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Post by JagdFlanker on Nov 29, 2015 17:02:20 GMT -6
hard to say since it's hard to hit anything until you get director fire, but i'd rather throw on a poor higher caliber gun that can be upgraded at the same time i upgrade my fire control over a better lower caliber gun that becomes obsolete faster. so playing any country at game start it's going to be a no-brainer for me to build my first ships in the UK shipyards so my initial B's will be maxed out in tonnage and guns. as long as i 'tiptoe' and don't start any trouble until the ships are all done building (usually within a year so pretty easy to do) i'm going to always get a decent starting fleet this is another one of my 'gamers' - a colony guarding CA with a single dual 13" turret that (mostly) kills anything up to it's size and kills every raider on auto-resolve with ease up to past 1920. at about 1912-ish when i get oil-firing i upgrade it to 30kts and it lasts to end game. i used to make a CA with 2 dual 10" turrets but i found that in most colony/raider battles the enemy runs away from me and i end up chasing it so why bother having a rear turret? so i just threw on the biggest gun on just a front turret and it kills every raider with auto-resolve up until the early 20's when raiders start getting enough speed to escape it (on auto-resolve)
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