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Post by arminpfano on Jun 6, 2023 6:56:30 GMT -6
Sometimes I feel like changing the well known and somehow boring geostrategic position of the powers. I checked the map file format, but (as a non IT specialist) I coulnd´t find a software to edit the map. Has anyone tried something like this before?
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Post by cormallen on Jun 6, 2023 7:10:35 GMT -6
Sometimes I feel like changing the well known and somehow boring geostrategic position of the powers. I checked the map file format, but (as a non IT specialist) I coulnd´t find a software to edit the map. Has anyone tried something like this before?
I'd like it if there were occasionally more dramatic territorial consequences to wars. France conquered by Germany (again), Canada lost to USA, Italy throws Austria off the Adriatic coast?
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Post by blarglol on Jun 6, 2023 7:26:20 GMT -6
Sometimes I feel like changing the well known and somehow boring geostrategic position of the powers. I checked the map file format, but (as a non IT specialist) I coulnd´t find a software to edit the map. Has anyone tried something like this before?
I'd like it if there were occasionally more dramatic territorial consequences to wars. France conquered by Germany (again), Canada lost to USA, Italy throws Austria off the Adriatic coast? I suggested a method for either a RTW2 mod or as part of RTW3 standard to be able to eliminate A-H. If Italy bottles them up enough and they have next-to-no-navy, you should be able to seal away (pun intended) the Abominable Adriatic Annoyance (as I term them).
Frankly, having to constantly worry what they are doing up there past the early decades is very annoying, and you should be able to landlock them if you've consistently dominated them. What would be interesting is if the now "unused country slot" could be taken over by China, perhaps fitting given their gradual growth and the desire to expel Europeans (and Japan) from their national territory.
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Post by Enderminion on Jul 3, 2023 10:08:12 GMT -6
The software to edit a .lyr file is reasonably expensive (hundreds of USD) iirc
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Post by cabalamat on Jul 11, 2023 6:20:01 GMT -6
Sometimes I feel like changing the well known and somehow boring geostrategic position of the powers. I checked the map file format, but (as a non IT specialist) I coulnd´t find a software to edit the map. Has anyone tried something like this before?
I'd like it if there were occasionally more dramatic territorial consequences to wars. France conquered by Germany (again), Canada lost to USA, Italy throws Austria off the Adriatic coast? I feel that this is a big drawback to the game.
The worst that can happen to a country is that it loses a few colonies. But since colonies are worthless in the game, or even have negative value (since you need to put ships on foreign stations) that is no loss.
What I'd like to see is changes so that a nation can make a credible go at world conquest. This would involve:
- make colonies a **lot** more valuable. Historically, Netherlands and UK derived more GDP from their colonies than their homeland, and Japan wasn't far behind.
- have more colonies. E.g. in the Persian Gulf, Indian Ocean and South America. There could also be more in Europe such as Balearics, Orkney, Shetland, Gotland. If I was playing as Germany I'd like to be able to invade Orkney/Shetland.
- make it easier to invade colonies (increase invasion range). and stop the present issue where invasions never get triggered for months on end
- when a colony has been invaded, have convoy battles where both sides attempt to supply their forces. There should be one such battle every month, alternating who is defending/attacking. These battles should largely determine the outcome of the invasion.
- as well as oil have other natural resources (coal, iron ore, aluminium, tungsten, rubber, etc), placed on various territories. If a nation lacks these and can't trade for them they face a **big** disadvantage. This way, alliances, colonies and client states become much more important. In wartime there would be convoys getting the resources to the countries; this gives a *reason* for convoys, and if a convoy is sunk it's potentially a big deal for the player (e.g. reduces naval budget by 30%).
- in RTW3 upgrading colonial bases is more expensive and time consuming than in RTW2, which again makes expansion more difficult. This change should be reversed.
Do all this and the fate of the world could easily turn on a few naval battles; players would really care able winning battles because if they didn't they could easily find their naval budget halved or qurtered. It would make the game much more interesting and replayable. At the moment you win a big battle and... nothing happens.
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Post by cormallen on Jul 11, 2023 10:40:32 GMT -6
There's a problem in the hard coding of colony values being used to determine both their exchange and their worth. It means you can't give them larger economic values without making them uninvadable (and even unlosable, even in cases of complete national collapse!)
A crushed power could well lose most of their colonies! Not all to direct control of the winner but at least to independence perhaps?
Invasion range Vs tiny Islands is ridiculous, how do they imagine they got conquered in the first place?!
There needs to be a differentiation between invading Guam and are arresting the governor and 150 coast gunners Vs a land war in Asia!
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Post by cabalamat on Jul 11, 2023 11:13:17 GMT -6
There's a problem in the hard coding of colony values being used to determine both their exchange and their worth. It means you can't give them larger economic values without making them uninvadable (and even unlosable, even in cases of complete national collapse!) A crushed power could well lose most of their colonies! Not all to direct control of the winner but at least to independence perhaps? Invasion range Vs tiny Islands is ridiculous, how did the get conquered in the first place?! There could be two separate values, one for how hard to invade and another for how much economic value.
All this could (IMO should) be in data files so it is moddable. I'd like it if all colonies were invadable.
Germany lost all their colonies after WW1, and Japan after WW2, so there definitely are historical precedents for this sort of thing to happen.
I agree with you that invasion range should be bigger.
In WW2 Japan conquered all of South-East Asia in 5 months, and it should be possible to do that in the game. They did so to gain oil and other resources, and the game should reflect that too.
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Post by cormallen on Jul 11, 2023 14:53:07 GMT -6
You can edit the colony values down to something "invadable" and then compensate the owning countries manually? It's a bit of a clunky pain but possible for RP purposes...
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Post by cabalamat on Jul 12, 2023 0:00:49 GMT -6
The software to edit a .lyr file is reasonably expensive (hundreds of USD) iirc What's an .lyr file?
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Post by cabalamat on Jul 12, 2023 0:19:40 GMT -6
There's a problem in the hard coding of colony values being used to determine both their exchange and their worth. It means you can't give them larger economic values without making them uninvadable (and even unlosable, even in cases of complete national collapse!) A crushed power could well lose most of their colonies! Not all to direct control of the winner but at least to independence perhaps? Invasion range Vs tiny Islands is ridiculous, how do they imagine they got conquered in the first place?! There needs to be a differentiation between invading Guam and are arresting the governor and 150 coast gunners Vs a land war in Asia! The way this could work is having landing ships are a buildable ship type, and you'd need more to invade bigger places.
Also after an invasion you'd need to keep your forces supplied (with convoys) and so naval superiority would determine who won the land campaign (like WW2's Guadalcanal campaign).
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Post by cormallen on Jul 12, 2023 7:07:09 GMT -6
There's a problem in the hard coding of colony values being used to determine both their exchange and their worth. It means you can't give them larger economic values without making them uninvadable (and even unlosable, even in cases of complete national collapse!) A crushed power could well lose most of their colonies! Not all to direct control of the winner but at least to independence perhaps? Invasion range Vs tiny Islands is ridiculous, how do they imagine they got conquered in the first place?! There needs to be a differentiation between invading Guam and are arresting the governor and 150 coast gunners Vs a land war in Asia! The way this could work is having landing ships are a buildable ship type, and you'd need more to invade bigger places.
Also after an invasion you'd need to keep your forces supplied (with convoys) and so naval superiority would determine who won the land campaign (like WW2's Guadalcanal campaign).
There's a good opportunity for a whole variety of Naval Auxiliaries like Amphibs; Destroyer, Submarine and Flying Boat Tenders plus the whole range of things making up a proper fleet train (Colliers to Oilers and repair ships and so on). At the moment these functions are mostly hand waved with a few mentions in various in the research tree...
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Post by hawkeye on Jul 12, 2023 9:02:57 GMT -6
I feel like we're moving rather quickly towards Rule the Wave, War in the Pacific edition
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Post by cormallen on Jul 12, 2023 11:24:59 GMT -6
I feel like we're moving rather quickly towards Rule the Wave, War in the Pacific edition #shutupandtakemymoney
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Post by cabalamat on Jul 14, 2023 9:32:49 GMT -6
I feel like we're moving rather quickly towards Rule the Wave, War in the Pacific edition Yes, please.
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Post by williammiller on Jul 14, 2023 9:46:54 GMT -6
At some point we would like to update the RTW series game engine - we are currently looking at a potential route to do that, assuming it works out as expected.
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