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Post by brygun on Jun 5, 2023 18:28:27 GMT -6
May have mentioned this before. Seeing its need again.
The speed selection bar is overly filled with high speed options. Max and the Max-2 are great.
Cruise is handy of course.
Ships can burst bulkheads over 10 knots so 10 knots or a slow needs to be for that.
A SLOW of 5 knots is also useful for bombarding land targets and regathering the fleet.
I suggest then the speed button bars be changed to
[5] [10] [Cruise] [Max-2] [Max]
If there is room a fast of cruise+a bit is handy making it. Since cruise varies by era fast could to. Maybe Cruise+50% round down.
[5] [10] [Cruise] [Fast] [Max-2] [Max]
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Post by arminpfano on Jun 6, 2023 6:52:02 GMT -6
Good idea!
Does anybody know what "cruise speed" exactly means? Is it just a historical average, is it the most economic speed for fuel consumption, or is it the maximum for long periods without ruining your machinery equipment?
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Post by blarglol on Jun 6, 2023 7:10:49 GMT -6
Good idea!
Does anybody know what "cruise speed" exactly means? Is it just a historical average, is it the most economic speed for fuel consumption, or is it the maximum for long periods without ruining your machinery equipment? I believe it's economical for maximum distance per amount of fuel consumed.
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Post by brygun on Jun 13, 2023 5:25:20 GMT -6
The game's cruise speed behaves like a fleet manuever speed. Where the fleet has a "battle speed" that all ships can do a fair distance at.
Best econimical speeds even into WW2 were at 10 - 12 knots. Wave resistance sill having squared and cubed functions, sharp turning curves, as you speed up.
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Post by ludovic on Jun 16, 2023 19:35:49 GMT -6
I agree that a slow button would be worthwhile to preserve damaged ships hulls and that a very slow button would be useful for several purposes as well.
However, are ships in rtw3 that go 5 or slower easier to hit? If they are then maybe making the button "6" instead of "5" would be better.
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Post by srndacful on Jun 16, 2023 22:40:58 GMT -6
The game's cruise speed behaves like a fleet manuever speed. Where the fleet has a "battle speed" that all ships can do a fair distance at. Best econimical speeds even into WW2 were at 10 - 12 knots. Wave resistance sill having squared and cubed functions, sharp turning curves, as you speed up. And also, I suppose, to blarglol and arminpfano, too: You also have to remember that different ships have different economical speeds - just like they each have their own (different) maximum speed. And since warships rarely (if ever) travel alone, the main problem here is finding the economical speed of an entire formation of various ships.
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Post by cormallen on Jun 18, 2023 11:28:50 GMT -6
The game's cruise speed behaves like a fleet manuever speed. Where the fleet has a "battle speed" that all ships can do a fair distance at. Best econimical speeds even into WW2 were at 10 - 12 knots. Wave resistance sill having squared and cubed functions, sharp turning curves, as you speed up. And also, I suppose, to blarglol and arminpfano, too: You also have to remember that different ships have different economical speeds - just like they each have their own (different) maximum speed. And since warships rarely (if ever) travel alone, the main problem here is finding the economical speed of an entire formation of various ships. I've played a lot of 1900-1919 RTW2 and because of having loads of pre-turbine stuff around I generally only hit max when I'm chasing or running away! (To save my poor stokers) Cruisers can cope with 18 knots and battleships 16 knots for ages so that's often my default battle speed, especially in large formations as it gives everyone a bit of leeway for maneuvering and, especially with those rattly old VTE ships, makes a bit of a difference with gun accuracy I think? The AI is often keen to pull lead on your formation to improve it's chances with Torpedoes so I often let it and then cut back across it's formation, either to "snip off" it's tail or just reverse course.
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