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Post by jwsmith26 on May 13, 2016 11:24:18 GMT -6
I try to build all of my battleships to the same speed - 22 kts. After getting a lot of events that lowered the speed on my battleships to 21 knots, I started leaving about 1% of free tonnage, hoping this would affect this event positively. So for a 35,000 ton dreadnought I'd leave 350 tons free, which is really quite painful to do. I've tried this through three games now. Unfortunately, I still get events that lower my speed. In the last game, out of 15 dreadnoughts I built, 3 were reduced to 21 knots. Three games is a pretty thin sampling but to me it didn't appear that leaving even this much free tonnage had an appreciable effect on this event. It now seems that I can't really affect this event much, so instead of trying to influence the event I've started building ships 1 knot faster than I want them to end up at. It's more expensive but applying that 1% of spare tonnage I was throwing away goes a ways to paying for the extra tonnage required by the extra knot of speed. It would definitely be nice to know what, if any, effect over or under weight has on this event. Which nation? I wonder if that matters. Yeah, I wondered that myself. I was playing Russia when I had 3 dreadnoughts downgraded. That nation suffers from backward technical development, an undeveloped shipbuilding industry and poor education. If any nation is going to suffer from speed issues due to technical problems it's going to be this one. However, that's pure speculation. I haven't read anywhere that this event is influenced by national characteristics.
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Post by flyingtoaster on May 13, 2016 11:49:19 GMT -6
Another question about displacement - is the value we see the standard or the maximum displacement? It makes quite a difference, e.g. HMS Dreadnought was 18,410 tons standard and 21,060 tons deep.
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Post by Fredrik W on May 13, 2016 11:50:00 GMT -6
Yeah, I wondered that myself. I was playing Russia when I had 3 dreadnoughts downgraded. That nation suffers from backward technical development, an undeveloped shipbuilding industry and poor education. If any nation is going to suffer from speed issues due to technical problems it's going to be this one.
It is influenced by national characteristics! Undeveloped shipbuilding will affect the likelihood.
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Post by bcoopactual on May 13, 2016 12:24:34 GMT -6
Another question about displacement - is the value we see the standard or the maximum displacement? It makes quite a difference, e.g. HMS Dreadnought was 18,410 tons standard and 21,060 tons deep. Standard displacement is a treaty term that, IIRC, included crew, ammo and stores but not fuel and maybe not feed water so I believe that accounts for the difference. I'm not sure what term the game is referring to. However, since all nations in the game use the same numbers it ends up not being important. Wouldn't mind knowing the answer just for the sake of knowing though.
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Post by jwsmith26 on May 13, 2016 12:29:17 GMT -6
Yeah, I wondered that myself. I was playing Russia when I had 3 dreadnoughts downgraded. That nation suffers from backward technical development, an undeveloped shipbuilding industry and poor education. If any nation is going to suffer from speed issues due to technical problems it's going to be this one.
It is influenced by national characteristics! Undeveloped shipbuilding will affect the likelihood. Well, dang! Why can't a poor undeveloped nation catch a break. Thanks for the info, Fredrik.
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rdfox
New Member
Posts: 23
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Post by rdfox on May 22, 2016 6:45:51 GMT -6
Another question about displacement - is the value we see the standard or the maximum displacement? It makes quite a difference, e.g. HMS Dreadnought was 18,410 tons standard and 21,060 tons deep. Standard displacement is a treaty term that, IIRC, included crew, ammo and stores but not fuel and maybe not feed water so I believe that accounts for the difference. I'm not sure what term the game is referring to. However, since all nations in the game use the same numbers it ends up not being important. Wouldn't mind knowing the answer just for the sake of knowing though. There's plenty of different displacements out there for any ship--light displacement, standard displacement, normal displacement (what the designer tends to work with IRL), full-load displacement. While knowing which displacement the game uses isn't really critical for most people, for those trying to create "real-world" setups for the various navies, it would be very helpful to know which one it uses, so they can select the appropriate figure for each ship...
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