Post by Noname117 on Oct 21, 2020 5:05:25 GMT -6
Standard template:
When did you start the game - 1900
What nation were you playing?
- USA
Were there any start options that were not the default?
- size 60 airbases, whatever the largest fleet size is
Describe the issue in detail.
- You're going to hate how I do this.
What were you doing when the bug occurred?
- Testing to find this bug by shooting fast battleships with slow 5" spamming CLs. Year was 1934-1935 depending on the test.
What did you expect to happen and how was the result you saw different than you expected.
- I expected battleships to not suddenly take 1500 or 1800 or 3000 or 3600 additional flooding (not flotation damage) in a single turn
Can you describe how to reproduce the bug?
- Shoot massive battleships with no or little BE armor with a lot of 5" shells until some 5" BE penetrations are scored, preferably at close range, and even then it only happens occasionally.
What version of the game were you playing - v1.23
So I know this glitch has been reported multiple times already, and may be under investigation, but I decided to do some of my own tests to see if I could reproduce it, partly to gain information and partly because I'm not entirely certain everyone here is convinced it's even happening.
So I did what was logical; I made a bunch of fast battleship and battlecruiser designs with different armor schemes across a campaign and a number of slow CLs (and KEs) armed with a lot of 5" guns. When I had enough of both with the CLs to a certain standard of modernity I would engage them in a fleet exercise, where I'd control the battleships and battlecruisers (which got redesignated as battleships) and order them to hold fire and get in close to the CLs, so they could be shot up and the bug would hopefully get confirmed along the way.
So, before I get into the rest of this, there are a few things I should mention first:
The only mod I have installed is the Canada nation mod, which does not modify anything in regards to how ships work and given that I'm not even using it in this save I'm doubtful it would have any affect what-so-ever.
I did need to edit the save file itself a few times. For most of the game I'd just edit the tensions of the AI nations down to 0. I did need to give myself some extra funds prior to the exercise though, as well as change the ship class of several light cruisers because they had been built with 6" guns rather than 5" guns. I just made them the most modern class. For the second battle I had to set the did fleet exercise line to 0, and for the third battle I had to change the construction time on multiple battleships so they would complete instantly and I'd have more ships to test.
I also did this live on Twitch so I could record what happens for further proof. I did grab screenshots and post them to discord to save them where possible, but forgot a couple times and had to use screenshots from the VOD to make up for them. The "before" screenshots of the ships will also be from the VOD, so you can see the state the ship was in immediately prior to one of the glitch events happening. Every time one of my ships got hit I checked their flooding, and although there were a couple of times where the game skipped ahead a few turns due to a mistake, no "events" were missed due to this. There will be a transparent black rectangle in these screenshots. This is part of my OBS overlay so that chat is readable on screen. It has nothing to do with the game. My taskbar will also be visible.
Here are the links to the 3 streams (converted into highlights so they'll stay) Do be aware that I will swear in these VODs:
www.twitch.tv/videos/776187303
www.twitch.tv/videos/776996163
www.twitch.tv/videos/776444782
So I get this all set up, building BBs with many different armor designs, including AoN, Standard BE Sloped Deck, Sloped Deck AoN (note: no benefit coded in), Light BE Sloped Deck, Pre-AoN Tech AoN, Universal Narrow Belt, and Narrow Belt sloped deck AoN (don't ever do this). For the third battle I also tried out a Protected Cruiser AoN scheme and a Protected Cruiser Light BE scheme.
So yes, for the first battle I take out multiple battleships, including my most modern classes plus a spattering of older ones, against the slow cruisers and corvettes to be shot at.
The first 5" BE super-flooding event happened to New Hampshire at 21:49.
And just in case you have any doubts that the second picture doesn't come immediately after the first, you can line up the time of the shell hits and the difference between the number of shell hits she received between the 2 images. You'll find they match.
Ok, so there were a lot of hits and a high speed increases flooding in that report. It's not the cleanest of evidence, given how much happens in that turn. "So how do you know what caused it?" I hear you ask.
Her sister ship, Pennsylvania, suffers a similar hit a bit later.
In this instance, the only damaging hits scored in the time period shown are those 2 5" hull hit BE penetrations. Those 2 5" hits caused 3000 additional flooding on top of the 1 she already had.
Both Pennsylvania and New Hampshire have a sloped deck AoN armor scheme. I had thought one of them was a normal AoN ship, but I was mistaken. I got no additional proof of anything weird this battle, and after the other ships had been shot up a lot to no major effect I sank most of the CLs and left at night with these 2 events recorded.
I would then do a second test consisting mostly of flat deck AoN ships (Both pre-AON tech and post-AON tech), with the Pennsylvanias included. Pennsylvania again suffered an event, but nobody else did, despite ships getting shot hundreds of times to very little flooding. The most I saw from conventional means was 400-ish flooding on Washington, which took over 600 5" hits and being on fire while still moving at the maximum speed she could make to get her there. I ended this battle before it was complete given that I thought I had enough information to draw a conclusion on. The null results from other ships which took far more shots than either New Hampshire or Pennsylvania did here while moving at full speed and getting nowhere near the same level of flooding do show that these events are definitely bugs.
Pennsylvania's design (with possibly a bit of extra weight remaining due to technological increases since the design was laid down)
So here I thought that armor scheme was the contributing factor, and that it couldn't happen to AoN ships. Except people reported it happening to AoN ships. So I decided to set up a third battle to test 90K ton AoN ships as well as some variations on the Pennsylvania testing if an inclined belt or complete lack of belt extended armor rather than a small but penetrable amount had anything to do with the results shown, as well as a couple ships testing if Protected Cruiser armor would see any change. Honestly though, I'm going to create a second post below this one, or edit this post, to show the evidence obtained from that battle. Spoiler alert, none of the armor schemes resist the 5" BE glitch.
I should probably post the saves here too. It turns out they are too large to upload as attachments, so I've just uploaded them to my dropbox and will post links to them here. Do note that I'm packaging multiple saves into the same folder here. I forgot to save on the turn of New Hampshire's event, but the saves from Pennsylvania's events should be present, as well as end of battle and post battle saves where applicable.
Saves from the first battle
Saves from the second battle
(If dropbox is too sketchy just tell me specifically what parts of the save you need which would be small enough to fit as attachments here).
Ok, so yeah, time to make that second post describing just some of the 5" BE hit events which happened in the 3rd battle.
When did you start the game - 1900
What nation were you playing?
- USA
Were there any start options that were not the default?
- size 60 airbases, whatever the largest fleet size is
Describe the issue in detail.
- You're going to hate how I do this.
What were you doing when the bug occurred?
- Testing to find this bug by shooting fast battleships with slow 5" spamming CLs. Year was 1934-1935 depending on the test.
What did you expect to happen and how was the result you saw different than you expected.
- I expected battleships to not suddenly take 1500 or 1800 or 3000 or 3600 additional flooding (not flotation damage) in a single turn
Can you describe how to reproduce the bug?
- Shoot massive battleships with no or little BE armor with a lot of 5" shells until some 5" BE penetrations are scored, preferably at close range, and even then it only happens occasionally.
What version of the game were you playing - v1.23
So I know this glitch has been reported multiple times already, and may be under investigation, but I decided to do some of my own tests to see if I could reproduce it, partly to gain information and partly because I'm not entirely certain everyone here is convinced it's even happening.
So I did what was logical; I made a bunch of fast battleship and battlecruiser designs with different armor schemes across a campaign and a number of slow CLs (and KEs) armed with a lot of 5" guns. When I had enough of both with the CLs to a certain standard of modernity I would engage them in a fleet exercise, where I'd control the battleships and battlecruisers (which got redesignated as battleships) and order them to hold fire and get in close to the CLs, so they could be shot up and the bug would hopefully get confirmed along the way.
So, before I get into the rest of this, there are a few things I should mention first:
The only mod I have installed is the Canada nation mod, which does not modify anything in regards to how ships work and given that I'm not even using it in this save I'm doubtful it would have any affect what-so-ever.
I did need to edit the save file itself a few times. For most of the game I'd just edit the tensions of the AI nations down to 0. I did need to give myself some extra funds prior to the exercise though, as well as change the ship class of several light cruisers because they had been built with 6" guns rather than 5" guns. I just made them the most modern class. For the second battle I had to set the did fleet exercise line to 0, and for the third battle I had to change the construction time on multiple battleships so they would complete instantly and I'd have more ships to test.
I also did this live on Twitch so I could record what happens for further proof. I did grab screenshots and post them to discord to save them where possible, but forgot a couple times and had to use screenshots from the VOD to make up for them. The "before" screenshots of the ships will also be from the VOD, so you can see the state the ship was in immediately prior to one of the glitch events happening. Every time one of my ships got hit I checked their flooding, and although there were a couple of times where the game skipped ahead a few turns due to a mistake, no "events" were missed due to this. There will be a transparent black rectangle in these screenshots. This is part of my OBS overlay so that chat is readable on screen. It has nothing to do with the game. My taskbar will also be visible.
Here are the links to the 3 streams (converted into highlights so they'll stay) Do be aware that I will swear in these VODs:
www.twitch.tv/videos/776187303
www.twitch.tv/videos/776996163
www.twitch.tv/videos/776444782
So I get this all set up, building BBs with many different armor designs, including AoN, Standard BE Sloped Deck, Sloped Deck AoN (note: no benefit coded in), Light BE Sloped Deck, Pre-AoN Tech AoN, Universal Narrow Belt, and Narrow Belt sloped deck AoN (don't ever do this). For the third battle I also tried out a Protected Cruiser AoN scheme and a Protected Cruiser Light BE scheme.
So yes, for the first battle I take out multiple battleships, including my most modern classes plus a spattering of older ones, against the slow cruisers and corvettes to be shot at.
The first 5" BE super-flooding event happened to New Hampshire at 21:49.
And just in case you have any doubts that the second picture doesn't come immediately after the first, you can line up the time of the shell hits and the difference between the number of shell hits she received between the 2 images. You'll find they match.
Ok, so there were a lot of hits and a high speed increases flooding in that report. It's not the cleanest of evidence, given how much happens in that turn. "So how do you know what caused it?" I hear you ask.
Her sister ship, Pennsylvania, suffers a similar hit a bit later.
In this instance, the only damaging hits scored in the time period shown are those 2 5" hull hit BE penetrations. Those 2 5" hits caused 3000 additional flooding on top of the 1 she already had.
Both Pennsylvania and New Hampshire have a sloped deck AoN armor scheme. I had thought one of them was a normal AoN ship, but I was mistaken. I got no additional proof of anything weird this battle, and after the other ships had been shot up a lot to no major effect I sank most of the CLs and left at night with these 2 events recorded.
I would then do a second test consisting mostly of flat deck AoN ships (Both pre-AON tech and post-AON tech), with the Pennsylvanias included. Pennsylvania again suffered an event, but nobody else did, despite ships getting shot hundreds of times to very little flooding. The most I saw from conventional means was 400-ish flooding on Washington, which took over 600 5" hits and being on fire while still moving at the maximum speed she could make to get her there. I ended this battle before it was complete given that I thought I had enough information to draw a conclusion on. The null results from other ships which took far more shots than either New Hampshire or Pennsylvania did here while moving at full speed and getting nowhere near the same level of flooding do show that these events are definitely bugs.
Pennsylvania's design (with possibly a bit of extra weight remaining due to technological increases since the design was laid down)
So here I thought that armor scheme was the contributing factor, and that it couldn't happen to AoN ships. Except people reported it happening to AoN ships. So I decided to set up a third battle to test 90K ton AoN ships as well as some variations on the Pennsylvania testing if an inclined belt or complete lack of belt extended armor rather than a small but penetrable amount had anything to do with the results shown, as well as a couple ships testing if Protected Cruiser armor would see any change. Honestly though, I'm going to create a second post below this one, or edit this post, to show the evidence obtained from that battle. Spoiler alert, none of the armor schemes resist the 5" BE glitch.
I should probably post the saves here too. It turns out they are too large to upload as attachments, so I've just uploaded them to my dropbox and will post links to them here. Do note that I'm packaging multiple saves into the same folder here. I forgot to save on the turn of New Hampshire's event, but the saves from Pennsylvania's events should be present, as well as end of battle and post battle saves where applicable.
Saves from the first battle
Saves from the second battle
(If dropbox is too sketchy just tell me specifically what parts of the save you need which would be small enough to fit as attachments here).
Ok, so yeah, time to make that second post describing just some of the 5" BE hit events which happened in the 3rd battle.