computer to measure pitch/roll is a lot simpler/cheaper than a complex series of automated machinery to move the turret(s) in real time. Sadly, I can't find a good reference in a quick search. I found this which I believe describes the method somewhat in the first few pages, but due to the lateness of the hour where I live I am having difficulty parsing it (I was never very good at such dry technical material). This is exactly what I'm looking for and answer my last question. - In "Director firing", nothing is stabilized, and the Firing officier must hit the "fire" button when the target pass behind his optics crosshair, and must take into account the small delay between hitting the button and actual gun firing: "forecasting" is in the hands/eye coordination/anticipation of the officier. - In "Gyro Director": the optical sights are verticaly stabilized, and the computer delay the firing order until the pitch/rool mesure of the guns match with the stabilizeds optics, and take care of the forecasting too (the forecasting can be manually setted or automatically geared: in any case, The firing officier just aim at the targets with stabilised optics, and hit button.) - In "Stabilized guns/turets" (not depicted in the pdf) , both optics and guns should be stabilized and synchronised, so forecasting don't matter.
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Post by Fredrik W on Aug 30, 2015 11:46:06 GMT -6
So, for my question, I assume full salvos was "standard" before the delay coils. During WW1 most navies fired one gun per turret while the other was reloading. This can be seen in my signature pic, where the König at the battle of Jutland has one gun elevated in firing position and one horizontal in the loading position. According to Friedman, the AH navy fired one gun per turret in their triple turrets.
Edit: It can almost be seen. The original is clearer.
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Post by baggers on Aug 30, 2015 16:05:48 GMT -6
Thanks! If I want to go even further: what's the intervalle between gunfires of the same turret? A pair of seconds? Without at least a "gyro director", the intervalle between shoots is set by the director taking visually into account pitch/roll for shooting each gun at the same elevation: on top of wave ^^ I also noticed about "gyro director" that some navies (the Japan for example) seems to doesn't have one even at the begining of WW2! I'm curious if in WW1 some boat were equipped, after all... (side note: a bit modern image, but I find it instinctive about "what's a stabilised optic"^^:
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Post by Fredrik W on Aug 30, 2015 23:51:58 GMT -6
Thanks! If I want to go even further: what's the intervalle between gunfires of the same turret? A pair of seconds? Without at least a "gyro director", the intervalle between shoots is set by the director taking visually into account pitch/roll for shooting each gun at the same elevation: on top of wave ^^ Real sustained rate of fire was in practice seldom more than one round per gun per minute for heavy guns, and often less. This is in marked contrast to the theoretical technical ROF given in various gun data tables, which many people take as gospel.
A lot of factors influence the real ROF like visibility, need to observe and correct fire, sea state etc. Then there are rather frequent mechanical failures where one gun will miss a couple of salvoes before fixing the problem.
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Post by baggers on Aug 30, 2015 23:59:28 GMT -6
Thanks! I noticed previously this:
But I was talking about a "split salvio" like the "König" ones, and my question is about the interval between the "splits", more than the interval between the "salvios".
I imagine something like:
"left gun of each turret fire" - 3s wait for roll back in line with target - "right gun of each turret fire" - 3s wait for roll back in line with target - "middle gun of each turret fire" -> wait 1 minute for guns reloaded/ back in action.
And so on.
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Post by elouda on Aug 31, 2015 4:53:04 GMT -6
Thanks! I noticed previously this: But I was talking about a "split salvio" like the "König" ones, and my question is about the interval between the "splits", more than the interval between the "salvios". I imagine something like: "left gun of each turret fire" - 3s wait for roll back in line with target - "right gun of each turret fire" - 3s wait for roll back in line with target - "middle gun of each turret fire" -> wait 1 minute for guns reloaded/ back in action. And so on. Most likely one would wait for the half/split salvo to land and corrections to be made before firing the other half. Once on target a decision might be made to fire the follow up as soon as ready. If you're talking about individual guns, then 3s seems a long time. In principle you'd want atleast 3 shells fired near simultaneously to get a good pattern to correct from, so when firing a split salvo presumably all of the guns in that salvo would fire as close together as possible (might be some hundredths of a second difference due to different distance of turrets from director). With the 'one gun from each turret' kind of split salvos from large caliber weapons, the issue with turret whip probably isnt a major factor either as due to the long reload cycle, the turret has time to stabilize before the next half (in probably 20-40 seconds).
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Post by thecarthaginian on Aug 31, 2015 16:07:09 GMT -6
Even when the guns fired 'at the same time' they didn't. The South Dakota and Iowa I know - from having one of the former, specifically the Alabama, quite literally in my back yard - had a firing delay. To lower dispersion from muzzle effects, there was a delay of tenths or hundredths of second in the firing of the guns within the same turret.
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Post by baggers on Sept 1, 2015 18:21:26 GMT -6
Even when the guns fired 'at the same time' they didn't. The South Dakota and Iowa I know - from having one of the former, specifically the Alabama, quite literally in my back yard - had a firing delay. To lower dispersion from muzzle effects, there was a delay of tenths or hundredths of second in the firing of the guns within the same turret. If i'm not mistaken, you're talking about the "delay coils", and it's a bit too late for RTW:
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