Deleted
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Post by Deleted on Sept 10, 2015 6:16:01 GMT -6
Just witnessed 2 sim/wargame Kickstarter campaigns fail.
Combat air patrol 2, a AV-8 Harrier flight sim with carrier ops and dynamic campaign
Combat Operations, a single player Operations Layer for the land combat tactical game Combat Mission 2
Both solid ideas and very promising. Is it bad marketing? Insufficient preparation? No longer enough interest in these kind of games any more? I dunno..
Meanwhile, all the other stuff currently on the market has nothing I'm looking for: a dynamic campaign/Op layer combined with tactical play and focused towards military tech realism.
EXCEPT NWS. Hopefully RTW is doing quite well. It certainly looks so judging from the forum activity! Please keep the candle burning Fredrik W and team. And whatever you're doing to pull these things off please keep doing it!
(Holding off from buying until a few more patches are out, done a huge load of beta testing/bug reporting back in the days, so tend to get attached to them, but wanna put those behind me, so it's entirely personal. RTW's looking absolutely fantastic here.)
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Post by ccip on Sept 10, 2015 10:03:47 GMT -6
Actually I think it says more about the problems of crowdfunding/early access mentality - it was seen as "the new hope" for a while, but in fact the marketing model is very flawed and only works for a small subset of games. Consumers have realized this and are much more wary nowadays, that's all.
Part of the success of NWS and RTW is that they didn't rely on that model, and kept things simple, realistic (from a development perspective), and manageable. Some people gripe about the lack of graphics and primitive interface in SAI and RTW, but in fact it's one of the things that enabled the game to really focus on the important thing, which is gameplay mechanics. It's lightweight and simple enough to be maintained on minimal resources.
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Deleted
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Post by Deleted on Sept 10, 2015 10:08:17 GMT -6
Actually I think it says more about the problems of crowdfunding/early access mentality - it was seen as "the new hope" for a while, but in fact the marketing model is very flawed and only works for a small subset of games. Consumers have realized this and are much more wary nowadays, that's all. Part of the success of NWS and RTW is that they didn't rely on that model, and kept things simple, realistic (from a development perspective), and manageable. Some people gripe about the lack of graphics and primitive interface in SAI and RTW, but in fact it's one of the things that enabled the game to really focus on the important thing, which is gameplay mechanics. It's lightweight and simple enough to be maintained on minimal resources. Agree 100%.
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zoomar
Junior Member
Posts: 60
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Post by zoomar on Sept 10, 2015 12:25:28 GMT -6
I agree about crowd funding. I'm an old fart and the idea of putting down money on line for something I may never see is just weird. I wouldn't do it for any game, no matter how attractive it sounds.
And its time to buy! The game is great now and will only get better. One thing in NWS's favor I imagine is their online game shop. They can focus development effort on games with relatively limited appeal because they make money from selling other people's games as well as their own. Plus, SAI and RTW are exactly what most people I know who enjoy accurate historical naval sims want. World of Warships is fun and all, but anyone who considers it remotely a historical naval warfare simulation is just...well... I can't say it. Also, by using this Forum rather than developing fancy websites to promote themselves and their games, I suspect this saves money.
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Post by alchenar on Sept 11, 2015 5:13:06 GMT -6
Combat Air Patrol 2 is happening anyway because it's on Steam Greenlight.
Command Operations deserved to fail and frankly it was insulting that they were actually asking people for money.
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