|
Post by tbr on Oct 18, 2015 8:07:03 GMT -6
Sinking enemy ships seem to become invulnerable once the sinking status has begun. That is very much like a problem that also existed in Distant Guns. They soak up a lot of attention and ammunition in fleet battles, especially if the battle lines move on, their side retreats and they fall behind. While some of that is realistic (cf Wiesbaden at Jutland) it happens far too often and intensively at the moment.
Could the 1) AI get a routine to evaluate the status of a target and decide to switch to the next target in the threat list if the AI "thinks" the original target is sinking and combat incapable. Of course have the potential for mistakes in here.
2) Sinking ships be made vulnerable to magazine explosions. I often see dozens of torpedo and very high calibre hits at close range with huge potential for magazine hits.
3) Sinking ships be made vulnerable with additional hits speeding the sinking
|
|
|
Post by tmp on Oct 18, 2015 9:03:21 GMT -6
They soak up a lot of attention and ammunition in fleet battles, especially if the battle lines move on, their side retreats and they fall behind. While some of that is realistic (cf Wiesbaden at Jutland) it happens far too often and intensively at the moment. In situation like that (no other targets to switch focus to) you can always order your side to hold fire for a bit, to see whether the ship sinks on its own, can you not?
|
|
|
Post by tbr on Oct 18, 2015 10:06:42 GMT -6
They soak up a lot of attention and ammunition in fleet battles, especially if the battle lines move on, their side retreats and they fall behind. While some of that is realistic (cf Wiesbaden at Jutland) it happens far too often and intensively at the moment. In situation like that (no other targets to switch focus to) you can always order your side to hold fire for a bit, to see whether the ship sinks on its own, can you not? Not if you are playing admirals or rear admirals mode, in that case the orders only affect your flag division(s).
|
|
|
Post by Fredrik W on Oct 18, 2015 10:52:19 GMT -6
There was often uncertainty about whether a ship was sinking or not, the Wiesbaden as you mention is a good example of that, and the game is made to reflect this.
There is a chance that the AI will shift target from a sinking ship.
Sinking ships are vulnerable to magazine explosions, though often most turrets have been destroyed and the magazines are assumed to be flooded, so the overall risk is smaller than for a non-sinking ship.
|
|
|
Post by tmp on Oct 18, 2015 11:00:33 GMT -6
Not if you are playing admirals or rear admirals mode, in that case the orders only affect your flag division(s). Hmm I play in the rear admiral's mode and i'm fairly sure the 'hold fire' buttons remain active in it for divisions other than the one with your flagship. IIRC this mode limits which divisions you can put under manual control, and disables manual targets for individual ships, which is different thing.
|
|
|
Post by sabratha on Oct 18, 2015 11:59:55 GMT -6
Sinking enemy ships seem to become invulnerable once the sinking status has begun. That is very much like a problem that also existed in Distant Guns. They soak up a lot of attention and ammunition in fleet battles, especially if the battle lines move on, their side retreats and they fall behind. While some of that is realistic (cf Wiesbaden at Jutland) it happens far too often and intensively at the moment. Could the 1) AI get a routine to evaluate the status of a target and decide to switch to the next target in the threat list if the AI "thinks" the original target is sinking and combat incapable. Of course have the potential for mistakes in here. 2) Sinking ships be made vulnerable to magazine explosions. I often see dozens of torpedo and very high calibre hits at close range with huge potential for magazine hits. 3) Sinking ships be made vulnerable with additional hits speeding the sinking Also occured at dogger bank (Blucher) and this element in fact dominated the whole battle. Having said that, it was a C&C issue. Perhaps this could be linked to signaling technology - higher tech navies would moer quickly "realize" an opfor ship is sinking and concentrate on others.
|
|