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Post by yemo on May 27, 2023 7:37:22 GMT -6
There seems to be a major issue with the research system.
Some techs have eg only a 60 or 80% chance to be selected as the next research topic. Eg
100% - Basic weight control 80% - Testing tank for hull form 100% - Improved rolled shipbuilding steel 100% - Longitudinal framing 100% - Improved weight control
What should happen: After "Basic weight control"is finished, it should roll the dice on "Testing tank for hull form". Option 1 (80%): "Testing tank for hull form" will be researched next. Option 2 (20% * 100%): "Improved rolled shipbuilding steel" is researched next.
If Option 2 & "Improved rolled shipbuilding steel" is completed, then it should go Option 2.1 (80%): "Testing tank for hull form" will be researched next. Option 2.2 (20% * 100%): "Longitudinal framing" is researched next.
And so on. After every completed research in that area, it should roll the dice on the skipped techs.
What actually seems to happen: If Option 2 & "Improved rolled shipbuilding steel" is completed, Option 2.1 (100%): "Longitudinal framing" is researched next.
The next in line research item seems to take priority over the previously skipped research item.
Which is a near game breaking problem when that research item is significant, and that tech is non-spreading, and nearly the whole rest of the research area consists of 100% items, and the following research items are big and spaced out over time, and intelligence on high on all the other nations seems to be unable to steel research like in RTW 2...
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Post by dorn on May 28, 2023 10:12:30 GMT -6
It is delayed and will be available later. However it can be delayed a little more, which is normal as some nations really needs more time to get some invention which was not easy to copy.
It is not working exactly how you describe. I have looked at that some time ago, but if I remember well, there is always chance that next item will be the first from skipped inventions.
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Post by sjpc302 on May 28, 2023 12:05:05 GMT -6
What can happen though is you skip a tech or two, get stuck on a tech that's like 8 years ahead of time that you can't build points for and end up throwing money down the drain, then you end up a way behind when you finally do get it.
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Post by dorn on May 28, 2023 12:58:31 GMT -6
What can happen though is you skip a tech or two, get stuck on a tech that's like 8 years ahead of time that you can't build points for and end up throwing money down the drain, then you end up a way behind when you finally do get it. It is true but not only for player but AI too. And it is realistic, some inventions took time, some thought took time before being adapted. Think about Germany and Bismarck without dedicated dual-purpose heavy AA battery, Germany having all centerline main turrets after Kaiser class, similar with Royal Navy building several classes of dreadnoughts before all centerline ones. Similar to fire control, all nations were quite behind compared to what has Royal Navy. Before WW2 Germany was leading in area of radar development but several key personnel were shortsighted loosing this advantage and through the war combination of UK and USA research and industry might put them far ahead of others.
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