|
Post by yousyokumarimo on Oct 15, 2020 0:49:13 GMT -6
I want anti-ship rocket. It's carried by fightier and DB and TB. Big rocket (ex Tiny Tim) have an effect on ship. It hardry affected by AA.
|
|
|
Post by mycophobia on Oct 15, 2020 12:07:43 GMT -6
Tiny Tim seems like it is going to be of limited use against well armored enemy ships, though it can probably be decent as a safer if less deadly alternative than bombing to attack lighter surface targets. Also while it can be fired outside of smaller caliber AA range, I dont know how accurate they'd be against a moving warship at those range compared to a slow tanker.
If the game plan to eventually add aircraft carried anti-ship missiles (which I feel might be a bit outside of the time frame, but I could be wrong), rockets like tiny tim can possibly be treated like an early and far less accurate version of those missiles? I feel smaller rockets are not really worth representing as they are not effective in dealing with most targets that appears in game. (Unless you really want your fighter to kill DDs, I suppose?)
|
|
|
Post by intolight on Oct 15, 2020 12:10:15 GMT -6
Yeah, as of right now, the balance of power late game swings hard from carriers back to surface forces. Battleships with maxed out autoloading secondary and tertiary DP batteries, with SAM escorts and a few squadrons of fighters overhead are practically immune to carrier based aviation. Medium bombers with ASMs can get through and score a few hits, but they'll take heavy losses. I feel like there should definitely be a few more techs for carrier aviation, like OP's antiship rockets, upgrades for airdropped torpedoes(larger drop windows, larger warheads, maybe basic acoustic homing?, so torpedo bombers can be more survivable), (dive) toss bombing(so dive bombers can attack from further away), and maybe ASMs on carrier planes as the end of the tech tree. It would definitely reduce the dominance of late game superbattleships and make things a bit more historically accurate. Right now, the AI builds a lot of carriers late game, which just means player battleships can just stomp whatever leftover battleships the AI has lying around, then sink the AI's carriers basically at their leisure. Basically, it would just be nice to have a couple more Naval Aviation, Heavier than Air techs after 1944.
|
|
|
Post by aeson on Oct 15, 2020 14:05:01 GMT -6
If the game plan to eventually add aircraft carried anti-ship missiles ASMs (air-to-surface missiles, or if you prefer aircraft-launched AShMs) are already in the game, they're just an uncommon ordnance restricted to medium bombers and available from c.1943.
|
|
|
Post by mycophobia on Oct 15, 2020 14:17:04 GMT -6
If the game plan to eventually add aircraft carried anti-ship missiles ASMs (air-to-surface missiles, or if you prefer aircraft-launched AShMs) are already in the game, they're just an uncommon ordnance restricted to medium bombers and available from c.1943. If you mean fritz-X and similar radio guided munitions, yes. But I don’t believe missiles with their own thrust are in. (I understand that radio guided bomb can be argued as a form of ASM as well, but don’t want to get into the semantics of it)
|
|
|
Post by akosjaccik on Oct 15, 2020 15:27:39 GMT -6
ASMs (air-to-surface missiles, or if you prefer aircraft-launched AShMs) are already in the game, they're just an uncommon ordnance restricted to medium bombers and available from c.1943. If you mean fritz-X and similar radio guided munitions, yes. But I don’t believe missiles with their own thrust are in. (I understand that radio guided bomb can be argued as a form of ASM as well, but don’t want to get into the semantics of it) I do believe they are. In the Mediterranean late-game the "hehe, here's 1200 land-based a/c for you" I can't recall a whole lot of guided bomb hits, but from a point on explicitely ASM hits mounted up at such an alarming rate from the usual AI 20-MB stacks, that I never truly recovered from mentally. I did not thoroughly examine the occurences though.
|
|
|
Post by janxol on Oct 19, 2020 3:52:06 GMT -6
Both guided bombs and ASM's are in in the game. I'm not sure if that's what the OP is asking about, as he's bringing up Tiny Tim and the word rocket. Rocket=/=missile and Tiny Tim was not an ASM. These are not in the game and I'm not sure how relevant they could be if they were.
|
|
akd
Full Member
Posts: 126
|
Post by akd on Oct 19, 2020 7:38:02 GMT -6
Rockets are perfectly valid as an anti-ship weapon, certainly no less valid than mast-height bombing with iron bombs.
|
|
|
Post by zedfifty on Oct 20, 2020 3:08:06 GMT -6
Rockets are perfectly valid as an anti-ship weapon, certainly no less valid than skip-bombing with iron bombs. You missed the really interesting part of the Wikipedia article. "It was built in response to a United States Navy requirement for an anti-ship rocket capable of hitting ships outside of their anti-aircraft range, with a payload capable of sinking heavy shipping." The linked reference notes that the warhead was a 500 lb SAP bomb, which was a viable anti-ship weapon against anything less than a battleship. www.designation-systems.net/dusrm/app4/tiny-tim.html
|
|
|
Post by oldpop2000 on Oct 20, 2020 7:46:21 GMT -6
The range of the Tiny Tim Rocket was 1600 yards. But the range of the standard Japanese 25 mm Type 96 was about 7439 yards at 45 degrees. It would seem that you have no advantage over a torpedo since one of the US torpedoes had a range of over 5000 yards so what is the advantage of an unguided rocket that might not work if the lanyard fails.... and they did. Lanyards failed on AIM-7 Sparrow's all the time.
|
|
|
Post by dohboy on Oct 20, 2020 14:32:22 GMT -6
The range of the Tiny Tim Rocket was 1600 yards. But the range of the standard Japanese 25 mm Type 96 was about 7439 yards at 45 degrees. It would seem that you have no advantage over a torpedo since one of the US torpedoes had a range of over 5000 yards so what is the advantage of an unguided rocket that might not work if the lanyard fails.... and they did. Lanyards failed on AIM-7 Sparrow's all the time. Speed is a major advantage for the rocket over a torpedo. The Tiny Tim can cover 1600 yards in about 6.5 seconds, the Type 93 takes about a minute to cover the same distance. A minute gives the target a whole lot more time to maneuver.
|
|
|
Post by oldpop2000 on Oct 20, 2020 14:46:32 GMT -6
Speed is a major advantage for the rocket over a torpedo. The Tiny Tim can cover 1600 yards in about 6.5 seconds, the Type 93 takes about a minute to cover the same distance. A minute gives the target a whole lot more time to maneuver. The Tiny Tim warhead was 148.5 Lbs. The Type 93 torpedo warhead was 1080.27 lbs. The Tiny Tim was unguided, but the torpedo had a gyroscopic guidance system and it was underwater. Not much of a comparison, IMHO. Personally, I would prefer the Bomb MK 57 SWOD or BAT. This was a low angle of glide weapon with a radar bombsight and a warhead of 1000 lbs. It had a glide range of 30,000 to 40000 yards. It wasn't that effective but it did give rise to other more accurate missiles. So it was the father of the modern anti-ship missile.l nationalinterest.org/blog/the-buzz/the-bat-the-father-americas-ship-killer-missiles-21088www.ausairpower.net/WW2-PGMs.html
|
|
|
Post by wlbjork on Oct 21, 2020 1:43:39 GMT -6
It's tricky to comment. After all, even the British RP-3 with 60lb warhead was used successfully against enemy shipping, as these two videos show: Mosquitos attacking a convoy: www.youtube.com/watch?v=fiPdpfGGqa0Beaufighters attacking a mine warfare ship: www.youtube.com/watch?v=hL4_z3kWa3sNote that the Beaufighter video is a combination of an interview with the pilot at the age of 95, actual footage and a CGI reconstruction.
|
|
|
Post by oldpop2000 on Oct 21, 2020 7:21:09 GMT -6
It's tricky to comment. After all, even the British RP-3 with 60lb warhead was used successfully against enemy shipping, as these two videos show: Mosquitos attacking a convoy: www.youtube.com/watch?v=fiPdpfGGqa0Beaufighters attacking a mine warfare ship: www.youtube.com/watch?v=hL4_z3kWa3sNote that the Beaufighter video is a combination of an interview with the pilot at the age of 95, actual footage and a CGI reconstruction. In the first video, the Mossies are attacking a convoy in a harbor. No defenses that I can see and the ships are stationary. I see no results of ships sunk. Nice attack, and damage was done, but they were not sunk. I can't speak to the second other than mine warfare ships tend to be undefended and very slow due to their requirements. They make good targets. The key is that you don't have to sink a ship to be effective in your mission. You just have to mission kill the ship, take it out of the operation to be effective. We did not sink all the carriers in the Coral Sea operation, just one. But we did mission kill two of the fleet carriers and they were not available to the Japanese for Midway. Now, this was more due to the failure of Japanese planning and repair facilities but it did not matter. All navies have found that mission killing is an effective, cheaper and simpler way to succeeding in your operation.
|
|