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Post by blarglol on Oct 21, 2022 19:44:18 GMT -6
Or am I just dumb and never found out how to do this yet in RTW2? It would be very helpful to open at least two windows...
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Post by zederfflinger on Oct 21, 2022 20:29:47 GMT -6
I'm pretty sure that you can't do this in RTW 2. It's a neat idea though. Are you talking about comparing your own designs, or the designs of other nations with your own?
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Post by blarglol on Oct 21, 2022 21:20:59 GMT -6
I'm pretty sure that you can't do this in RTW 2. It's a neat idea though. Are you talking about comparing your own designs, or the designs of other nations with your own? Ideally both but I will settle for just mine.
Example - you have an old B. You want to make a new one. Instead of having to open and close "View Data" or "Open Design" a dozen times to check details, or else write it all down on paper (its why I have little scraps of paper with scribbles all around ), it would be infinitely better to open the existing class in one window, and the proposed new one in another.
No more jumping around trying to make sure you got the armor #s right, or the correct # of secondary guns, and multiply that times multiple classes of ships and different design proposals...a lot less (literal for me) headache. I find this lack in RTW2 the most infuriating part of the UI and I cannot understand why it isn't possible. Why is it not possible to open two windows (or heaven forbid three!) simultaneously?
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Post by JagdFlanker on Oct 22, 2022 4:30:20 GMT -6
Example - you have an old B. You want to make a new one. Instead of having to open and close "View Data" or "Open Design" a dozen times to check details, or else write it all down on paper (its why I have little scraps of paper with scribbles all around ), it would be infinitely better to open the existing class in one window, and the proposed new one in another.
No more jumping around trying to make sure you got the armor #s right, or the correct # of secondary guns, and multiply that times multiple classes of ships and different design proposals...a lot less (literal for me) headache. I find this lack in RTW2 the most infuriating part of the UI and I cannot understand why it isn't possible. Why is it not possible to open two windows (or heaven forbid three!) simultaneously?
i just right click on the original ship, click 'open design', modify the ship the way i want (more tonnage, bigger guns, etc), then save it so i am starting from where my last design left off yes you are stuck with the same overhead layout picture of the ship, but it's still easier than redoing the design from scratch - i used to use the same design from 1900 until end game, i would just add the new toys with each re-design however in RtW3 you should be able to change the overhead layout picture separately as well so that each of your designs can be visually unique, even if in reality they are just a re-vamped old design
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Post by blarglol on Oct 22, 2022 8:42:59 GMT -6
Example - you have an old B. You want to make a new one. Instead of having to open and close "View Data" or "Open Design" a dozen times to check details, or else write it all down on paper (its why I have little scraps of paper with scribbles all around ), it would be infinitely better to open the existing class in one window, and the proposed new one in another.
No more jumping around trying to make sure you got the armor #s right, or the correct # of secondary guns, and multiply that times multiple classes of ships and different design proposals...a lot less (literal for me) headache. I find this lack in RTW2 the most infuriating part of the UI and I cannot understand why it isn't possible. Why is it not possible to open two windows (or heaven forbid three!) simultaneously?
i just right click on the original ship, click 'open design', modify the ship the way i want (more tonnage, bigger guns, etc), then save it so i am starting from where my last design left off yes you are stuck with the same overhead layout picture of the ship, but it's still easier than redoing the design from scratch - i used to use the same design from 1900 until end game, i would just add the new toys with each re-design however in RtW3 you should be able to change the overhead layout picture separately as well so that each of your designs can be visually unique, even if in reality they are just a re-vamped old design That's true, you can do that, but there are other cases where side-by-side, multiple windows would be better. If the game starts you with multiple classes of vessels, and you want to compare their armor in different places. Speed and guns you can easily see (at least raw number) from the ship list, but not armor. I just don't see why the UI would be limited in this way when allowing the option would greatly improve the ease of use and thus the UX.
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Post by cwemyss on Oct 22, 2022 14:25:05 GMT -6
That comparison is one of many, MANY things I manage via a separate spreadsheet, that I'd love to see integral to the game.
In addition to comparing classes side by side: Budget projection, future build plans, peacetime fleet deployment planning, ship history, battle details.....
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Post by zederfflinger on Oct 22, 2022 14:49:38 GMT -6
That comparison is one of many, MANY things I manage via a separate spreadsheet, that I'd love to see integral to the game. In addition to comparing classes side by side: Budget projection, future build plans, peacetime fleet deployment planning, ship history, battle details..... I like those ideas, and it's good to see that some of them will be added to the new game. In particular, the your "future build plans" intrigues me. What are you suggesting here? Automatic construction for ships at a certain date, or is it like a fleet projection aid? Or something entirely different? Personally, I'd like to be able to order and research guns whenever I need new weapons, rather than having them just fall into my lap at random.
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Post by cwemyss on Oct 22, 2022 15:11:14 GMT -6
Agree on guns, I would like a bit more depth in that area... design a gun/mount and use it on a class; next class, do you use the same, or spend time/$$$ on developing new?
Re future plans... I'll preface by saying I'm an engineer. Which means the next sentence is almost always "I've got a spreadsheet for that... " lol
One tab has the available construction budget (total monthly minus ongoing non-construction expenses), and allows me to calculate I can afford a BB every xx months, a BC every yy, and a DD every zz. With carveouts for ongoing sub, KE, coastal arty, airbase construction, and an annual FleetEx.
The other tab is month-by-month tracking/projection It has monthly budget, non-constr expenses, and ongoing ships in build, and let's me lay in future builds based on current budget.
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Post by zederfflinger on Oct 22, 2022 19:49:21 GMT -6
Agree on guns, I would like a bit more depth in that area... design a gun/mount and use it on a class; next class, do you use the same, or spend time/$$$ on developing new? Re future plans... I'll preface by saying I'm an engineer. Which means the next sentence is almost always "I've got a spreadsheet for that... " lol One tab has the available construction budget (total monthly minus ongoing non-construction expenses), and allows me to calculate I can afford a BB every xx months, a BC every yy, and a DD every zz. With carveouts for ongoing sub, KE, coastal arty, airbase construction, and an annual FleetEx. The other tab is month-by-month tracking/projection It has monthly budget, non-constr expenses, and ongoing ships in build, and let's me lay in future builds based on current budget. Seems like it could be useful. Who knows, maybe something like that could be added to the game in future. One can always hope!
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Post by williammiller on Oct 23, 2022 9:50:23 GMT -6
Interesting suggestion about the side-by-side comparison ability...I will post this in our internal threads for discussion.
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Post by blarglol on Oct 23, 2022 16:50:33 GMT -6
Interesting suggestion about the side-by-side comparison ability...I will post this in our internal threads for discussion. Thank you! I'm honestly surprised no one brought it up yet. It just seems like an obvious bit of better UI/UX for players, but maybe I do things differently.
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