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Post by sittingduck on Dec 16, 2023 22:10:49 GMT -6
Has anyone else noticed any of these occuring during play with the .33 Beta? 1890 & 1900 starts.
- No Colonial Service for new ships? Build it in, pay for it, etc but it doesn't show up in the ship.
- The pre-combat intelligence/Admiral pop up screen doesn't pop up.
- Rebuilding engines doesn't bring back the original speed and the performance continues to degrade in the following months.
Just curious as if it's just me or not.
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Post by dia on Dec 17, 2023 2:19:50 GMT -6
The third point about engine rebuilds has been reported as a bug by others.
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Post by planemad on Dec 17, 2023 14:19:10 GMT -6
I have noticed the same about ships being selected for colonial duty but not being made as colonial ships which is frustrating.
Also, I cannot see the data of ships I would like to build in the build screen. Not sure if this is a feature or not?
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Post by 11226p on Dec 18, 2023 4:02:04 GMT -6
I haven't had the second issue, but the others appeared in my games on the beta version as well.
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Post by williammiller on Dec 18, 2023 10:46:20 GMT -6
Thanks for the observations, we are talking a look at these reported issues.
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Post by Fredrik W on Dec 19, 2023 1:51:44 GMT -6
Has anyone else noticed any of these occuring during play with the .33 Beta? 1890 & 1900 starts. - No Colonial Service for new ships? Build it in, pay for it, etc but it doesn't show up in the ship. - The pre-combat intelligence/Admiral pop up screen doesn't pop up. - Rebuilding engines doesn't bring back the original speed and the performance continues to degrade in the following months. Just curious as if it's just me or not. 1 and 3 are bugs and will be fixed. As for 2, it works for me. Is that always the case in all battles for you? Note that it will not appear in raider battles.
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Post by director on Dec 21, 2023 9:31:26 GMT -6
1) A popup every turn telling me I have an area office vacant, when (as Italy) I can confirm I have officers in the Med, Northeast Asia and the Indian Ocean (my colonial areas). I can only continue by saying Yes to let it select an officer - which it does not do, since the officers are the exact same names and places next turn. Followed by another popup... a fix, or just more info on what it wants, would be helpful.
2) Battle after battle after battle pitting one or two of my KEs against an enemy cruiser force. In my last war I had 17 of those in a row - each followed by CTRL-ALT-Del, reload and a try again. That's not an exaggeration for effect - 17 in a row.
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Post by williammiller on Dec 21, 2023 10:25:13 GMT -6
1) A popup every turn telling me I have an area office vacant, when (as Italy) I can confirm I have officers in the Med, Northeast Asia and the Indian Ocean (my colonial areas). I can only continue by saying Yes to let it select an officer - which it does not do, since the officers are the exact same names and places next turn. Followed by another popup... a fix, or just more info on what it wants, would be helpful. 2) Battle after battle after battle pitting one or two of my KEs against an enemy cruiser force. In my last war I had 17 of those in a row - each followed by CTRL-ALT-Del, reload and a try again. That's not an exaggeration for effect - 17 in a row. director - thanks for the report, I appreciate your time in posting it. On your part 1, do you happen to have a save game with that issue? I'll let Fredrik W address your part 2...we are currently making changes to the battle generator, he knows the scope of those better than I do...
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Post by Fredrik W on Dec 21, 2023 10:53:36 GMT -6
1) A popup every turn telling me I have an area office vacant, when (as Italy) I can confirm I have officers in the Med, Northeast Asia and the Indian Ocean (my colonial areas). I can only continue by saying Yes to let it select an officer - which it does not do, since the officers are the exact same names and places next turn. Followed by another popup... a fix, or just more info on what it wants, would be helpful. 2) Battle after battle after battle pitting one or two of my KEs against an enemy cruiser force. In my last war I had 17 of those in a row - each followed by CTRL-ALT-Del, reload and a try again. That's not an exaggeration for effect - 17 in a row. Thanks for the feedback. A save would really help in diagnosing both issues.
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Post by director on Dec 24, 2023 17:25:55 GMT -6
I have a save-game, but I powered past the problem and had a successful conclusion to the war. I did notice that I could mostly get relief by putting CAs and CLs on TP. That reduced the 'KE surface action' to an occasional event. I'll forward the save-game. As a quick-fix, would it be easier to just tell the player which area needs a commander? RTWGame3.zip (1.7 MB)
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Post by expendable on Feb 9, 2024 9:45:46 GMT -6
Used to be able to open up the save file to extract individual warships, which is no longer available in the beta versions.
I think this is an unacceptable change for players intending to reuse their own templates, and pulls down the build quality, particularly in respect to contests.
If you are unwilling to make this possible it will become necessary to use old game versions.
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Post by asdfzxc922 on Feb 13, 2024 13:24:44 GMT -6
Used to be able to open up the save file to extract individual warships, which is no longer available in the beta versions. I think this is an unacceptable change for players intending to reuse their own templates, and pulls down the build quality, particularly in respect to contests. If you are unwilling to make this possible it will become necessary to use old game versions. It also makes it impossible to save a design without immediately starting the design study. Can't quite make the design work with your current tech/dock size, or can't afford the design study? Too bad, you've just wasted 15 minutes and will have to start over from scratch next time.
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akd
Full Member
Posts: 126
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Post by akd on Feb 13, 2024 13:47:17 GMT -6
Used to be able to open up the save file to extract individual warships, which is no longer available in the beta versions. I think this is an unacceptable change for players intending to reuse their own templates, and pulls down the build quality, particularly in respect to contests. If you are unwilling to make this possible it will become necessary to use old game versions. It also makes it impossible to save a design without immediately starting the design study. Can't quite make the design work with your current tech/dock size, or can't afford the design study? Too bad, you've just wasted 15 minutes and will have to start over from scratch next time. This is a terrible change if true. I tend to make a bunch of designs to compare before committing to a design study. Just give them generic names like DS CL 10k 1, etc. to keep them organized and easy to open up and revisit. Will hold off on beta until this is improved. A little insight into my perhaps disordered brain, but it is a fun way to approach designing: edit: just saw the workaround in the suggestions forum, but I assume these existing files will be lost in the conversion process?
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Post by williammiller on Feb 17, 2024 21:37:02 GMT -6
We are adding an export/import ship function in the newest RTW3 beta...
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