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Post by tbr on Oct 17, 2015 20:21:28 GMT -6
In no turn did I see one or more of my raiders being successful while one or more others had been thwarted by patrolling ships. It is always either success (albeit that to different degrees) or failure for all mentions of raiders in the turn messages.
Does the RNG get either "stuck" after the success/fail roll or is there just one roll per turn? I for one would like to see more diversity within a turn even if the success/failure rates stay the same over all turns.That is the general success probabilit for raiders can stay the same, I woud just like more rolls within a turn.
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Post by Fredrik W on Oct 18, 2015 5:29:57 GMT -6
Should be a different roll for each raider, but I will check on it.
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Post by tbr on Oct 18, 2015 7:13:01 GMT -6
After some more raiding turns it sometimes happens that I get a first pop-up notification of a raider's success, then one raider is intercepted and after that battle, regardless of outcome, all raider notifications in the turn notifications are "thwarts" and none of the success are in the turn notification. It seems the raider intercept roll locks all other raider rolls into "thwart" and overrides all previous positive rolls in that turn.
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Post by tbr on Oct 18, 2015 7:28:56 GMT -6
But it is more remarked in "normal" turns. I have 8 raiders out in Northern Europe as Germany and if every one had a seperate RNG roll I should get at least one or two success rolls every turn with turns without any success few and far between. In this game the turns without any success and only "thwart" messages are in the majority which leads me to the suspiciosn that the RNG at the very least "locks" after the first "thwart" or "intercept" roll.
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Post by tbr on Oct 23, 2015 18:32:34 GMT -6
I think I found out what happens, it is more confusion on my side than anything else. The raider successes get pop-ups and the failures turn notifications. It would be nice if the successes also would be in the turn notifications. Perhaps even dispense with the popups for the successes as they can become many with a huge raider force out and a "lucky" turn.
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Post by Fredrik W on Oct 24, 2015 3:42:01 GMT -6
It would be nice if the successes also would be in the turn notifications. Perhaps even dispense with thepopups for the successes as they can become many with a hughe raider force out and a "lucky" turn. Good, Idea, I'll see what I can do.
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Post by hschuster44 on Oct 25, 2015 7:41:07 GMT -6
It would be nice if the successes also would be in the turn notifications. Perhaps even dispense with thepopups for the successes as they can become many with a hughe raider force out and a "lucky" turn. Good, Idea, I'll see what I can do. Please don't delete the raider popups, those messages and their pics are what gives puristic RTW that extra something.
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Post by julianbarker on Oct 29, 2015 1:08:54 GMT -6
I agree. Maybe make them optional, but they add character to the game and give a feel for what is being reported in The Daily Mail.
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Post by tbr on Oct 29, 2015 22:18:31 GMT -6
First let me thank you for adding the success message to the turn notifications. But this has enabled me to verify the original problem. Blockaded by Britan as Germany I have 23 cruisers out as raiders. First turn with those raiders out I get one single success message popup followed by a raider intercept battle which I play and have my raider survive. In the turn messages the succes message from the popup is shown followed by 34 (!) "thwart" messages and no raider success messages whatsoever. That raider battle in the least did something to the remaining raider success/failure calculations that turn.
Have a screenshot but am travelling with my WinTablet (which runs RTW fine) and cannot upload.
BTW - Hope to get a battle going "in sight" from my hotel window, though I probably need to starta game as US or UK...
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Post by Fredrik W on Oct 30, 2015 3:12:38 GMT -6
First let me thank you for adding the success message to the turn notifications. But this has enabled me to verify the original problem. Blockaded by Britan as Germany I have 23 cruisers out as raiders. First turn with those raiders out I get one single success message popup followed by a raider intercept battle which I play and have my raider survive. In the turn messages the succes message from the popup is shown followed by 34 (!) "thwart" messages and no raider success messages whatsoever. That raider battle in the least did something to the remaining raider success/failure calculations that turn. Have a screenshot but am travelling with my WinTablet (which runs RTW fine) and cannot upload. BTW - Hope to get a battle going "in sight" from my hotel window, though I probably need to starta game as US or UK... OK, thanks for the feedback. Will take another look at that. A savegame would be helpful as it will save me the work of engineering a game with 20+ raiders.
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