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Post by durandal on Oct 2, 2015 10:55:31 GMT -6
Hey all,
Long time listener, first time caller.
Can someone clarify for me what I "get" for a year's worth of training?
Thanks!
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Post by Rasputitsa on Oct 2, 2015 14:12:31 GMT -6
Hey all, Long time listener, first time caller. Can someone clarify for me what I "get" for a year's worth of training? Thanks! From the Manual : Gunnery: Gunnery training will give your ships 10% better accuracy when firing guns. 30% increase in maintenance. Night fighting: This will give your ships a bonus when spotting enemy ships at night, and less chance of hesitating before opening fire at night. It also gives a 10% accuracy bonus at night. 20% increase in maintenance.Torpedo tactics: This will make your light forces more alert when carrying out torpedo attacks, quicker to react on flotilla attack orders and give better hit chances when firing torpedoes. 20% increase in maintenance.The first part of each line above is what you get, the increase in maintenance costs for your ships is what it costs to get these benefits.
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Post by durandal on Oct 2, 2015 14:14:25 GMT -6
Well I'm more interested in what number is being multiplied. I see the effects best in say, Japanese ships.
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tharr
New Member
Posts: 10
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Post by tharr on Oct 2, 2015 19:10:00 GMT -6
Yes, is the training accumulative ? Or do I need to be training in any given area for that year to get the benefit of that training ? Thanks
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Roumba
Junior Member
Posts: 88
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Post by Roumba on Oct 3, 2015 0:45:43 GMT -6
I don't know about the Torpedo Tactics one, but the other two give an extra +10 entry in the chance to hit list of modifiers. How that list/calculation actually totals out is something I'm still working on in my noggin.
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Post by mikebrough on Oct 3, 2015 1:18:58 GMT -6
I'm also interested in WHEN the modifiers kick in and how long they last for. I think the pop-up shows that the modifiers kick in at the end of the 12 months of training but does they disappear immediately if you don't keep the training going?
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Post by Rasputitsa on Oct 3, 2015 1:29:24 GMT -6
Yes, is the training accumulative ? Or do I need to be training in any given area for that year to get the benefit of that training ? Thanks You can set any two of the three categories of training (or none), which then applies for one year, after that year you can re-set the training priorities. You will receive notification of the improvement in performance of your crews as the training progresses. The cost will show in the budget totals.
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Post by Rasputitsa on Oct 3, 2015 2:40:19 GMT -6
Well I'm more interested in what number is being multiplied. I see the effects best in say, Japanese ships. There is no simple number correlation, but a whole lot of factors and circumstances which are taken into account to produce the results you see in the game. Here is the Manual extract on gunnery accuracy, where crew quality is but one factor, but it is a factor that you can influence with training. Quote: A lot of factors affect the gunnery of the ships in the simulation. Gunnery accuracy depends on:
Crew qualityFire controlFiring ship turningTarget ship turningPrevious salvo on targetSea stateSmoke interferenceDamage to firing shipRangeMore than one ship firing on the targetTarget evading Dusk (firing eastwards in dusk or westwards atdawn is penalised) Glare (firing within 45 degrees of the sun withinone hour of sunset or sunrise, provided weatheris clear or partly cloudy).You can't change the sea state, stop the sun setting, but you can improve crew quality. This is a game covering many years, demonstrating great progress in technology as nations develop, sometimes one nation will be ahead, sometimes another, but the 10% training improvement will be applied to whatever the crew quality level is at that time. However the game does also take into account national characteristics, here is another extract. Quote: National characteristicsEfficient shipbuilding industry: Ships will take10% shorter time to complete.Undeveloped shipbuilding industry: Ships willtake 10% longer to complete and are moreprone to have unexpected faults, like notreaching their design speed.Global naval power: Nation must keep at least10% of tonnage on foreign stations, cannothave cramped crew quarters. May getautomatic budget raise if any other nation has asimilar budget.Cautious: AI controlled forces will be cautious inbattles. Player risks extra prestige loss on losingbattles or losing capital ships.Poor education level: Affects the crew qualityand build times of ships, and has a slightnegative effect on research.Liberal Democracy: Lowers the risk of revolutionand will affect some events.Autocracy, Bombastic head of state: Will affect the likelihood of certain events.Surprise attack: The nation has a penchant forstarting wars with a surprise attack on theenemy fleet. There will be an 80% chance of asurprise attack on the enemy fleet at the startof a war.Inconsistent naval policy: The politicians aremore likely to interfere in ship building designand priorities.Attention to detail: Ships are less likely to havehidden defects or vulnerabilities.Technology Leader: The nation has anadvantage in research, and if AI controlled willspend on research to stay among the topnations in technical development.Hidden faults: Ships may have unexpectedfaults, like a tendency to explode on turret hitsor similar.I am quoting all this to try and show how detailed the game is and where you, as commander, are attempting to get the best results with the resources you have, notwithstanding that a single lucky shot into an engine room, or magazine, could doom the best trained crew. Which takes you into the area of ship design .......... Do you have enough money (and probably not) to place well trained crews into well armoured ships, using the most effective guns, with the speed to be in the action, and where is the correct balance of these factors, the possibilities are endless.
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Post by Fredrik W on Oct 3, 2015 4:17:51 GMT -6
I'm also interested in WHEN the modifiers kick in and how long they last for. I think the pop-up shows that the modifiers kick in at the end of the 12 months of training but does they disappear immediately if you don't keep the training going? It takes 12 months to achieve proficiency in an area. You have to keep on spending on training to keep the benefits. The benefits disappear immediately upon stopping spending on that type of training, which is admittedly a simplification.
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tharr
New Member
Posts: 10
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Post by tharr on Oct 3, 2015 15:43:34 GMT -6
OK that clarifies training for me.. Cheers
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