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Post by cleveland on Oct 10, 2015 22:19:56 GMT -6
I have never noticed this before, but 12(0) guns are heavier than 13(-1) guns?
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Post by cwemyss on Oct 11, 2015 7:58:08 GMT -6
I have never noticed this before, but 12(0) guns are heavier than 13(-1) guns? Yep, -1 is a pretty big hit. I've got a class of CAs in my current game that I designed with 9" guns, in spite of a -1, in about 1906. I figured we'd have quality zero researched by the time I wanted to rebuild. January 1924, and they're soldiering on with crappy guns. Finally rebuilt to replace coal with oil, and add improved directors and increased elevation. So they're faster, with really accurate and slightly longer ranged crappy guns, but still -1. It's balanced by having +1 6-inchers... Pretty superb secondaries for the heavies, and excellent primary armament for my CLs.
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Post by Fredrik W on Oct 11, 2015 8:08:38 GMT -6
Guns of the same calibre weigh the same regardless of quality. The quality values can represent a lot of things, either short barrelled or simply inferior designs. Like for example the British 9.2 in that was considered a poor gun and apparently never got better, or the German 11 in of WW1 that was considered almost equivalent to British 12 in. Note though that quality affects only range and penetration, not damage done by hits. So if a 9 in -1 gun hits and penetrates, it will do more damage than an 8 in +1.
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Post by cwemyss on Oct 11, 2015 8:35:04 GMT -6
I took heavier in the post to mean "harder hitting", not "more weight on ship."
For some reason I always assumed -1 did less damage too. That makes me feel better about my cruisers. :-)
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Post by cleveland on Oct 11, 2015 9:41:02 GMT -6
I was talking about the weight in tons and it's effect on displacement.
Interesting facts in this thread though.
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Post by tmp on Oct 11, 2015 10:35:46 GMT -6
I had a look at this and it appears when it comes to the guns themselves, 12" weight less than 13"
But once you apply armour, it starts getting weird: e.g. a double 12" turret with 10" armour and 2.5" tops weights 1237 units at given development levels, while same quality 13" gun turret with the same armour amount weights 1178 units. As far as I can tell this is mostly due to regular turret armour, the top armour values have lesser impact.
(this is for v1.22 of the game. v1.21 doesn't seem to have this bug(?) Weights in 1.22 also appear larger overall -- the same guns in 1.21 weight 1014 and 1141 units, respectively)
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Post by genjeft on Oct 11, 2015 20:49:56 GMT -6
Nothing could be worse then the -2 quality British 13 inch guns...
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Post by haggar on Oct 21, 2015 20:27:49 GMT -6
Nothing could be worse then the -2 quality British 13 inch guns... Except up close and personal. They hurt things then.
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Post by dutchyhd on Oct 23, 2015 2:13:58 GMT -6
So gun quality does not have impact on accuracy? I expected that quality effects range, penetration, firing rate and accuracy. thats why I used 10inch guns +2 instead of 12inch -1, guess i should go with bigger guns regardless.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Oct 23, 2015 4:58:06 GMT -6
This is posted in the SAI forum that explains gun quality A couple of issues that have been raised previously may be of assistance: -
Improved DCT does not work. This will give very bad gunnery results. (I think this only applies to SAI)
- Gunnery modifier is for range and armour penetration. Armour penetration increases by 10% up to +2. Range increases by 10% up to +5 (A reduction in rate of fire also kicks in at -2 and below).
You can thus increase ranges more in line with WW2 and the armour penetration will reflect the improved shells. You can't do anything to reflect improvements in fire control though.
(Just transporting info)
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