|
Post by thejackhood on Sept 25, 2020 13:50:11 GMT -6
Meet my Super Light Carriers, the Minna Petersen Class, a carrier group converted from my first seaplane tenders coming in at a whopping 2,500 tonnes, 4 guns of 4" in 2 turrets, and a hearty compliment of *5* aircraft These 4 ships are my babies and, in my opinion, are the best carriers ever made lol. I also plan to re-re-convert them to small missile ships once I get the tech.
|
|
spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
|
Post by spacenerd4 on Sept 25, 2020 14:31:48 GMT -6
They're like the RN's Merchant Aircraft Carriers, small, slow, but still deadly.
|
|
|
Post by thejackhood on Sept 25, 2020 14:36:39 GMT -6
They're like the RN's Merchant Aircraft Carriers, small, slow, but still deadly. Why have I never heard of these before, they're amazing. I'm a big fan of small aircraft carriers, and I didn't know any small ones like that existed! Super cool! (Although mine are still smaller than them ;D )
|
|
spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
|
Post by spacenerd4 on Sept 25, 2020 14:54:34 GMT -6
They only had 2-4 aircraft, though.
|
|
|
Post by oldpop2000 on Sept 26, 2020 11:12:21 GMT -6
Here is one of my carrier designs, the game calls it an AV but it will have fighters on board.
|
|
|
Post by generalvikus on Sept 26, 2020 11:31:20 GMT -6
Meet my Super Light Carriers, the Minna Petersen Class, a carrier group converted from my first seaplane tenders coming in at a whopping 2,500 tonnes, 4 guns of 4" in 2 turrets, and a hearty compliment of *5* aircraft These 4 ships are my babies and, in my opinion, are the best carriers ever made lol. I also plan to re-re-convert them to small missile ships once I get the tech. Beware that main battery turrets can always flash fire, regardless of calibre, whereas secondary battery turrets of 6" or less will never flash fire. As such, it's a common practice to provide your carrier with a single main battery gun, with 2" of side armour to stop splinters and up to 7" on the TT (though that may not be practical on such a small ship, in which case 2" is better than nothing.) Then you can have an unarmoured secondary battery, giving you much more bang for your buck; or an armoured one on a big carrier that you really want to have maximum protection. Either way, it's not a Death - Star style weak spot any more.
|
|
|
Post by aeson on Sept 26, 2020 11:54:07 GMT -6
Meet my Super Light Carriers, the Minna Petersen Class, a carrier group converted from my first seaplane tenders coming in at a whopping 2,500 tonnes, 4 guns of 4" in 2 turrets, and a hearty compliment of *5* aircraft These 4 ships are my babies and, in my opinion, are the best carriers ever made lol. I also plan to re-re-convert them to small missile ships once I get the tech. Beware that main battery turrets can always flash fire, regardless of calibre, whereas secondary battery turrets of 6" or less will never flash fire. As such, it's a common practice to provide your carrier with a single main battery gun, with 2" of side armour to stop splinters and up to 7" on the TT (though that may not be practical on such a small ship, in which case 2" is better than nothing.) Then you can have an unarmoured secondary battery, giving you much more bang for your buck; or an armoured one on a big carrier that you really want to have maximum protection. Either way, it's not a Death - Star style weak spot any more. Common for whom? I have never once built a proper fleet carrier which had only one main gun, and I can't say I've ever seen such a carrier posted or recommended here before now; furthermore, flashfires - especially of the ship-killing variety - are much less likely with light guns than with heavier guns and I cannot say that I have even once seen a carrier lost to one.
Besides which, you might want to compare the HAA factors for N DP main guns and N DP secondary guns of the same caliber... ... because they're not the same in the current version of the game (or, for that matter, the past several versions of the game). A typical carrier's armament is primarily a defense against air attack; sacrificing that to mitigate some extremely marginal risk strikes me as rather dubious.
|
|
|
Post by generalvikus on Sept 27, 2020 1:41:20 GMT -6
aeson ; Common on the Discord, I had never noticed the difference in HAA factor but I agree it's not worth it considering that, so long as the main battery is armoured. Having seen 2 6" flash fires in one game, I'm wary of ever having an unarmoured main battery, though I don't think any comprehensive study of probability has ever been done. And in that case, you might still get more bang for your buck in the secbat.
|
|
|
Post by dorn on Sept 27, 2020 9:40:29 GMT -6
aeson ; Common on the Discord, I had never noticed the difference in HAA factor but I agree it's not worth it considering that, so long as the main battery is armoured. Having seen 2 6" flash fires in one game, I'm wary of ever having an unarmoured main battery, though I don't think any comprehensive study of probability has ever been done. And in that case, you might still get more bang for your buck in the secbat. My light cruisers have quite common only 1 or 2 inches of armour on double or triple turrets and in last game I have not lost any such a cruiser to flashfire. I do not count examples when cruiser is dead in water and she would sink anyways. It saves tonnage thus funds than having 4" armour on turrets. I consider moře turrets as better option.
|
|
|
Post by generalvikus on Sept 27, 2020 10:15:05 GMT -6
aeson ; Common on the Discord, I had never noticed the difference in HAA factor but I agree it's not worth it considering that, so long as the main battery is armoured. Having seen 2 6" flash fires in one game, I'm wary of ever having an unarmoured main battery, though I don't think any comprehensive study of probability has ever been done. And in that case, you might still get more bang for your buck in the secbat. My light cruisers have quite common only 1 or 2 inches of armour on double or triple turrets and in last game I have not lost any such a cruiser to flashfire. I do not count examples when cruiser is dead in water and she would sink anyways. It saves tonnage thus funds than having 4" armour on turrets. I consider moře turrets as better option. With light cruisers I think it's a little different - firstly, you can't have more than 3" on the B anyway, and I agree with the argument that most ships are going to be lost to flooding, not flash fires, so once you have that 3" on the B maybe increasing the BE is the next logical step rather than up-armouring the turrets. On a large ship like a traditional carrier, I wouldn't want to take any chances, so if I can spend a relatively small amount of money and tonnage to preclude it by only armouring one turret very heavily, and then maintain the same HAA factor because I can get away with not armouring the secondary battery at all, I think it's generally worth it. But like I said, it's also perfectly valid (perhaps on a larger carrier with other forms of armour) to armour every turret on the main battery. If you've got a lot of turrets in the main battery and you're still not armouring them, then I think it's fair to say you're probably playing with fire there, and I wouldn't go that far, except maybe on a CVL.
|
|
|
Post by dorn on Sept 27, 2020 10:32:38 GMT -6
I use 4" or 5" DP guns. I do not remember flashfire of 4" gun and even 5" is really one per a lot of games. And ať time I have carriers chance of flashfire is very small overall.
|
|
lucur
Junior Member
Posts: 72
|
Post by lucur on Sept 27, 2020 12:37:32 GMT -6
I have seen 4in and 5in flashfires on DDs multiple times. CVs though, i have lost to burning planes at best. And i didn't ever armor CV guns over 3in, iirc. This might ofc just be down to the number of hits received.
|
|