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Range
Apr 18, 2022 6:00:15 GMT -6
Post by JagdFlanker on Apr 18, 2022 6:00:15 GMT -6
not a bug, just an observation
the last 3 games i'v been focusing on ignoring my colonies and creating a 'bastion' style of defense in my home coastal sea zone
in order to try to keep the battles as close to my own coast as possible i'v been building all my B/BB/BC short range, while keeping all other ships medium range
the biggest reason i'm doing this though is whenever i get a battle further away from my coast i often end up losing many/most of my DDs at the battle start due to range - which is something that has always driven me a little crazy since DDs are essential in keeping the enemy away from my capital ships. my assumption on making my large gun ships short range and my DDs medium range is that their ranges will match up more and i *theoretically* should lose less DDs due to being out of range
however i'v noticed that in spite of this i'm still losing many/most of my DDs in further away battles, which make me think perhaps the range of the big gun ships is not taken into consideration when battles are spawned, but once capital ships are assigned to a battle only at that point are checks made on other participating ship's range according to where the battle is, and ships "out of range" are then removed
i don't know anything about what short/med/long ranges actually represent for each ship class, but just seems strange (to me) that a medium range DD doesn't have the range to escort a short range B/BB/BC
i wanted to test to see if the case is the same for short range capital ships escorted with long range DDs, but long range on DDs adds so much weight and reduces capability so much i don't find it's practical, even if it fixes "the problem"
since (later game) i prefer to build separate Fleet DDs and ASW TP DDs i'd really like a way to 'match up' ship ranges so they can support each other better
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Post by jwsmith26 on Apr 18, 2022 8:53:58 GMT -6
Ship ranges are primarily a measure of how ships are able to operate at the strategic level. Since all battles involve only ships located within a single strategic region and all ships regardless of their range are able to participate in a battle within the region they occupy, the range status of a ship normally does not affect whether they can be present in a battle.
The exception to this is, of course, the destroyer class. For destroyers, range is simulated on a more operational level. It is the distance to the nearest friendly base within the region that determines how many destroyers will be available in a particular battle. So, when accepting or rejecting a battle it is important to know how far the battle will be from a friendly base. Accepting a battle in the Bay of Biscay while playing as the Germans will almost guarantee that your destroyer force will be severely reduced because of the distance to the nearest German base, while a battle in the North Sea will result in a German force flush with destroyers.
To me, this rule makes more sense for quite early battles, perhaps as late as WW1, but much less sense for later battles after destroyers become much more capable ocean-going vessels and navies undertook measures to ensure that their destroyers could remain with the fleet in almost all situations.
It seems to me that weather should be included in the calculation for how many destroyers will be available. Weather had a strong impact on the ability of destroyers to operate with larger ships. It would also tend to equalize the reduction in destroyer strength because it would equally impact destroyers from all participants, regardless of range considerations. In the Pacific, where distances are greater and bases fewer, range reduction of destroyers is a constant issue in the game. Historically, in the European theatre it was rare for ships to be at sea for longer than a few days before returning to base. In the Pacific theatre, destroyers often had to stay at sea for weeks at a time. Historically, the ability to execute at-sea refueling was a critical component of ensuring that your destroyers could remain with the fleet. Unfortunately, this is not a feature in RTW2, so destroyers are often left behind in RTW2 battles that take place in the Pacific regions due to range, even though this did not often historically occur.
It would be great if the game provided a means of reducing the impact of distance reduction, even if it was a quite expensive process. This issue was handled historically. The game should probably allow us to do the same.
I'm not sure if I would call this whole system a bug, but it doesn't seem to reflect the historical reality of the situation very well. It is also quite frustrating for those of us who favor destroyers (and who doesn't).
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Range
Apr 18, 2022 13:31:38 GMT -6
Post by JagdFlanker on Apr 18, 2022 13:31:38 GMT -6
interesting, i attributed range to be primarily 'within a seazone' range, so if a ship was out patrolling and encountered the enemy, the amount of fuel remaining in each ship at battle start would be adjusted according to each ship's range in the manual it says Ships with long range will: * More fuel when a scenario starts (rarely of importance)so i conversely assumed ships with short range would have less fuel, and therefore they wouldn't pick up far away battles and i could keep battles closer to home (and closer to my land-based airpower)
good to know - thanks!
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