Post by vonfriedman on May 27, 2023 6:54:33 GMT -6
I state that I haven't purchased RTW3 yet and that I'm not very interested in the technicalities. What I would really like is more realism, compared to RTW2.
Just to give some examples.
The smoke screens and the presence of rain showers were important in various episodes of WW2 (2nd battle of Sirte, Leyte gulf, etc.), making it possible for the weaker party to get the better of a more powerful opponent.
In RTW2 as soon as a ship enters the port it leaves the game, however it is not clear why it is not possible to go out to sea again to take advantage of any changes in the situation, for example to conduct a night raid against transport ships engaged in a landing. Ditto for theoretically available ships, some of which could be "activated", as in Steam and Iron game (SAI), in emergency conditions. In Italy, the decision not to let the new and not yet tested BBs Vittorio Veneto and Littorio into the sea during the first phase of the battle of Calabria was much criticized by some.
In RTW2 we can find ourselves forced to carry out a coastal bombardment without having the slightest idea of what the weather will be or even the estimated time of arrival on the enemy coast. This contrasts with the careful planning of operations, depending on the weather, in which the Royal Navy excelled in the Mediterranean.
In RTW2 I find the mostly inconclusive actions following raider interceptions very boring; however it is good not to leave these minor clashes completely entrusted to the AI and therefore one must be patient. I hope that in RTW3 this aspect is improved.
I also wish that those suggestions about a greater variety of random events had been implemented, as well as the choice of more realistic images than those that appear in RTW2 (for example, that of a Polish general appears while on the contrary we are talking about the aggressive policies of, say, Japan).
Just to give some examples.
The smoke screens and the presence of rain showers were important in various episodes of WW2 (2nd battle of Sirte, Leyte gulf, etc.), making it possible for the weaker party to get the better of a more powerful opponent.
In RTW2 as soon as a ship enters the port it leaves the game, however it is not clear why it is not possible to go out to sea again to take advantage of any changes in the situation, for example to conduct a night raid against transport ships engaged in a landing. Ditto for theoretically available ships, some of which could be "activated", as in Steam and Iron game (SAI), in emergency conditions. In Italy, the decision not to let the new and not yet tested BBs Vittorio Veneto and Littorio into the sea during the first phase of the battle of Calabria was much criticized by some.
In RTW2 we can find ourselves forced to carry out a coastal bombardment without having the slightest idea of what the weather will be or even the estimated time of arrival on the enemy coast. This contrasts with the careful planning of operations, depending on the weather, in which the Royal Navy excelled in the Mediterranean.
In RTW2 I find the mostly inconclusive actions following raider interceptions very boring; however it is good not to leave these minor clashes completely entrusted to the AI and therefore one must be patient. I hope that in RTW3 this aspect is improved.
I also wish that those suggestions about a greater variety of random events had been implemented, as well as the choice of more realistic images than those that appear in RTW2 (for example, that of a Polish general appears while on the contrary we are talking about the aggressive policies of, say, Japan).