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Post by sleventyfive on Jul 22, 2023 20:53:12 GMT -6
I'm very happy with the 'AI-control' option for battles, since I like to be the kind of hands-off Fleet Admiral who signs off on designs and order fleets around. But I don't think I've ever seen one of my carriers launch a strike on their own. Am I just missing it? Or is there an option for this or is air ops a manual-only thing. Because I hate doing them and would love to leave it to the AI.
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Post by jwsmith26 on Jul 23, 2023 8:18:54 GMT -6
An automated strike system would be awesome, but no, there is not an automated system. RTW3 did implement a number of new controls to ease the process, such as the "Auto select strike" button, but you still need to manage the strike yourself.
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Post by cormallen on Jul 24, 2023 5:44:26 GMT -6
"Auto CAG" would be great. Having played various pen/paper naval wargames for years we got used to managing our aircraft (all of them, not just those on ships) in great detail so RTW's semi-control system is rather annoying at times. Not being able to control land based stuff to any great extent is not ideal...
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Post by jwsmith26 on Jul 24, 2023 15:17:13 GMT -6
"Auto CAG" would be great. Having played various pen/paper naval wargames for years we got used to managing our aircraft (all of them, not just those on ships) in great detail so RTW's semi-control system is rather annoying at times. Not being able to control land based stuff to any great extent is not ideal... We tested this quite early in the development cycle of RTW2 and the group felt that the burden of managing all the land airbases during a battle was too much, both too much effort and too much power for the player. For most of the timeframe of the game navies showed very little ability to coordinate land-based air strikes with water-based strikes. Just establishing timely communications between the two elements often proved difficult. Allowing the perfect coordination between ship and shore that resulted from allowing players to control both sides felt quite wrong. The frustration you feel when your land-based air seems missing in action or completely unresponsive to the needs of the mission is probably not far off the frustration naval commanders on the spot felt.
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Post by cormallen on Jul 24, 2023 23:02:39 GMT -6
"Auto CAG" would be great. Having played various pen/paper naval wargames for years we got used to managing our aircraft (all of them, not just those on ships) in great detail so RTW's semi-control system is rather annoying at times. Not being able to control land based stuff to any great extent is not ideal... We tested this quite early in the development cycle of RTW2 and the group felt that the burden of managing all the land airbases during a battle was too much, both too much effort and too much power for the player. For most of the timeframe of the game navies showed very little ability to coordinate land-based air strikes with water-based strikes. Just establishing timely communications between the two elements often proved difficult. Allowing the perfect coordination between ship and shore that resulted from allowing players to control both sides felt quite wrong. The frustration you feel when your land-based air seems missing in action or completely unresponsive to the needs of the mission is probably not far off the frustration naval commanders on the spot felt. If the land based airpower was the entire RAF for example I'd agree but we get a tiny fragment of that, perhaps representing "Coastal Command" or various countries Naval owned but land based air power and these were under better control. The player, as naval supremo, really should be able to direct them with more focus even if, as happens with MANY other elements in game their coordination, as you quite rightly say, should be far from perfect. Destroyers (unless under "Captain's Mode" direct control, which lets face it is fairly cheesy but a player choice you allow) are generally only vaguely under Fleet Command and are often exorted to "Flotilla Attack" with little obvious enthusiam. Suggesting that I, or any of the others who have brought up this issue, are demanding "Perfect Coordination" is a straw man as all anyone wants is a bit more input to make us feel more than vaguely involved with this element of sea control.
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Post by williammiller on Jul 24, 2023 23:17:56 GMT -6
I'm fairly sure jwsmith26 was referring to comments we have experienced during prior discussions (as I can attest to) by others who *have* asked for in essence near-perfect control over such things in the game, which I think we may all agree, in this thread anyway, is not a good idea. The main issue we found with player control of land-based air is that we believe that the added work load on the player would be counter-productive and simply not enjoyable by the great majority of folks.
An 'auto CAG' is not a bad idea (we have discussed such 'assistants' before), it might be something we can look at in the future, and would also lighten the work load if players did obtain control of land-based air.
Thanks!
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