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Post by klavohunter on Dec 30, 2015 20:46:09 GMT -6
I am playing an (odd!*) game as Germany right now, and I am designing a new class of fast battleship.
My last class of ship qualified as a BC at 24 knots max speed. This generation, it reclassifies it as a BB unless I raise speed to 25 knots. (Yay AoN armor!)
I am guessing that the breakpoint between BB and BC lies in the ratio of tonnage dedicated to engine machinery and armor. I have been aiming to make Fast Battleships that qualify as BCs, so my best ships get to participate in more scenarios.
What decides the difference between a BB and BC, especially once/if designs evolve towards Fast Battleships?
*I had an interesting savegame error. I ragequit out of a premature war with the UK and loaded up my previous save, which was during a war with Italy. Except when the savegame loaded, I actually had all of Italy's territories that I took at the end of the war... That saved me a year in my campaign for complete Deutsch domination!
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Post by klavohunter on Dec 31, 2015 0:48:04 GMT -6
I also have another question. How many old Battleships do I have to scrap at once to get the prompts for a firing target or a museum ship? I don't seem to get it whilst scrapping only 1 or 2. I'd like to get the bonus offered, but I can't scrap all my Bs yet either.
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Post by Fredrik W on Dec 31, 2015 2:18:26 GMT -6
The BC/BB difference will change slightly over time, as fast battleships come into vogue.
The museum ship offer is random, and it can only happen to a ship with a considerable combat record.
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