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Post by Fredrik W on Dec 2, 2015 11:32:46 GMT -6
RtW 1.25 has been posted to the "Information and Downloads" thread.
This is just a minor fix from 1.24 that contained a submarine error issue. Below are the changes from 1.23: Changes: * You will no longer get a warning from intel that your own fleet has many ships in active state. * Slight change in engine weight calculations to make it harder to build fast ships larger than destroyers early in the game. * Fast (>20 knot) ships built with low levels of engine development now have a higher risk of breakdown in extended high speed runs. * Selected ammo now shown in ship details screen. * Ships under rebuild will not get an offer to complete with the best available fire control. * Crew quality of ships under rebuild will drop slightly each month. * Ships under rebuild but halted will cost maintenance as if in reserve fleet. * Land targets will no longer receive protection from coal bunkers.
Bug Fixes: * Fixed an intermittent path error with the ship side view generator. * Line checkbox now updated when auto generating ship designs. * Disabled the ship picture menu choice for submarines, where it would cause an error. * Fixed a bug with DD prefix that caused it to use numbered version of the first DD name instead of the prefix. * Rebuilding a bulged ship will not result in further speed loss. * Fixed a bug that could cause ships to select long range ammo choice at short range. * Fixed error message in some cases when surprise attacks are impossible.
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Post by JagdFlanker on Dec 9, 2015 12:29:02 GMT -6
as italy i'v been at war with france for 20 months, and twice including last turn i seized a french BB being built in my shipyards in the middle of the war
france must be trying to build ships in my shipyard when it shouldn't be since the last one had 29 months remaining in it's build
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Post by Fredrik W on Dec 9, 2015 12:46:40 GMT -6
as italy i'v been at war with france for 20 months, and twice including last turn i seized a french BB being built in my shipyards in the middle of the war france must be trying to build ships in my shipyard when it shouldn't be since the last one had 29 months remaining in it's build Ok, will check on it. Could you post a save, that makes it quicker to find the problem?
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Post by JagdFlanker on Dec 9, 2015 16:45:06 GMT -6
ah crap, i kept playing and the war is long over haha. next time it happens i'l post the save
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Post by tbr on Dec 10, 2015 4:17:20 GMT -6
I had the same happening in some "modded" games. This happens to me when I have a significant lead in dock size and technology. The AI does not seem to check whethter a war is going on when selecting for foreign or domestic build and for what foreign nation to build in to boot.
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Post by garychildress on Dec 19, 2015 23:04:29 GMT -6
Currently playing the 1.26 beta patch and I am in the middle of designing a DD. At 600 tons the DD has 19 tons to spare. When I toggle it up to 800 tons, The DD has 84 tons to spare. However, toggle it up once more to 900 tons and suddenly the DD is overweight by 9 tons. Shouldn't increasing tonnage to 900 tons lead to even more spare weight than the 800 ton displacement instead of suddenly becoming overweight?
Thanks.
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Post by tbr on Dec 20, 2015 8:55:16 GMT -6
That is because the tech descriptions are misleading. It is not a flat 1% weight reduction for a given speed but a movement of the horsepower for a given speed vs displacement curve to the right. The actual formula for this is not a steadily growing function, it has minima and maxima. In your example the "small displacement" minimum, where you get the most speed for the least weight relative to the displacement, is close to 800 tons. Some techs later it will shift to the "right" and come to rest, by my last estimate, close to 2400 tons, making the 1500 ton DD viable. So you need to progress in propulsion technology in your game to get the full benefit from larger DD's. Currently playing the 1.26 beta patch and I am in the middle of designing a DD. At 600 tons the DD has 19 tons to spare. When I toggle it up to 800 tons, The DD has 84 tons to spare. However, toggle it up once more to 900 tons and suddenly the DD is overweight by 9 tons. Shouldn't increasing tonnage to 900 tons lead to even more spare weight than the 800 ton displacement instead of suddenly becoming overweight? Thanks.
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Post by garychildress on Dec 20, 2015 12:25:17 GMT -6
I see. Thanks for the clarification.
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Post by Fredrik W on Dec 20, 2015 14:44:36 GMT -6
Yes, it is like tbs says, there are some adjustments to the curve with the intention to make it hard to build fast ships of larger displacements ahead of their time. It will change with increasing engine development.
Edit: Hmm, there seems to be an unintended kink in the curve around 900 tons. Good find Gary!
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Post by JagdFlanker on Dec 25, 2015 9:54:24 GMT -6
accepted a fleet battle with russia, got this message. save game attached
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Post by JagdFlanker on Dec 25, 2015 9:57:48 GMT -6
sorry, that was the save before i ended the turn, accepted the fleet battle, and got the message. this is the save after i entered into battle
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Post by JagdFlanker on Dec 25, 2015 10:14:39 GMT -6
just seized a russian B from that war and it has 2500t unused
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Post by Fredrik W on Dec 25, 2015 16:24:44 GMT -6
The values will be recalculated to your current tech level when you open the design. You might have better tech, and the time difference will also mean things have been invented in the mean time. Open one of your own designs from a couple of years back and you'll see the same thing.
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Post by JagdFlanker on Dec 25, 2015 17:08:17 GMT -6
The values will be recalculated to your current tech level when you open the design. You might have better tech, and the time difference will also mean things have been invented in the mean time. Open one of your own designs from a couple of years back and you'll see the same thing. that is a rebuild screenshot - the machinery and armour are all greyed out in the pic i have a save game from a few years later and i still havn't done a rebuild on the ship yet - attached
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Post by Fredrik W on Dec 25, 2015 17:14:17 GMT -6
The values will be recalculated to your current tech level when you open the design. You might have better tech, and the time difference will also mean things have been invented in the mean time. Open one of your own designs from a couple of years back and you'll see the same thing. that is a rebuild screenshot - the machinery and armour are all greyed out in the pic i have a save game from a few years later and i still havn't done a rebuild on the ship yet - attached Yes please if it's no bother. I am not sure it is a bug but I can take a look.
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