|
Post by cwemyss on Apr 21, 2023 10:22:20 GMT -6
|
|
|
Post by zederfflinger on Apr 21, 2023 10:47:07 GMT -6
It's certainly progress toward release, and hopefully more substantial info will follow it up in the next few weeks.
|
|
|
Post by skyhawk on Apr 22, 2023 9:12:28 GMT -6
Well that's something. It's an intro blurb and mostly useless for veterans of the previous games but it does have pictures you can look over and sus-out details from.
I look forward to seeing more of these.
|
|
|
Post by williammiller on Apr 22, 2023 21:21:36 GMT -6
We will be releasing one per week for the next....couple/few...weeks :-)
|
|
|
Post by King-Salomon on Apr 23, 2023 6:07:05 GMT -6
It would be a good idea to create a Steam page and add the Dev Diaries to the Steam-news... if you are still planing to bring the game to Steam that is...
|
|
|
Post by williammiller on Apr 23, 2023 11:45:38 GMT -6
It would be a good idea to create a Steam page and add the Dev Diaries to the Steam-news... if you are still planing to bring the game to Steam that is... It will 100% be on Steam....Matrix is working on that already.
|
|
|
Post by cormallen on Apr 24, 2023 0:24:01 GMT -6
"There are options to start the game in 1890, 1900, 1920 or 1935. When the game starts, you will have an existing legacy fleet at game start. The legacy fleet is normally generated automatically, but can optionally be built manually in the 1900 start."
- Boo! As an inveterate ship designer I was really looking forward to designing my own 1890s start fleet!
|
|
|
Post by dorn on Apr 24, 2023 2:00:00 GMT -6
"There are options to start the game in 1890, 1900, 1920 or 1935. When the game starts, you will have an existing legacy fleet at game start. The legacy fleet is normally generated automatically, but can optionally be built manually in the 1900 start." - Boo! As an inveterate ship designer I was really looking forward to designing my own 1890s start fleet! You would not if you do like playing game with some challange. ;-) In 1890 there were not many modern ships and a lot of navies were still building absolete ships through 90s. Just think about that just before ww2 you as Royal Navy has all your ships modern ones. It would be piece of cake to sunk quickly Kriegsmarine ships, Italian ships and at end of 1941, you can easily send most of your fleet against Japan.
|
|
|
Post by cormallen on Apr 24, 2023 3:28:16 GMT -6
"There are options to start the game in 1890, 1900, 1920 or 1935. When the game starts, you will have an existing legacy fleet at game start. The legacy fleet is normally generated automatically, but can optionally be built manually in the 1900 start." - Boo! As an inveterate ship designer I was really looking forward to designing my own 1890s start fleet! You would not if you do like playing game with some challange. ;-) In 1890 there were not many modern ships and a lot of navies were still building absolete ships through 90s. Just think about that just before ww2 you as Royal Navy has all your ships modern ones. It would be piece of cake to sunk quickly Kriegsmarine ships, Italian ships and at end of 1941, you can easily send most of your fleet against Japan. You misunderstand my motives! I LIKE playing with lots of obsolescent stuff. I re-designed all the starting navies for my RTW2 AAR to better reflect the scores of archaic things that actually made up the world's fleets in 1900. Everything from "Repaired" civil war monitors to late 1880s fully rigged cruisers. I was genuinely looking forward to trying to recreate the world's fleet a la 1890. Replete with composite hulled sloops and weird steam rams! Bring on the Thunderchild!
|
|
|
Post by TheOtherPoster on Apr 24, 2023 5:03:28 GMT -6
I'd wish these restrictions about building legacy fleets only in 1900 were reviewed some time in the future. Not allowing the player to build his own legacy fleet in 1920 has always been a controversial decision. Of course it's easy to understand why they did it: watching youtubers playing the game in 1900, they always do the same thing: they build the biggest, fastest, most powerful ships possible in 1900, even using foreign shipyards, to give them an edge in battles. So having the ability to build our own legacy fleet at any other date than 1900 could give us a huge advantage (for example we could not build pre-dreadnoughts in a 1920 start -while all other nations do that- and building more BBs instead, or we could build CAs with the best displacement/speed for perfect carrier conversions later on...) About this issue that building our legacy fleets would make the game too easy, there may be some true to it, but not always necessarily so. I mean, you could decide to build historical, not particularly good designs for your legacy fleet. Yes, we’re human so if we could build our own legacy fleet, most of the time we would get the best ships afloat. But sometimes we may decide to set up our own building restrictions or historical designs and make it harder for us, like cormallen mentioned. And other times we may let AI to build our fleet for us. It should be up to us. At the end of the day, it’s us who’s playing. And building ships is one of the strong points in RTW. Why to take the fun of building our legacy fleets from us just because it may (or may not) make the game easier for us? Another thing I’ve noticed looking at the released building screen is that it seems we still won’t be able to design pre-dreadnought battleships with intermediate batteries. Mind you, they never said they would include it in RTW3 so I wasn’t very optimistic. Still, to me it’s a pity that we won’t be able to build so many historic pre-dreadnought battleships, including most of the American ones, with their 8 and 10in calibre guns between their main and secondary 5 or 6in (armoured) batteries. I got the feeling that most of the effort has been put into the brave new world of missiles, jets, helicopters and the lot in the later part of the game. Developing all that must have taken a lot of time. Well, I’m sure it will be great.
|
|
|
Post by kriegsmeister on Apr 24, 2023 6:16:54 GMT -6
My main gripe is the irregular gaps of 10-20-15 years, with 1890 as the base start of the game, you can pretty neatly chop up our turn of the century history of major naval eras into 15 year gaps, 1890-1905 Pre-dreadnought Era with the foundational Royal-Sovereign Pre-dreadnought type ships with twin turrets fore and aft and many other revolutionary features that had been seen in other ships but not all-in-one. 1905-1920 the Dreadnought Era of all big-gun Battleships andthe conglomeration of other significant advances in machinery, armor, and fire-controls, 1920-1935 Our treaty era but otherwise notable for the development of very large well rounded fast Battleships and the development of aviation. 1935-1950 rapid advancements in all new technology like radar and self-propelled guided munitions. As well as the obsolescence of Battleships in favor of aircraft carriers, 50s and beyond the refining of the technologies developed earlier with gunpower falling out for missile power.
It would be nice to eventually see a system for fleet building in every start date, but I am confused why we stuck with 1900 and didn't get moved to 1890 since the whole thing with RTW II was that was tech lvl 0 for all nations and was more manageable on the Fredrick to allow the player not go absurdly stronger than the AI generated ships. Now that we have reset tech 0 I figured the same logic would apply
|
|
|
Post by cormallen on Apr 24, 2023 6:56:21 GMT -6
The 10-15 year gaps are, given the alt-historical nature of the whole game, basically random choices. Lacking a major paroxysm like the Great War the development of naval technology would proceed apace of course but there's no particular reason for it to follow real life terribly closely in all aspects and certainly not at the speed of our world.
All Big Gun ships were probably inevitable and Turbines will replace Triple Expansion engines for most if not all warships but without WW1 would aircraft have been adopted so readily?
Many of the nations in game are not really major naval powers and even some of those do not really need major global naval forces (Kaiser Wilhelm, I'm looking at you here...). In 1890 only Britain and France really had significant battle-fleets for example, so I can definitely see why they went with/have retained 1900 as a start point.
|
|
|
Post by zederfflinger on Apr 24, 2023 12:00:04 GMT -6
I'm not really a fan of this limitation, but it is what it is. I would really just like to get the game period, and figure what would be fixed afterwards.
|
|
|
Post by axe99 on Apr 24, 2023 19:05:37 GMT -6
I'm just excited about the game coming out soon - I'd been holding off on playing more RtW2 so I was "fresh" for RtW3, and I've been sorely tempted to give in!
Re the legacy fleet limitation, given it's a single-player game, I don't see an issue with allowing a legacy fleet build for all eras, but I'm quite relaxed either way (and I'll certainly be starting from 1890 with an auto-built legacy fleet for my first game).
|
|
|
Post by arminpfano on Apr 25, 2023 2:11:26 GMT -6
It´s not a problem to tweak the ship design text files, if you like own legacy fleets in other starting years.
|
|