Hello,
I greatly enjoy building all-forward (AB either 2x3x17" or 1x4x17", 1x3x17") "battlecruiser" designs with maximum armor and large caliber guns to exploit massive immunity zones against enemy ships. In the late 1910s-1920s, this enables them to receive dozens of BB-caliber hits with no turret, deck, or belt penetrations. However, despite being AON, my ships nonetheless take insane amounts of flooding damage and speed damage from BE and superstructure hits, and I have had ships actually sink, without suffering a single torpedo hit or citadel penetration, just from accumulated flooding. To me, this would seem to be a violation of the principle of "all-or-nothing" in the first place - their armored raft has not been penetrated. Is this normal game behavior? I really like building "immune" ships, but am increasingly discouraged by this occurring.
Update 1.24 addressed an issue with smaller shells causing excessive flooding on ships with heavy TPS protection- are you using that version or an earlier version?
In reality, it is almost impossible for Atago and Takao to sink a South Dakota with 8-inch gun, but I did it in the game.
The time is 1920s-1940s, these ships were not attacked by any larger caliber shells, or torpedoes and bombs.
None of these guns can penetrate the enemy's B or D, Also, I did not see in the log that these shells penetrated B or D (Did not count the ships that were pen DE waterline). but after hitting enough ammo on BE/DE/superstructures, the enemy ship will sink due to flooding damage, or mostly sink due to fire.
and I did sink a lot of AON battleships (Some of them are greater than 60000 tons , killed with totally 300-400 round 8-inch and 6-inch shells hit) with only 8-inch and 6-inch guns CA (without torpedoes).
for example (1.24 , victim 60000-70000 tons) :
18 21:08 8 in 17450 yds Fore/aft hull hit * (CA M3, AP)
18 21:38 Turret A jammed!
18 21:47 8 in 16885 yds Turret A hit T (CA M4, AP)
18 21:51 8 in 16665 yds Fore/aft hull hit * (CA M5, AP)
18 21:52 8 in 17536 yds Engine room hit B (CA M3, AP)
18 22:09 8 in 15507 yds Hull passthrough hit * (CA M2, AP)
18 22:10 8 in 13770 yds Near miss! (CA M1, AP)
18 22:10 8 in 14550 yds Superstructure hit BE * (CA M2, AP)
18 22:12 8 in 12058 yds Turret A hit T (CA M2, AP)
18 22:12 8 in 12457 yds Superstructure hit BE * (CA M3, AP)
...
19 00:38 8 in 9454 yds Hull hit (CA M4, AP)
19 00:38 8 in 9454 yds Fore/aft hull hit * (CA M4, AP)
19 00:38 Fires raging out of control! Ship abandoned!
and
18 22:10 Main battery scores 1 hit on CA M1
18 22:15 8 in 9835 yds Superstructure hit * (CA M4, AP)
18 22:17 8 in 9725 yds Hull hit (CA M4, AP)
18 22:18 8 in 10060 yds Hull hit B (CA M4, AP)
18 22:18 8 in 10060 yds Engine room hit D (CA M4, AP)
18 22:19 8 in 10707 yds Hull hit (CA M5, AP)
...
19 05:17 8 in 5665 yds Superstructure hit BE * (CA M1, AP)
19 05:17 8 in 5628 yds Near miss! (CA M5, AP)
19 05:17 8 in 5628 yds Engine room hit B (CA M5, AP)
19 05:17 8 in 5739 yds Hull hit B (CA M4, AP)
19 05:18 8 in 5605 yds Superstructure hit DE *. DE* Splinters damage Hull (CA M5, AP)
19 05:18 8 in 5603 yds Hull hit (CA M3, AP)
19 05:18 8 in 5635 yds Near miss! (CA M2, AP)
19 05:18 8 in 5630 yds Superstructure hit BE * (CA M1, AP)
19 05:18 Ship sinking.
As far as I know, when a battleship is ready for battle, there are very few people on the deck. They are all in the turret, armored bridge, ammunition room, boiler room and fire control room. These parts are heavily armored, and there is basically no damage without a large-caliber shell penertrate.
*What I mean by no damage = to core functions such as buoyancy, life support system, and ability to fire main gun. shells that cannot penetrated armor can indeed destroy some fragile parts of the superstructure, such as sighting equipment, radars and antennas, and exposed personnel in unprotected areas.
In the game, for battleships (not Pre-Dreadnought in the 1900s), the superstructure hit caused Fire and Fire spreads. I have burned a lot of battleships to death with small caliber ammunition. This is so strange, what is burning? Is the cannonball burning? Is the steel burning? Is this the magic flame of World of Warships game? And it’s also strange that the buoyancy is vented without being penetrated in the core area.
I suggest that the Fore/aft hull, Superstructure, DE, and BE of the AON/non AON battleship should be able to design protection. I don’t know if this will be troublesome , too difficult to achieve, or nowtimes need to sacrifice a bit of realism for gameplay. I’m having fun playing now, and I hope the game can be more realistic.