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Post by umbaretz on Jun 25, 2023 6:16:53 GMT -6
My medium missile range should be 92000, but it shows out of range for target at 60000.
Same for 30k.
I can add savefile if you need it. (is a hassle here though)
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Post by umbaretz on Jun 25, 2023 6:21:34 GMT -6
It seems their actual range was 24,000.
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Post by williammiller on Jun 28, 2023 9:01:58 GMT -6
I'm not 100% sure, but this may be a case of the missile range being limited to the target/horizon-distance for the shooter?
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Post by umbaretz on Jun 28, 2023 10:29:37 GMT -6
I'm not 100% sure, but this may be a case of the missile range being limited to the target/horizon-distance for the shooter? May be, but MSSM shouldn't, and missile boats are said to have radars in the game.
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Post by aeson on Jun 28, 2023 11:41:07 GMT -6
I'm not 100% sure, but this may be a case of the missile range being limited to the target/horizon-distance for the shooter? May be, but MSSM shouldn't, and missile boats are said to have radars in the game. And? A lot of radar systems aren't capable of seeing much over the horizon unless the target is tall enough / high enough to be above the horizon despite being far away. Additionally, especially with early missiles, you're usually not going to have more than terminal-phase seeking/homing, so the launch vehicle has to know at least roughly where the target is, and while your battleship clearly knows where the target is it isn't necessarily sharing that information with some MTB division 30 miles away that isn't part of its battle group in a sufficiently timely or detailed manner to allow the MTB division to engage safely; even if your battleship is sharing its targeting / telemetry information, it's probably not actually talking to that MTB division, so if the MTBs are receiving it it's either because they're eavesdropping or because someone on shore is relaying it to them.
Also, theoretical and practical maximum ranges aren't necessarily - and frequently aren't, historically - the same thing, especially when you're working with a small launch platform that simply cannot detect targets at anything like the weapon system's maximum range, and while we playing the game get to have near-perfect knowledge of where most of our ships are (in both an absolute and a relative sense) that often hasn't been the case historically, especially with ships that aren't talking to one another because they're in different commands.
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Post by umbaretz on Jun 28, 2023 14:46:01 GMT -6
May be, but MSSM shouldn't, and missile boats are said to have radars in the game. And? A lot of radar systems aren't capable of seeing much over the horizon unless the target is tall enough / high enough to be above the horizon despite being far away. Additionally, especially with early missiles, you're usually not going to have more than terminal-phase seeking/homing, so the launch vehicle has to know at least roughly where the target is, and while your battleship clearly knows where the target is it isn't necessarily sharing that information with some MTB division 30 miles away that isn't part of its battle group in a sufficiently timely or detailed manner to allow the MTB division to engage safely; even if your battleship is sharing its targeting / telemetry information, it's probably not actually talking to that MTB division, so if the MTBs are receiving it it's either because they're eavesdropping or because someone on shore is relaying it to them.
Also, theoretical and practical maximum ranges aren't necessarily - and frequently aren't, historically - the same thing, especially when you're working with a small launch platform that simply cannot detect targets at anything like the weapon system's maximum range, and while we playing the game get to have near-perfect knowledge of where most of our ships are (in both an absolute and a relative sense) that often hasn't been the case historically, especially with ships that aren't talking to one another because they're in different commands.
Because we're not talking how IRL and/or history now. There's the tech: Effective cruise missiles ;1960;Y;70;4;1917;Anti ship missiles can attack targets not spotted by the firing ship I had it during this battle. And it doesn't say antything like 'except MTB'. With this that hypothetical battleship shares info to every ship, even AI ones, and allows for launch. (I have some 400-ton missile corvettes that can fire their HSSM just fine while being controlled by AI). Also, 30 km is pretty enough for the radar game lists on those MTB. But you have to get closer. But for some reason MTB are excluded for this, so this can be a problem of 1) Something not working properly or 2) Something not explained properly to player. When players sees that their MTB are armed with 90-100km range — it sets a different expectations compared to 24km missiles.
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