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Post by thejackhood on Sept 25, 2020 19:41:49 GMT -6
So i've looked around but not seen too many exact answers but, are the devs planning to make the game playable passed 1970? Personally i'd like a Civ kinda system where you can beat the game (1970) but choose to keep playing, no new tech, just repeatables. Because personally I enjoy the game the most once 1950's hit but I like just building ships and fighting and don't want to start a new game in 1900/1920, makes me sad to lose all my favourite ships that I have kept refitting from pactically game start to keep up to date.
Idk, just my thoughts.
¯\_(ツ)_/¯
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Post by aeson on Sept 26, 2020 11:37:03 GMT -6
There is a way to work around the 1970 end date, if you want to keep playing with your late-game toys: Open the RTWGame#.bcs file (where # is replaced by the Arabic numeral corresponding to the save slot used) with a text editor and change the year to something else; if the game already 'ended,' find the line GOR=1 and change it to GOR=0 as well. I don't know off the top of my head if skipping forwards past the January 1970 cutoff works, but going backwards certainly does; you'll keep all the technologies you currently have and should still be able to develop any that you don't yet have (though if you go back very far it may take a while for any new techs to be developed since they'll have an ahead-of-time penalty to the research points applied towards developing them), you keep the aircraft you currently have (though, again, if you go back very far you can have issues developing new ones since the performance of new aircraft models is linked to the current year, thus '50s- and -'60s aircraft will be way better than post-timeskip -'20s, -'30s, and -'40s aircraft, and I don't know that the computer will recognize that), and you keep your current economy.
As to extending the hard cutoff beyond 1970, I have no idea if that's planned or not, but I would comment that everything after about 1955 is already past the 'official' end of the game.
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Post by aquelarrefox on Sept 27, 2020 13:42:33 GMT -6
There is a way to work around the 1970 end date, if you want to keep playing with your late-game toys: Open the RTWGame#.bcs file (where # is replaced by the Arabic numeral corresponding to the save slot used) with a text editor and change the year to something else; if the game already 'ended,' find the line GOR=1 and change it to GOR=0 as well. I don't know off the top of my head if skipping forwards past the January 1970 cutoff works, but going backwards certainly does; you'll keep all the technologies you currently have and should still be able to develop any that you don't yet have (though if you go back very far it may take a while for any new techs to be developed since they'll have an ahead-of-time penalty to the research points applied towards developing them), you keep the aircraft you currently have (though, again, if you go back very far you can have issues developing new ones since the performance of new aircraft models is linked to the current year, thus '50s- and -'60s aircraft will be way better than post-timeskip -'20s, -'30s, and -'40s aircraft, and I don't know that the computer will recognize that), and you keep your current economy.
As to extending the hard cutoff beyond 1970, I have no idea if that's planned or not, but I would comment that everything after about 1955 is already past the 'official' end of the game.
why was 1955 and not 1960?
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Post by aeson on Sept 27, 2020 22:03:31 GMT -6
Because that's where the game ends.
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