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Post by vonfriedman on Oct 24, 2022 3:10:52 GMT -6
The image I am attaching here, relating to the 2nd Battle of the Gulf of Sirte in 1942, is a good example of how I would like the visual representation in RTW3 to be. The smoke screens should be clearly visible, and they should move, pushed by the wind, and gradually fade. The representation of the ships could also be different depending on whether they are battleships, cruisers, destroyers or aircraft carriers. Finally, I'd like to see the clouds/storm fronts in motion and the local rain showers.
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Post by blarglol on Oct 25, 2022 13:17:14 GMT -6
That would be a welcome addition, though not at the expense of other things perhaps.
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Post by christian on Oct 31, 2022 4:27:54 GMT -6
Smokescreen visualization would be a welcome addition in my eyes, but not that important as of right now ship smoke already visualizes the smoke screen pretty well
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Post by arminpfano on Nov 23, 2022 13:04:00 GMT -6
RTW 3 should have one very small and easy to implement graphics feature: A nice and visible fireball when a turret flashes and/or a magazine explodes. This would greatly enhance player satisfaction, methinks.
PLEASE!
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Post by williammiller on Nov 24, 2022 10:23:59 GMT -6
RTW 3 should have one very small and easy to implement graphics feature: A nice and visible fireball when a turret flashes and/or a magazine explodes. This would greatly enhance player satisfaction, methinks. PLEASE! Good suggestion, thanks.
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